Barotrauma

Barotrauma

[Obsolete] Community Conversation Pack
49 Comments
Jim the Pilot 3 Feb @ 5:27pm 
it's sad this no longer works
Sugar Daddy 7 Dec, 2023 @ 12:39am 
Russian language?
SimplyFire 19 Mar, 2023 @ 11:23pm 
Does the mod work with 1.0?
Ksarper 18 Jun, 2022 @ 2:17am 
RU?
Tony4Ya 20 Apr, 2022 @ 12:31pm 
Yup, I just checked and it's working perfectly. Thank you for updating it so quickly ! :selike:
Arcafanetiz  [author] 20 Apr, 2022 @ 11:07am 
Fix and updated! Anymore error, please do tell
Tony4Ya 20 Apr, 2022 @ 10:35am 
Can't enable the mod, I get an error in the console about a key:soft being already used. Any way to fix this?
Arcafanetiz  [author] 26 Feb, 2022 @ 1:55pm 
The new unstable completely refactor the modding system with new structures and framework, there won't be an update to this new structure yet, to keep this mod works in stable
icha 26 Feb, 2022 @ 9:04am 
Errors in the latest unstable update
Arcafanetiz  [author] 5 Dec, 2021 @ 9:39am 
Yes
Crimson 5 Dec, 2021 @ 8:32am 
is this compatible with other conversation mods?
Lone_Ghost 19 Jun, 2021 @ 2:09am 
Thats so awesome! We need more mods with dialogs. It realy help to keep imersion with with AI in game.
Arcafanetiz  [author] 17 May, 2021 @ 7:30am 
It does feel pointless, but doesn't mean it's not there ready to use when any contributor needed to use them
Arcafanetiz  [author] 17 May, 2021 @ 7:28am 
Read existed discussion below
This mod adds many trait personalities, but logically there aren't many actual conversations that uses them
It will just clog up AI speech from having other trait personalities that have linked conversation to have impact with
chryssjanzonio 17 May, 2021 @ 7:04am 
uh why dont you just release a version that isnt disabled dont you think its kinda pointless to add it if its disabled
Arcafanetiz  [author] 17 May, 2021 @ 1:52am 
in the mod file inside the game file*
Arcafanetiz  [author] 17 May, 2021 @ 1:52am 
You have to go into the code located in the game file, then uncomment all the personalities that are commented out, if you need to know about uncommenting in coding language, google is there for you
chryssjanzonio 17 May, 2021 @ 1:40am 
how do i enable 330 personalities
Arcafanetiz  [author] 10 May, 2021 @ 12:22pm 
This project itself is collaborate-able as anyone in anytime can contribute, I'm always here updating the project whenever ones wanted to help
Arcafanetiz  [author] 10 May, 2021 @ 12:21pm 
We started on our own as we don't really find much or any conversation mod out there at the time (there are some mods that have conversations in them, but none have conversation as main focus)
Leonidas 10 May, 2021 @ 7:21am 
Any reason you don't just collaborate in one mega mod?
Arcafanetiz  [author] 2 May, 2021 @ 4:12am 
Yeah, we already talked about that, thank you
Daddy Francis 1 May, 2021 @ 7:32pm 
This mod has too many traits and a lack of dialogue. The conversation pack made by AstraAegis is just far superior because he utilizes his traits effectively and doesn't swamp the game with a ton of traits.
抢劫时间 22 Apr, 2021 @ 2:21am 
good idea :)
Arcafanetiz  [author] 22 Apr, 2021 @ 12:54am 
I feel that way too, I might comment out inactive traits until one of us got an idea to use them on
抢劫时间 22 Apr, 2021 @ 12:51am 
I feel like adding this many traits just makes it impossible for any trait-driven dialogue to show up. Maybe if a character had like 5 traits but they can only have one so most of them will never do anything and just block the ones that do have conversations
Arcafanetiz  [author] 14 Apr, 2021 @ 3:50am 
And... yes, this mod only effects conversations, when from time to time bots speaks random things, the mod will add more so you won't see the same conversation too often.
Do you ever feel flat?
Arcafanetiz  [author] 14 Apr, 2021 @ 3:48am 
It adds alot of trait, and most of them aren't used (yet) so characters n bots will use these traits but conversations that uses other traits may appear less because of it
Traits are the stat that shows in the characters list when you select one of them
Overmorth 14 Apr, 2021 @ 2:15am 
personality traiTS?
Are this affect anything or this is just for the "aura of realizm and memes?"
Arcafanetiz  [author] 12 Apr, 2021 @ 9:57pm 
Thank you
Lamron333 12 Apr, 2021 @ 7:42pm 
Enjoy the award ;)
Arcafanetiz  [author] 3 Apr, 2021 @ 6:53am 
yus :3
Witch ~ 2 Apr, 2021 @ 11:35pm 
oh cool :3
Rail Accelerated Beer can 2 Apr, 2021 @ 7:32pm 
Yes. It adds more AI Crew conversations as well as more personality traits
Witch ~ 2 Apr, 2021 @ 4:45pm 
I dont get it. Does it add more of the AI convos?
g997124753 31 Mar, 2021 @ 3:58am 
Okay)
Arcafanetiz  [author] 31 Mar, 2021 @ 12:56am 
You can edit by making a fork on github
g997124753 30 Mar, 2021 @ 9:44pm 
Author, don't you have any link to download files?
g997124753 30 Mar, 2021 @ 9:43pm 
I'd like to have a try to translate, but GitHub's captcha had me...
Enigma 29 Mar, 2021 @ 8:35am 
I'll try to tanslate it on russian, wish me good luck! (No, RIP me with this difficult words)
The Horse 28 Mar, 2021 @ 9:35am 
Sometimes the eh English can add to the immersion lol
Arcafanetiz  [author] 28 Mar, 2021 @ 6:25am 
Right in github!
Limon Astuto 28 Mar, 2021 @ 6:24am 
Can I contribute to translate? And how? Thank you
Arcafanetiz  [author] 27 Mar, 2021 @ 8:38am 
Also yes, my English is... eh
Arcafanetiz  [author] 27 Mar, 2021 @ 7:43am 
It works with existing campaign save
Twenty-One Echoes 27 Mar, 2021 @ 6:35am 
Might need a native English speaker to edit it. A lot of the English text is kind of awkward.
ToxicG 27 Mar, 2021 @ 2:10am 
does this work with existing campaign saves?
Raysansterminal 26 Mar, 2021 @ 6:56pm 
This can become big :o

*subscribes and upvotes*