Starbound

Starbound

Monster Compatibility Loader
26 Comments
FelmastProMcLane  [author] 17 Dec, 2024 @ 6:55am 
Lukiwarble 17 Dec, 2024 @ 5:31am 
thats like the 7th instakill bug in a row already
Lukiwarble 17 Dec, 2024 @ 5:30am 
one day the monsters will stop dying instantly
Lukiwarble 17 Dec, 2024 @ 5:30am 
[Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/monsters/monster.lua"]:103: attempt to index a nil value (field 'damageTaken')
stack traceback:
[C]: in metamethod 'index'
[string "/monsters/monster.lua"]:103: in function <[string "/monsters/monster.lua"]:101>
Ashtar 11 Apr, 2023 @ 1:40pm 
Hi Felmast ?
Azure 11 Mar, 2023 @ 3:51am 
this mod causes glowing of damage numbers, which means that you don't have to build up a lighted area for fight, this may ruin the gaming experience because the light is crucially important when fighting in darkness, now that with this mod you don't need to place torches or turn on the flashlight, but just with a single hit, the monster would no longer be "invisible" in the night.
Hopefully wish this should be resolved.
Ashtar 22 Dec, 2021 @ 3:00pm 
I go try later and I'll come back to tell you
FelmastProMcLane  [author] 22 Dec, 2021 @ 2:57pm 
You are welcome, although, I don't know if it will solve it.
Ashtar 22 Dec, 2021 @ 2:52pm 
OmG thanks very much you are the best and fast❤️❤️❤️
FelmastProMcLane  [author] 22 Dec, 2021 @ 2:16pm 
So, there is a small conflict that hopefully is the cause (because in my case, everything seems fine), this mod removes code that Stardust adds to the damage script of entities.
It's a simple fix, though it will be an extra mod.
Ashtar 22 Dec, 2021 @ 2:04pm 
ok I'm using Borderlands 3 health bar, without these two mods, it's normal monsters and npc with normal bar and with Nanofield Resonator it's normal too
FelmastProMcLane  [author] 22 Dec, 2021 @ 1:52pm 
Well, if one of these mods isn't present, they don't do anything.
I've just updated my installation so I will check. (Also I do use normal Stardust)
FelmastProMcLane  [author] 22 Dec, 2021 @ 1:31pm 
Stardust lite or normal?x
You can send a log file after trying to hurt a monster, it probably contains the error.
Ashtar 22 Dec, 2021 @ 11:06am 
Strange bug on Stardust mod all monster not taken damage
Lexi Lunarpaw 23 Aug, 2021 @ 4:45pm 
@FelmastProMcLane im pretty sure the Tie Fighters are reskins of scandroids so i have no idea....
FelmastProMcLane  [author] 23 Aug, 2021 @ 4:39pm 
That means some mod needs a compatibility patch, because this mod alone just has vanilla code.
Lexi Lunarpaw 23 Aug, 2021 @ 1:41pm 
these were making my Tie Fighter monsters explode instead of attacking me... 0/10 :ftired:
starch 27 Apr, 2021 @ 1:39pm 
health*
starch 27 Apr, 2021 @ 1:39pm 
erchius crystal does take damage from weapons it just has a shit ton of damage
FelmastProMcLane  [author] 12 Apr, 2021 @ 7:19pm 
The config it's just a list of scripts to load.
Then this mod loads them.
Unless a mod makes a patch to make the Erchius boss not immune, then it would work like vanilla.
Lukiwarble 12 Apr, 2021 @ 6:16pm 
can the config make the erchius crystal finally take damage from weapons?
Lukiwarble 12 Apr, 2021 @ 6:14pm 
So thats why the monsters stopped working
FelmastProMcLane  [author] 8 Apr, 2021 @ 8:50am 
No, but this is meant to allow the creation of patches for a mod like supper's.
Nico 8 Apr, 2021 @ 2:00am 
Is this work with Supper Combat?