Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
just wanted to point out there is a similar unit in black, if there is a problem with the green colour
It just so happens that the cut content unit here so happen to be Firaxis's take on the concept that simply didn't see the light of day.
For me these Advent Hunters are my personal pet project, out of all the mods I have made for Xcom 2 the Advent Hunter stuff is the stuff I am the most attached and proud of, even if their not as big or unique as say a Claus enemy unit.
I mean, orange wasn't a color in Advent's roster till WOTC with the Purifiers or gold until Priests and Advent chests, Firaxis color rules aren't really that static, I just don't get the "It doesn't fit the roster" when not only is the General around as well as Advent reporters having green, but these textures were going to be used anyways so Firaxis clearly thought it was a part of the roster.
Their not hiding anyways, their Hunters who are hunting Xcom with their only intended mission being in map types with heavy green fog, no Advent or Alien unit has camouflage at all or hide for that matter besides the Chosen Assassin and burrowed Chryssalids.
I'm open to anyone making new versions of the Advent Hunter colors, it's not "my unit" or anything I just used the textures from the files.