Barotrauma

Barotrauma

[Obsolete] Community Conversation Pack
49 kommentarer
Jim the Pilot 3. feb. kl. 17:27 
it's sad this no longer works
Sugar Daddy 7. dec. 2023 kl. 0:39 
Russian language?
SimplyFire 19. mar. 2023 kl. 23:23 
Does the mod work with 1.0?
Ksarper 18. juni 2022 kl. 2:17 
RU?
Tony4Ya 20. apr. 2022 kl. 12:31 
Yup, I just checked and it's working perfectly. Thank you for updating it so quickly ! :selike:
Arcafanetiz  [ophavsmand] 20. apr. 2022 kl. 11:07 
Fix and updated! Anymore error, please do tell
Tony4Ya 20. apr. 2022 kl. 10:35 
Can't enable the mod, I get an error in the console about a key:soft being already used. Any way to fix this?
Arcafanetiz  [ophavsmand] 26. feb. 2022 kl. 13:55 
The new unstable completely refactor the modding system with new structures and framework, there won't be an update to this new structure yet, to keep this mod works in stable
icha 26. feb. 2022 kl. 9:04 
Errors in the latest unstable update
Arcafanetiz  [ophavsmand] 5. dec. 2021 kl. 9:39 
Yes
Crimson 5. dec. 2021 kl. 8:32 
is this compatible with other conversation mods?
Lone_Ghost 19. juni 2021 kl. 2:09 
Thats so awesome! We need more mods with dialogs. It realy help to keep imersion with with AI in game.
Arcafanetiz  [ophavsmand] 17. maj 2021 kl. 7:30 
It does feel pointless, but doesn't mean it's not there ready to use when any contributor needed to use them
Arcafanetiz  [ophavsmand] 17. maj 2021 kl. 7:28 
Read existed discussion below
This mod adds many trait personalities, but logically there aren't many actual conversations that uses them
It will just clog up AI speech from having other trait personalities that have linked conversation to have impact with
chryssjanzonio 17. maj 2021 kl. 7:04 
uh why dont you just release a version that isnt disabled dont you think its kinda pointless to add it if its disabled
Arcafanetiz  [ophavsmand] 17. maj 2021 kl. 1:52 
in the mod file inside the game file*
Arcafanetiz  [ophavsmand] 17. maj 2021 kl. 1:52 
You have to go into the code located in the game file, then uncomment all the personalities that are commented out, if you need to know about uncommenting in coding language, google is there for you
chryssjanzonio 17. maj 2021 kl. 1:40 
how do i enable 330 personalities
Arcafanetiz  [ophavsmand] 10. maj 2021 kl. 12:22 
This project itself is collaborate-able as anyone in anytime can contribute, I'm always here updating the project whenever ones wanted to help
Arcafanetiz  [ophavsmand] 10. maj 2021 kl. 12:21 
We started on our own as we don't really find much or any conversation mod out there at the time (there are some mods that have conversations in them, but none have conversation as main focus)
Leonidas 10. maj 2021 kl. 7:21 
Any reason you don't just collaborate in one mega mod?
Arcafanetiz  [ophavsmand] 2. maj 2021 kl. 4:12 
Yeah, we already talked about that, thank you
Daddy Francis 1. maj 2021 kl. 19:32 
This mod has too many traits and a lack of dialogue. The conversation pack made by AstraAegis is just far superior because he utilizes his traits effectively and doesn't swamp the game with a ton of traits.
抢劫时间 22. apr. 2021 kl. 2:21 
good idea :)
Arcafanetiz  [ophavsmand] 22. apr. 2021 kl. 0:54 
I feel that way too, I might comment out inactive traits until one of us got an idea to use them on
抢劫时间 22. apr. 2021 kl. 0:51 
I feel like adding this many traits just makes it impossible for any trait-driven dialogue to show up. Maybe if a character had like 5 traits but they can only have one so most of them will never do anything and just block the ones that do have conversations
Arcafanetiz  [ophavsmand] 14. apr. 2021 kl. 3:50 
And... yes, this mod only effects conversations, when from time to time bots speaks random things, the mod will add more so you won't see the same conversation too often.
Do you ever feel flat?
Arcafanetiz  [ophavsmand] 14. apr. 2021 kl. 3:48 
It adds alot of trait, and most of them aren't used (yet) so characters n bots will use these traits but conversations that uses other traits may appear less because of it
Traits are the stat that shows in the characters list when you select one of them
Overmorth 14. apr. 2021 kl. 2:15 
personality traiTS?
Are this affect anything or this is just for the "aura of realizm and memes?"
Arcafanetiz  [ophavsmand] 12. apr. 2021 kl. 21:57 
Thank you
Lamron333 12. apr. 2021 kl. 19:42 
Enjoy the award ;)
Arcafanetiz  [ophavsmand] 3. apr. 2021 kl. 6:53 
yus :3
Witch ~ 2. apr. 2021 kl. 23:35 
oh cool :3
Rail Accelerated Beer can 2. apr. 2021 kl. 19:32 
Yes. It adds more AI Crew conversations as well as more personality traits
Witch ~ 2. apr. 2021 kl. 16:45 
I dont get it. Does it add more of the AI convos?
g997124753 31. mar. 2021 kl. 3:58 
Okay)
Arcafanetiz  [ophavsmand] 31. mar. 2021 kl. 0:56 
You can edit by making a fork on github
g997124753 30. mar. 2021 kl. 21:44 
Author, don't you have any link to download files?
g997124753 30. mar. 2021 kl. 21:43 
I'd like to have a try to translate, but GitHub's captcha had me...
Enigma 29. mar. 2021 kl. 8:35 
I'll try to tanslate it on russian, wish me good luck! (No, RIP me with this difficult words)
The Horse 28. mar. 2021 kl. 9:35 
Sometimes the eh English can add to the immersion lol
Arcafanetiz  [ophavsmand] 28. mar. 2021 kl. 6:25 
Right in github!
Limon Astuto 28. mar. 2021 kl. 6:24 
Can I contribute to translate? And how? Thank you
Arcafanetiz  [ophavsmand] 27. mar. 2021 kl. 8:38 
Also yes, my English is... eh
Arcafanetiz  [ophavsmand] 27. mar. 2021 kl. 7:43 
It works with existing campaign save
Twenty-One Echoes 27. mar. 2021 kl. 6:35 
Might need a native English speaker to edit it. A lot of the English text is kind of awkward.
ToxicG 27. mar. 2021 kl. 2:10 
does this work with existing campaign saves?
Raysansterminal 26. mar. 2021 kl. 18:56 
This can become big :o

*subscribes and upvotes*