Sid Meier's Civilization VI

Sid Meier's Civilization VI

Portugal is NAU!
42 Comments
rui.raen  [author] 9 Dec, 2022 @ 1:57am 
!Check out my collection: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2767241849

Here you will get all individual leaders and it is continually being updated, so from there you subscribe and unsubscribe what you want :steamhappy:
rui.raen  [author] 9 Dec, 2022 @ 12:54am 
@Jav many thanks! you have some of them individually, Im still implementing all the rest, stay tune.

This mod conflicts with the individual ones, you have do desabiltate this for the individual and otherwise
Jav111 8 Dec, 2022 @ 10:01pm 
Hi. I love this mod and I love the new leaders. However, it seems to conflict with a lot of other mods because I often get the "mod could not load content" error message with this mod. Is there any chance that the new leaders could be split into separate mods?
The PortoGeese 21 Nov, 2022 @ 8:51am 
Oh, I disabled the other individual leader and modules mods and it worked thanks
rui.raen  [author] 20 Nov, 2022 @ 10:11am 
Hi, and if you exist first game and load again? Are you using any of the other individual Portugal leaders' mods?
The PortoGeese 20 Nov, 2022 @ 9:16am 
Hello, I don't know why but these leaders aren't showing up on my leader select screen
rui.raen  [author] 25 Jul, 2021 @ 2:35pm 
UPDATED! No more Porto, Farol and etc. Found solution for Great Explorers only for Portugal. Revised ships upgrades, and other minor tweeks.
jorgeinlx 16 Jun, 2021 @ 1:32pm 
Hello again.
The games I was in, were not "old" saved games. (But I do save and load them occasionally.)
I haven't played for awhile now but if you make some update I'll probably try a new one again... ;-)
rui.raen  [author] 22 May, 2021 @ 7:46am 
@jorgeinlx are you playing with save games? Anyway I will check that out as soon as I can. Thanks for your feedback.
jorgeinlx 20 Apr, 2021 @ 3:09pm 
I just understood what's happening.
The cities I tried building a Farol were conquered cities and they have a "Megalith" in the city center that's preventing Farol, Estaleiro, etc...
The cities founded by me don't have this and I can build Farol.
Is this some kind of workaround to prevent other civilizations from building Farol?
jorgeinlx 20 Apr, 2021 @ 3:19am 
Hello again. I'm in another game with João II and I built a Farol in my capital and the +1 food bonus does not appear.
Then after building Porto in other cities, I cannot see Farol to build it. It just appeared in the capital (my first Porto) and then it does not show for production in other cities with Porto.
But it seems Farol is now replacing correctly the Lighthouse because I do not see Lighthouse either.
Any chance you could look into this? :-)
jorgeinlx 14 Apr, 2021 @ 2:48am 
I also just tested the reloading issue, with another leader João I, and the same thing happened.
I got one Pastor and one Scout.
One other thing I failed to mention (sorry) is that I use other mods, most are of extra wonders and resources, but there's the almighty CQUI that I can't live without... ;-)
rui.raen  [author] 13 Apr, 2021 @ 10:34am 
@jorgeinlx Thanks for the feedback, I will fix that soon, as long as some ships missing upgrades like Caravela Latina.
jorgeinlx 13 Apr, 2021 @ 7:23am 
Hello again.
One more thing, I cannot build Research Labs because it says I'm missing a University, although I do have the Navigation School... ;-)
rui.raen  [author] 8 Apr, 2021 @ 1:15pm 
@jorgeinlx yes, some are not features. The problem with porto's buildings ocurred at first version, but I believe I solved in recent version, If you playing with a saved game since start you dont have that fix on. The reloading is strange since only a pastor appears, but since he appears far away from settler Maybe he was above a Hut that gave an extra scout!? Pastor does not upgrade on purpose, only one at start is given, use him well. At the moment Im revising naval units since nau replaced caravel, and caravela latina now replaced dhow, it will be my next fix. Thanks for the feedback
jorgeinlx 8 Apr, 2021 @ 12:42pm 
So... I'm almost finishing a game with Infante D. Henrique.
What I've noticed so far is this:
- After reloading a game in the first turn (I like to see a bit of the map first, then load turn 1 again to really start), a scout appeared and I had one Pastor Lusitano and one Scout.
- Pastor Lusitano does not upgrade like Scout.
- Caravela Latina does not upgrade.
- Porto replaces Harbor ok, but Farol does not replace Lighthouse. I can actually build both and it seems I get double bonus.
- Estaleiro also does not replace Shipyard, nor Porto Marítimo the Seaport. I can build them all and get major bonus.
- I can also build Porto Marítimo before Estaleiro and before Farol. I can build them whenever I want, in any order.

I believe these are not features... :-)
The rest seems fine and I enjoyed the experience.
Can't wait to try the other leaders.
rui.raen  [author] 2 Apr, 2021 @ 3:14pm 
@Noah nice.

UPDATE: In meanwhile another update, as a big commercial ship, made Nau Bigger and only one instead of two.
Noah 1 Apr, 2021 @ 12:22pm 
It does work now, thank you!
rui.raen  [author] 1 Apr, 2021 @ 8:08am 
@Noah Updated, I believe that is fixed, try it again. Thanks!
Noah 31 Mar, 2021 @ 8:37am 
No problem, here are my results before and after I enable Portugal NAU:

(before): https://ibb.co/C8wyVdM

(after): https://ibb.co/1nX4tvV
rui.raen  [author] 31 Mar, 2021 @ 3:03am 
@Noah, nothing I know of, the only big thing I did was removing Portugal "type" too reuse the nfp Portugal one. I will try to check the differences between the two, but in meanwhile can you send me some before and after pictures to check it out? Thanks for the feedback.
Noah 30 Mar, 2021 @ 10:25pm 
I'll add that this only happens with the new mod, and not your old Portugal mod. Is there anything noteworthy you may have added to this version?
Noah 28 Mar, 2021 @ 4:06pm 
@rui.raen I think that may be the case. Used no other mods but this one and my civ's art is still set to default. When I disable the Portugal mod, it goes back to normal.
rui.raen  [author] 28 Mar, 2021 @ 11:39am 
Update: updated Casa da India to Lusiadas
@Noah I dont alter nothing in that sense, but had cultures.artdef in modart and removed it. Any other mod that can alter this? try to use only few.
rui.raen  [author] 28 Mar, 2021 @ 2:52am 
@jemalomlcs I added since the begin of Portugal to the end of other of Avis, where maritime policies were almost always a theme.
rui.raen  [author] 28 Mar, 2021 @ 2:49am 
@Noah gonna check that, thanks for the report.
jemalomlcs 28 Mar, 2021 @ 1:14am 
Where's Maria, this is a sausage party
Noah 27 Mar, 2021 @ 5:53pm 
Hello, really eager to try out this mod but it seems whenever I have it enabled, my Japanese troops and cities instead look like European ones art-wise. Could this be looked into? Thanks.
rui.raen  [author] 27 Mar, 2021 @ 10:36am 
Update Corrected blue to darker one as Portugal has.
Navigation School gives great explorer instead of great admiral.
rui.raen  [author] 26 Mar, 2021 @ 3:35pm 
Updated: Fixed colors of other leaders. Navigation School or University can be built, they are mutually exclusive.
Sailor Cat 26 Mar, 2021 @ 2:00pm 
:momocat:
rui.raen  [author] 26 Mar, 2021 @ 10:35am 
@Tigranes No problem missed info about Sebastiao I and Lusitania is the bonus civ ;)
Tigranes 26 Mar, 2021 @ 8:33am 
I just love the concept of Lusitania civ. They resisted Rome so fiercely. Not to annoy you but why 8? I see 9 leaders on picture. Viriato info is missing...
jorgeinlx 26 Mar, 2021 @ 7:49am 
Thanks for your great work! I try it out very soon.
I usually use CQUI and a lot of other mods that add resources and wonders. Hopefully no conflicts will appear...
rui.raen  [author] 26 Mar, 2021 @ 6:38am 
@watsface or are you using another language than English? Im not supporting other languages just yet.
rui.raen  [author] 26 Mar, 2021 @ 6:37am 
@watsface you probably using my other portugal: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1326714704 , just disable it.
rui.raen  [author] 26 Mar, 2021 @ 6:35am 
@Tigranes Sure, info added.
watsface 26 Mar, 2021 @ 6:21am 
A lot of the text fields in the civ selector screen are defaulting to "LOC_UNIT_CAVALEIRO_ORDEM_DESCTIPTION"
and similar.
Tigranes 26 Mar, 2021 @ 5:03am 
Can you please list "much more"? It is customary to list every single change or addition.
Spaceracer 26 Mar, 2021 @ 4:54am 
I see it now.
rui.raen  [author] 26 Mar, 2021 @ 4:52am 
It's Afonso Henriques :)
Spaceracer 26 Mar, 2021 @ 4:42am 
Who is the first one supposed to be? A burglar viking king?