Empyrion - Galactic Survival

Empyrion - Galactic Survival

Kriel-Infiltrator
17 Comments
MatCz  [author] 4 Jan, 2024 @ 5:58am 
@AstriaTheFox Yeah, it was outdated. I updated it to fit in limits again. And it has shield parts in it now too
AstriaTheFox 23 Oct, 2023 @ 6:39pm 
Exceeds the standard limits of RE.
MatCz  [author] 31 Jul, 2023 @ 2:50pm 
thanks harg for the constructive feedback. yeah, it is old (built before shield parts and thruster adjustment in Reforged where it was built for). I tried updating it earlier to common meta but it is just too small for all parts.
I not tested it in Vanilla lately but it should do its job there and thrust should be overwhelming :)
For RE I doubt I can adjust besides major changes (and keep in mind: Helios module scale). Maybe I give it a try again in the future but it is not POS 1 tbh.
harg 30 Jul, 2023 @ 12:36pm 
beautiful build, the turret placement on the arms is fantastic and the texturing is top notch. for me, the ship suffers from three issues:
harg 30 Jul, 2023 @ 12:36pm 
1. the ship does not need two advanced generators. it does need more shields, a warp drive and downward facing drive thrusters. i pulled one adv gen and cleanly replaced it with shields/warp drive, but i'm having to chop the bottom lines up to make it work in 4g with drive thrusters.
harg 30 Jul, 2023 @ 12:35pm 
2. shield tanking is preferred because it is less expensive and you shouldn't mix tanking types (armor vs shield) because they make the other less effective. all the blocks in the ship were replaced with plastic after upgrading the shield in point 1 and now it take less fire because it can move faster.
harg 30 Jul, 2023 @ 12:35pm 
3. relatively minor, but the inside of the ship is a maze and not set up for base raids. jumping into the forward elevator shaft as the only ground entrance is failure prone process. the forks in the forward elevator shafts are easy to miss and confusing to navigate. i've color coded the doors so they're harder to miss but they're still a keyboard dance to navigate.
harg 30 Jul, 2023 @ 12:35pm 
the ship looks fantastic, especially the contrast of alien lines with federation lines while hanging in the helios slot. it does reasonably well against unshielded pois on normal gravity, but it suffers against shielded targets (because of its own low shields) and on high grav worlds (because of missing drive thrusters).
Jᴧgᴧ 11 Feb, 2023 @ 4:13am 
:steamthumbsup: Though I'd refrain from tossing heavy turrets on it, since that dramatically raises the build requirements for people looking to build one earlier and then upgrade turrets when ready. An advanced shield and space for upgrades would be welcome though.
MatCz  [author] 11 Feb, 2023 @ 2:39am 
Good question Jᴧgᴧ ;) and thanks for taking a look at it. IIRC laser turrets couldn't shoot in atmo when this ship was built. But I could be wrong.
There is a general overhaul needed anyway since it has no shield parts or heavy turrets.
Jᴧgᴧ 10 Feb, 2023 @ 10:32pm 
Why the decision for no laser turrets MatCz? Seems like shielded POIs would go down a lot slower with just cannons, tearing through ammo reserves. Even as few as 4-6 lasers might help tip the balance in faster takedowns.
MatCz  [author] 13 Dec, 2021 @ 5:27am 
because it is a Helios module ;)
mrfatbard 7 Dec, 2021 @ 10:19am 
why listed with helios lol
pchayward 30 Jun, 2021 @ 6:29pm 
Thanks. I did that but it wasn't as much fun as what you designed so I started a fresh game and removed the block limit so I can use it in all its 60 turret glory!:steamhappy:
MatCz  [author] 30 Jun, 2021 @ 9:07am 
Hey Pchayward, thx for using the ship.
Vanilla changes should be quite easy: Change CPU back to 4 T4 and swap out turrets to prefered layout.
I would probably lower down pitch and roll quite a lot since the thrust in vanilla should be much more powerful and the ship very twitchy.
pchayward 29 Jun, 2021 @ 8:53pm 
Think i answered my own question. Changed it up in creative. Removed 48 of the cannon turrets and added 10 rocket turrets. Also changed around the CPU. Got it to comply at least. Now to see if it functions
pchayward 29 Jun, 2021 @ 7:20pm 
Is it at all feasible to get this to be vanilla compliant? I have been looking for a helios module that can be used to take down enemy defences and this is the only one i have seen. I'm not ready for RF so I'm staying in vanilla for the moment. Thanks