Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I tried this with Noita Proxy (Entangled Worlds) quite a while ago when playing with my friend, and it worked rather well to separate saves without much issue. Not sure if it's still the case lol. Gonna install and find out.
Open C:\Users\"your user name"\AppData\LocalLow\Nolla_Games_Noita
Copy one of save0# directories. (00 is the main savedata, 01-06 are additional savedatas used by mods)
1. Right click Noita in Steam Library and proceed to Manage -> Browse Local Files.
2. Open directory Noita\mods\nightmare\mod.xml with editor. (Notepad is enough)
3. Add
[code]
game_mode_supports_save_slots="1"
[/code]
in the line between is_game_mode="1" and >
I don't know this work properly or not.
No.
This mod just reveal hidden save function in Noita. So I can't add or modify anything for this.
If you are not playing newgame+ in main save slot(top one), you don't need to care about it.
Else, you need to load main save file first when booting Noita or your will have wrong NG+ level in other save files.
You said that basically if i have a NG+ save at any point in time that it will mess up a non NG+ save unless i load the NG+ save first and then load the other save??
Also this only happens when you load from the main menu?'
So this wont be a concern at all then if i load my saves after already being in another game/save?
This just started about a month ago since the patches started coming in, could be related to that. Could also be related to doing a daily run?
You can play another run or test something with sandbox mods without finishing precious long run.
If you wanna cheat death, some respawn mods by other mod developers there.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2396079746
To continue, select new game in title menu then save slot game mode.
This mod don't disable perma-death feature so the save file is deleted if you die.
If your save disappear whenever you quit, please try disabling other mods, check your anti-virus logs(especially Windows Defender) and allow file writing if noita.exe has been blocked.
There is a mod that disable all mod restrictions, include achievements and secrets.
https://modworkshop.net/mod/38530
This one need to turn-on unsafe mode in mod config menu. So use this at your own risk.
It's not much of a hassle to just unsub from it if I want to go back to vanilla, but it would be useful to have.
This mod just enable hidden feature inside this game.
So I can't fix anything about save system though there are bugs, sorry
As for Mods, modding is in my opinion one of the most impressive things to come out of gaming, I am not against any type of mod whatsoever, with very few real life threat exceptions. Mods should exist for what they are, improvements, enjoyment, cushioning, memes and more. Freedom of expression without harming others is a good thing.
If artist's were not allowed to modify each others work freely then we would have no Norse Mythology, No Egyptian Mythology, No Greek Mythology, No Aztech Mythology and by extension no Lovecraft Mythology and with all of that absent Noita would not exist today.
Furthermore Team Fortress got it's start as a massive overhaul mod. So if overhauls were never allowed well one of the highest rated first person shooter games would have never existed
People will complain about the most absurd things. I never said I wanted to satisfy everyone, just make the game as best as it can be for the majority of audiences. This may be a tough pill to swallow but there are people who can never be satisfied. They don't want to be satisfied and they may even like to complain.
I feel complex problem about difficulty control.
Dead Cells introduced Assist mode that doesn't disable achievements.
Some players like me might feel it could change enjoyable challenges less worth.
But many many many of players can't enjoy character's death, punishment for failure, and complain if a game refuse "I HAVE WON ALL CONTENTS OF THE GAME!!" without improving player skills.
Game developers need to confront demands of both veterans and casuals.
No one can make an entertainment that can satisfy EVERYONE.
I think mods exist for being cushion to fill the gaps, like table salt modify taste to match everyone's tongue.
1: First off, achievements online mean nothing to me, I go on personal achievements and am an honest person so people believe me when I say I have done something and under what conditions.
2: Second off, life is unforgiving and stressful enough, games give me and many others a break from that whilst still being actively involved in something. This enables something all games should give players the option to have by default.
3: Casual is for letting stress go and Challenge/Competitive is for the times when someone wants to test they're skills and patients, with Achievements as Trophies for they're hard work.
4: Lastly I would like to recommend to the staff of this amazing game to implement back in this as a toggle option when making a new game, and that it will warn you when you do choose to do a saved version that it disables steam achievements.
Sorry. I can't fix that NG+ bug, cuz this mod just enable save slot feature hidden inside Noita itself.
My apologize to corrupt your save data.
Mods let games behave unintended by game devs, means always having chance of data corruption.
Remember backing up files. I have formatted all progression in another game once.
It's kinda maddening how this game works... best run ever but I can't unlock shit b/c it was a nightmare then NG+ run.. and it seems I can't just back up that file and restore after unlocking stuff. So I've been trying to use this mod to do that... and after days of sabotaging normal runs.. and apparently my nightmare run too.. *sigh*. :)
Kudos for the mod.. I definitely used it a ton before I ever won the game and tried nightmare, then NG+ from nightmare.. but I wish it would work with NG+ data too.
A bit complex.
You can change to other save slots from pause menu while playing main save.
When you select New Game from some situations, main save will be lost.
JUST NEVER IGNORE WARNING from game that tell you "current run will lost"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2761430078
Please see this ez chart.
ありがとうございます!
このmodのコンセプトを勘違いしていました。
> パーマデスのシステムはそのまま
パーマデスという言葉を調べて見たら理解できました。
noitaが強制終了しない限りはうまく使えていると思います。
あくまでもプレイ状態を維持したまま別のプレイを開始できるだけであって、死んでもそのデータが消えなくなるわけではないです。
消滅するのは正しい挙動ですが半端な状態が残るのは謎です。
ゲーム自体に埋め込まれたセーブ機能を引っ張り出しているだけで、その辺の機能変更はできないのでご了承ください。
すぐ下のコメントにあるDead isn't Deadってmodが死んでもチェックポイントに戻されるやつらしいので、死亡後再開したい場合はそれがいいかもしれません。
ゲームを再起動し、本modメニューのセーブスロットを選んでも、seedと地形破壊状態だけ維持された初期スタート地点になり、取得したアイテムはインベントリからも地形からも消滅している。もしくはセーブスロットが消滅している。
使い方がよくわからないです。
it checkpoints at the end of each perk room and when you die you go back there so the whole run isn't down the toilet because of some bull**** like described bellow :p
sorry for the rant.. letting off steam :q have a good day ya'll!
I see now that it's so you don't have to play the same run as last time you played - perhaps to keep a good run safe while you get in some practice or testing.
wasnt able to think of simply looking into files. lul
This mod never edit anything about menu. Just enabling hidden feature inside game itself.
You can add a gamemode by writing [is_game_mode="1"] in mod.xml
If you wanna see detail, check
%your steam install directory%\steamapps\workshop\content\881100\2442641701
after subscribing this mod