Rusted Warfare - RTS

Rusted Warfare - RTS

The Rise Of Mechs
9 Comments
FeMboyLoveR 24 Aug, 2023 @ 5:56am 
ölpihgbouzg786tr976t97ztgjkzgkuhfjhg kuzhhg bhjkgfviztgv tzigv tkzuf ztgj vgjhvjhg cujgf izufgch giuvjhgffcguh cuvfg gzuh cuhgv zugif uztrdurt dut r d86d54 75 e746urd 7d4 7xdgfsdxgdsy gd gfdxgdxghdfx hfg chh ctfg chtfg jcfgch fg czhfgz cjfgcz fgjcf cfghh cfgh cfgch fgjcfh fg sfgds gez rtd dtd tfd fdftzz rdttrdz rdtz rdztrdt z d rdtrdz trdz trdz trdz trdz trdz tzrdt d rtz rdtz rdtrdz trdz tzrd etz rdetz rdtzrd tzrdt zrd trdz trdtz rdz trdz trdz trdz tzrd tz rdtz dtrf drf
Slenderfries 2 Dec, 2022 @ 9:41pm 
great mod!
WiredTiger 20 Sep, 2022 @ 4:35am 
Great, thanks for looking into this. It's such a cool mechanic that I didn't want it to end up not being used.
STOPTER  [author] 18 Sep, 2022 @ 8:31am 
After doing a few tests, I saw that the number of kills required to unlock the upgrades for the Command Mech is too high (especially for the first upgrade - most Command Mechs died before getting it). So I reduced the number of required kills by about 30-40%. It still take some time to get a mk IV, but lowering it more would make Command Mech unbalanced in comparison to other mechs.
WiredTiger 13 Sep, 2022 @ 8:03am 
Command mech's kill limits to upgrade seem pretty harsh, given that you're paying as well. You basically have to keep the enemy alive for a long time when you're capable overrunning them in order to get a single one to level 4.
sesoras 20 Nov, 2021 @ 7:54pm 
landlocked oh man do i hear ya. practically 90% of mods break balance with atleast one op unit.
Landlocked 22 Apr, 2021 @ 4:57pm 
The only mod I consistently use with vanilla. Decent balance and understands balance better than other unit mods.
OwenVSH 3 Apr, 2021 @ 10:53am 
Cool mod bro. I beat the AI on very hard just using your mechs for combat.
Endzio 25 Mar, 2021 @ 11:52pm 
Looks very good!!
Textures are soooo good!!
Everything is good!!
:steamthumbsup: