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Nahlásit problém s překladem
effect: .name "Gaoler Tetanus" .target "target" .chance 10% .disease tetanus
It's an issue on the dungeon's chief's side, not this mod.
1.Enter the mod's files (2433996706) and open the hbm.effects file from the effects file
2.Find the code named Gaoler Yoink 3 and delete it from here until //Armorer
骇人嚎叫,触发后闪退
该重开了
总之修改一下敌人技能试试罢
BUG report: "brig_loot_dosh_C.info.darkest" seems to be incorrectly written as its art file.
But on the last save, i don't get the trinkets from brigand treasurer. I have been defeating him like 6-8 times but still not looting any of his trinkets... So i'm wondering if there's a pourcentage of droping and i'm just unlucky, or a bug. I don't remember having such trouble on the previous saves tho.
To reply to the comments about balance, it does make the game harder, but the game is already designed to be challenging and the trinkets you drop from the monsters are really rewarding, so skill issue.
I'm all for "grit your teeth" gameplay, but the numbers are overtuned for a Vanilla or Vanilla+ experience, and I prefer to have my mods balanced around that central pillar. It's a shame, it really looks awesome. Count me in once some updates happen.
it makes the trinket highly undesirable unless you're in need of cash.
How can I not use certain monsters in this mod? Like uncheck them to not appear....