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Here you will get all individual leaders and it is continually being updated, so from there you subscribe and unsubscribe what you want
This mod conflicts with the individual ones, you have do desabiltate this for the individual and otherwise
The games I was in, were not "old" saved games. (But I do save and load them occasionally.)
I haven't played for awhile now but if you make some update I'll probably try a new one again... ;-)
The cities I tried building a Farol were conquered cities and they have a "Megalith" in the city center that's preventing Farol, Estaleiro, etc...
The cities founded by me don't have this and I can build Farol.
Is this some kind of workaround to prevent other civilizations from building Farol?
Then after building Porto in other cities, I cannot see Farol to build it. It just appeared in the capital (my first Porto) and then it does not show for production in other cities with Porto.
But it seems Farol is now replacing correctly the Lighthouse because I do not see Lighthouse either.
Any chance you could look into this? :-)
I got one Pastor and one Scout.
One other thing I failed to mention (sorry) is that I use other mods, most are of extra wonders and resources, but there's the almighty CQUI that I can't live without... ;-)
One more thing, I cannot build Research Labs because it says I'm missing a University, although I do have the Navigation School... ;-)
What I've noticed so far is this:
- After reloading a game in the first turn (I like to see a bit of the map first, then load turn 1 again to really start), a scout appeared and I had one Pastor Lusitano and one Scout.
- Pastor Lusitano does not upgrade like Scout.
- Caravela Latina does not upgrade.
- Porto replaces Harbor ok, but Farol does not replace Lighthouse. I can actually build both and it seems I get double bonus.
- Estaleiro also does not replace Shipyard, nor Porto Marítimo the Seaport. I can build them all and get major bonus.
- I can also build Porto Marítimo before Estaleiro and before Farol. I can build them whenever I want, in any order.
I believe these are not features... :-)
The rest seems fine and I enjoyed the experience.
Can't wait to try the other leaders.
UPDATE: In meanwhile another update, as a big commercial ship, made Nau Bigger and only one instead of two.
(before): https://ibb.co/C8wyVdM
(after): https://ibb.co/1nX4tvV
@Noah I dont alter nothing in that sense, but had cultures.artdef in modart and removed it. Any other mod that can alter this? try to use only few.
Navigation School gives great explorer instead of great admiral.
I usually use CQUI and a lot of other mods that add resources and wonders. Hopefully no conflicts will appear...
and similar.