Darkest Dungeon®

Darkest Dungeon®

Here Be Monsters: Full Release
243 件のコメント
Haydern 7月9日 18時23分 
I had the same crash with Gaoler. The problem inst the skill itself, but with Gaoler Tetanus, so when it procs the game crash. Probably some incompatibility. Removing the effect solves the crash:

effect: .name "Gaoler Tetanus" .target "target" .chance 10% .disease tetanus
Moon/Void Slime  [作成者] 4月12日 10時03分 
Blaming it on a mod that has worked for ages and hasn't been updated instead of the newer class is dumb.
Moon/Void Slime  [作成者] 4月12日 10時01分 
If gaoler yoink 3 crashes then so would 2 and 1. they are all the same effect but different effect chance.

It's an issue on the dungeon's chief's side, not this mod.
Count Merc_ 4月12日 4時28分 
I managed to fix it, now I will explain it in a simple way
1.Enter the mod's files (2433996706) and open the hbm.effects file from the effects file
2.Find the code named Gaoler Yoink 3 and delete it from here until //Armorer
Count Merc_ 3月31日 12時09分 
Same here how can i fix that issue
FleglvlaT 3月24日 7時18分 
Bone tormentor's shackles into dungeon's chief crashes game 100% time
Alcoholic Beezlebub 2月5日 3時38分 
crashes my game when i reach the bone knight
JAIR06 2024年12月31日 17時16分 
hey, a little doubt, I have used the mod before and I know it activates some of its monsters right after beating the necromancer, I wanted to activate it for another playthrough but in this one I already beaten the three necromancers. It will just activate normally after a week or there can be issues? Same with that DD related enemy
Don't break my heart 2024年12月29日 15時34分 
And how many new trinkets in this mod? I don't know whether I have collected them all
Moon/Void Slime  [作成者] 2024年12月12日 2時38分 
very rarely, the bullfrog gets super hungry and eats a pig instead of an insect.
Powerfull 2024年12月11日 22時37分 
Is the bullfrog supposed to eat whole-ass pigs instead of just bugs? cuz he just ate a full health swine chopper minding his own business.
unreality.tyrannis 2024年12月6日 12時14分 
Some of the monsters you face seem to be way too common whilst others seem too rare, furthermore, some of the monsters seem way too strong, since, they should at most have two of these three things: Durability, Damage, and Speed/Turns even boss enemies typically don't have all three at once unless they are meant to be something to be avoided like the Fanatic.
Imaginarysheep354 2024年11月18日 6時43分 
Just how rare is the god damn preacher?
WeeNick 2024年11月10日 17時33分 
Bone Torturers attacks are crashing my game :(
TheMugiMonster 2024年11月3日 9時52分 
Anyone know how to disable certain mobs from spawning in the game files? I really like some of the mobs from this mod but others feel terribly unbalanced and not fun to engage with.
Thunder5 2024年10月12日 8時19分 
Very good mod but golden tooth is too rare and yet to find, also never encountered the shark in all my gameplays while the tree is found in a quarter of my weald journeys.
SoulDRoul 2024年10月7日 7時25分 
str_monster_skill_hbm_mariner_haark
骇人嚎叫,触发后闪退
该重开了:steamfacepalm:
SoulDRoul 2024年10月7日 7時11分 
然后我就无限卡死在这里,并且去掉mod后也会闪退
总之修改一下敌人技能试试罢
SoulDRoul 2024年10月7日 7時09分 
不知为何,【底栖甲板水手】大声吼叫会导致闪退
Cathelia Samicora 2024年9月28日 21時03分 
@Shay
BUG report: "brig_loot_dosh_C.info.darkest" seems to be incorrectly written as its art file.
DuneSiege 2024年9月24日 21時42分 
You can use the -forcetown startup option in steam to bring yourself back to the hamlet
pokerface2099 2024年9月21日 17時11分 
Hello, I have a bug when I kill the prey damsel the combat does not progress. I cannot take any action or scape from combat. I have tried to install the rest of the compatibility mods and the combat still does not progress. Please I need a solution so as not to lose hours of progress in the game. Thanks for your attention
3201 2024年9月4日 22時38分 
I'm getting fights in the ruins at level 6 with only 2 mobs, this is not normal. anyone else getting this?
ProfeticShit1#184 2024年8月4日 12時16分 
yep, gallows tree in a short mission with level 0 heroes
Demora 2024年7月29日 5時52分 
does dwimmerlik replaces The thing from star? he aint in map and its week 18
МичЛар 2024年5月1日 5時00分 
+rep i encountered a gallows tree on the first mission and it obliterated dismas and reynauld
Cactus Based Cola 2024年2月24日 18時43分 
I'm not gonna lie. the Profaned Chimera is honestly the worst thing to encounter in the ruins. A team built to deal with them will probably come out with more stress and all on death's door. Even if its the first fight of the dungeon. If it spawns with the feral cultists, you can kiss your team and their trinkets good bye. At first i thought it was just me getting bad RNG on their moves. but no it wasnt. They were even built to deal with shuffles. The amount of damage that enemy comp can deal is insane. You can NOT out heal it. nearly 100 HP in Darkest Mode, and gets a crit and acc modifier from being guarded? Accompanying enemies self heal when they attack, and are bulky with highish dodge? Yeah no.
Ysak 2024年2月20日 1時33分 
Does The Preacher still spawn if you downloaded the mod after doing all DD quests?
SculptedFool 2024年2月15日 21時59分 
I can't do weald missions because in every mission a gallows tree appears and destroys my team, is this miniboss supposed to be this common?
Teacyn 2024年2月15日 13時55分 
An incredibly well made, fully official-looking mod. Do be warned that most of the enemy encounters in this mod are harder than vanilla, and certain minibosses and other elite encounters are MUCH more difficult than any vanilla encounter. Not recommended unless using a somewhat power-crept mod setup.
KaiserPendragon 2024年2月8日 22時37分 
And it seems that creators are completely blind to these obvious issues, trying to deflect any criticism by bickering and hostility. Which is really sad, giving both the great potential of this mod and the fact that those people will continue to inject the same design philosophy into other big modding projects, making those experiences all the more tiresome.
KaiserPendragon 2024年2月8日 22時37分 
Though there are many more examples of ridiculously powerful enemies with horrendous and rage-inducing party compositions, some enemies and all proper minibosses seem to be actually balanced well among with having absolutely astonishing visuals. In general, unfortunately, looks are almost as inconsistent as balance, ranging from Red Hool-like to pretty rough and clunky, obviously sticking out.
KaiserPendragon 2024年2月8日 22時36分 
As high as I had my hopes from pretty screenshots and great popularity, this mod turned out to be an unbalanced and almost overindulgent disappointment. Where other creature mods such as Koala's Creature Collection strike that delicate vanilla balance between challenge and fun, this mod instead just overwhelms your with inflated numbers and ability pools. For me the straw that broke the camel's back was the chief swine, who has a) 70-100 HP b) two turns c) can poison on attack d) can guard himself e) can AT ANYTIME SUMMON ANOTHER ENEMY, and on top of that can be encountered in the hallways AND ambush you together with the other swine. How did ANYBODY on the mod team not think that this was too much?
Malek Deneith 2024年2月4日 9時42分 
Bug report: 'brig_loot_dosh_C.info.darkest' is a copy of 'brig_loot_dosh_C.art.darkest' rather than a monster definition.
Terchen 2024年1月29日 16時53分 
I have been playing this mod since the release on 3 different saves and i love it.

But on the last save, i don't get the trinkets from brigand treasurer. I have been defeating him like 6-8 times but still not looting any of his trinkets... So i'm wondering if there's a pourcentage of droping and i'm just unlucky, or a bug. I don't remember having such trouble on the previous saves tho.

To reply to the comments about balance, it does make the game harder, but the game is already designed to be challenging and the trinkets you drop from the monsters are really rewarding, so skill issue.
Last of the Order 2024年1月7日 21時04分 
I really want to download this, but from watching videos of this mod and reading the recent comments, I will not be doing so until enemies receive another balance pass.

I'm all for "grit your teeth" gameplay, but the numbers are overtuned for a Vanilla or Vanilla+ experience, and I prefer to have my mods balanced around that central pillar. It's a shame, it really looks awesome. Count me in once some updates happen.
aspherical 2023年8月10日 18時17分 
@Darkfox871, "+bleed amount" is a percentage modifier that increases the bleed damage of a character's skills by that percentage. "+Bleed amount received" amplifies the bleed damage a character takes after suffering a bleed DoT.
Darkfox871 2023年7月15日 2時40分 
im a bit confused about the "+bleed amount" on the "Condemned's Hood" does that mean i bleed more or they do? cause if its supposed to make them bleed more then it isn't working as they're bleeding for the same amount and thus in my opinion makes the trinket pretty useless as while +40% bleed resist is great the fact that if its i bleed more and lose a whole 20% of DB resistance
it makes the trinket highly undesirable unless you're in need of cash.
拉塔恩 2023年6月22日 9時37分 
Why I could not get the trinket hook of the Mariner? Is there any special way to get it?
Robin Claassen 2023年6月22日 8時51分 
Update: I wrote in an earlier comment (which I've now deleted) that I thought that this mod had made my game crash. It appears that the problem was actually another mod I had installed: "Perfect Faster Dungeon" (or possibly an interaction between that mod and this one). When I uninstalled that mod, I was able to progress beyond the point in the battle in which the game kept crashing (a bone torturer using its "shackles" attack on my arbalest in the second-from-back position).
Shiro Hebi Hime 2023年6月18日 13時27分 
i don´t know if it is so wanted but you we have mash files from "Here Be Monsters The New Shadow" in the dungeon archive.
Paraíso 2023年6月1日 8時14分 
Everyone involved with leering and haunting grotesque variations should boil themselves.
Meanie 2023年5月18日 1時05分 
For the love of god, nerf the fucking Infected Nymphs already, they are so obnoxiously overpowered
keador 2023年5月10日 16時38分 
question does this mess with any hidden boss mods? like the fawns and the hawk ladys?
Luna Starshine 2023年5月6日 0時17分 
The monsters used to be able to be seperatly subscriped to.

How can I not use certain monsters in this mod? Like uncheck them to not appear....
Goosechucker 2023年4月30日 21時18分 
This mod flanderises the different dungeons - prot spam in cove, blight spam in weald, that sort of thing. It reduces build diversity by forcing you to overly specialise in certain tactics for certain areas. Most of the minibosses are time-consuming tanky slogs who are more annoying than dangerous. Some of the additional mobs are cool but mostly they polarise enemy teams into useless or nasty with no in-between; quad cicadas in level 1 dungeons are almost incapable of hurting you, whereas invisible goat + giant practically guarantees somebody will get clobbered on higher difficulties. Double shark giant is just stupid.
Sigmar_feet_pics 2023年4月28日 5時24分 
not compatible with large amount of workshop mods
Mr.entertainment 2023年4月19日 17時40分 
有人裝這個模組會出現JSON PARSE ERROR嗎?
𝕿𝖔𝖝𝖝𝖝𝖎𝖈 2023年4月6日 6時59分 
why'd you remove the individual monsters?
CarlosR 2023年3月27日 6時09分 
The best mod for Darkest Dungeon