Empyrion - Galactic Survival

Empyrion - Galactic Survival

RE Hercules-Dropship
17 Comments
Volnick 29 Jun @ 7:13pm 
I am going to build this ship and see if I can convert it for Reforged Eden 2. Do you have one in the works or do you have any pointers for me?
Lazarus327 26 Aug, 2021 @ 7:11pm 
Very interested in seeing the carrier once its out of the oven.
GromGrok Dagoor 26 Aug, 2021 @ 1:18pm 
any update on the new modual carrier for this?
Space Wanderer  [author] 2 Apr, 2021 @ 7:11am 
@H-DE, thanks for the note. though I am still having problem ... sometimes Artillery Launcher does not fire or cause crash, which might be my own problem. Also, Tovera-Class dreadnought seems to be upgraded, so I would have to give up Tovera-Class this time for the new ship. I will try one more week to see how it goes.

I changed the turret settings and ship's shape a lot to adapt new battle changes, but not satisfactory. I had to make big to defeat Tovera, otherwise the battle capability is still weaker than my expectation. I do not want to make big one... which is irony for me.
H-DE 2 Apr, 2021 @ 5:03am 
yeah i also had a problem, i did unsucribe reforged and resubcribe then all the funny icon were gone... then i did use my save and all was good. i did fight the xenu alien carrier with the seeker XE and had no problems so i killed it
Space Wanderer  [author] 2 Apr, 2021 @ 3:36am 
@H-DE, sorry but yesterday's update changed battle balance, so maybe it will take a while to publish my new ships. I completed the space combat unit simliar size to SEEKER XE but could defeat TOVERA, but somehow everything changed from yesterday's update, so I cannot defeat TOVERA with this ship any more.

Only I could defeat TOVERA with my big ones, THANATOS or ATHENA.... The update seems to be related to shield and need time to experiment more...
H-DE 31 Mar, 2021 @ 4:25am 
yeah good idee, i need to go to get voidium soon, did kill a lot drones and other to get my 500ly warp stuff together. but still a lot work to do. So i hope to get the material in place to be ready to make some after you release the new stuff.
Space Wanderer  [author] 30 Mar, 2021 @ 3:38pm 
@H-DE, yeb, new space combat / salvage module will not have planetary turrets, no growing plot, no hangar, nor huge downward thruster for high g. It also supports M/V on by adding storage modules, but without M/V on, you don't need storage module, thus would have much more extra agility.

Good thing about this modular approach is that you can use Helios as compatible option :)
The only reason I am making new Carrier is for M/V on users, Helios would be too slow for them.
My new carrier is designed to handle more than 60 kt additional cargo weight for M/V on.

This modular approach would be much efficient option because of high-g dropship needs and huge storage requirement especially for voidium.
H-DE 30 Mar, 2021 @ 9:54am 
nice so they newCV figher with no guns for ground would be cool as this can rock the poi base then
Space Wanderer  [author] 28 Mar, 2021 @ 12:26am 
@jivaii thanks for testing it with storage module. 12kt, that is actually better than I expected :steamhappy:
Regarding the gap near shower, it is hide and seek place ha ha. just joking. I will fill it later~
jivaii 27 Mar, 2021 @ 10:42pm 
Found a gap area behind the O2 by the shower.

Testing with two of the new storage modules added, I got about 12 kt of weight added before I couldn't lift off from a 4g planet. Should still be plenty for clearing POIs after killing them =)
Space Wanderer  [author] 26 Mar, 2021 @ 5:48pm 
@jivaii, thanks a lot. I placed some of sentry guns at the bottom of Hercules-Dropship heading downward to cover the blind spots. (screen shot added)

I am sure the size class of Hercules Carrier would be less than 10. It is much smaller than Helios :) the carrier design was tricky because I wanted the carrier to be as small as possible while having more than 10 large SV/HV spaces and carrying 4 mid-large CVs with additional 4 default modules (2x storage, garden, dropship)
jivaii 26 Mar, 2021 @ 5:00pm 
I look forward to it. If you want a second look/opinion on it, let me know. I'll gladly test it out and it'll give me something to spend my resources on.

The carrier sounds like an absolute unit. Server I'm on has a max spawn size of 18, so hopefully it's useable without having to rip out too much.
Space Wanderer  [author] 26 Mar, 2021 @ 4:55pm 
@jivaii, wow, you are really advanced player! M/V on, impressive. Yeb, I will change some of the sentry gun locations to have better coverage. I really appreciate your good suggestions.

Also, thank you for letting me know that lift is ok with additional storage module. I will try to publish some more modules including storage unit this weekend. Though not sure about the main Hercules Carrier itself haha. It has 50 drive thruster (will make it upgradable) now and still tuning for the best maneuverability.
jivaii 26 Mar, 2021 @ 4:39pm 
I play with Reforged Eden, CPU and M/V on. Only thing off is max block limits.

I would recommend to use the alt variant for some of the sentry guns, as well as a few that can clear out under the main body. I personally prefer to use the main weapons for poi bashing, miniguns for drones, and sentries to keep immediate area clear of annoyances.

As for lift, I've done 3.5 320k full of loot and poi bits (mostly full blocks) from a 3.97g with the apollo, so your Hercules should be able to handle the same.
Space Wanderer  [author] 26 Mar, 2021 @ 4:26pm 
@jivaii thanks a lot for your comment & suggestion. Actually, Hercules Module series has one thing different from Helios in storage unit. I am currently experimenting options, but the storage unit can be docked to sub-module as you need. They are designed to be very light (< 1kt), comes with advanced constructors.

I uploaded one additional screenshot to help you understand the concept :) the prototype storage module has 4x 320k containers and 5 advanced constructors and weighs only ~630 t.

# One Limitation of this design: If M/V is off, no worries, but if your M/V is on, it might not be able to navigate really high g with full stocked 2 storage unit attached, so need to be careful.

There is one secret or bug which helps us a lot, which is actually game limit. So, no need to put storage CV inside.. you will know once you have serious fight & lose shield :)
jivaii 26 Mar, 2021 @ 11:45am 
Imperial laser turrets work as an amazing swap out for the standard laser turrets. Far more range in atmosphere. The one thing that bugs me is low storage amount. The Apollo can easily carry all the loot and salvage from a POI, the Hercules doesn't have enough volume for it.

Could probably be fixed with a smaller drop ship with dedicated storage for a salvage boat or putting a container CV inside the Hercules.