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To be honest, sorry, I don't remember them. It has been a long while since I last mod or play the game.
The wiki however, give these answers (supply port):
Avenholdm,Brames,Cape Roque,Cape Thalem,Darvas' Rock,Northpoint.,Sol Anand,Trusqa
*I am not too sure though.
No problem, and yes, I see the issue you pointed out. Edited the mod description so it will be clearer.
Heya, there are several numbers of "neutral" port in the game.
They start as empty ports, and you can pay/invest for them to be built for your own personalized port/home.
I don't remember all the exact locations unfortunately,
I have notified the dev about it and it might be vanilla bug. If you want, you can tell him about it (which building/which character/what steps to cause that issue) in the forum or the discord channel to make it easier for him to check.
Sorry for the late response, just saw it today.
First, this mod just change some behind the scene calculation, so adding mid game, should be fine. I think.
Secondly: Hmm, that is weird, this mod does not change anything in that assigning aspect. As mentioned above, it is just some variable/number changing. I am not sure what is going on there.
Maybe you can try asking the game dev for that?
the port's name is "Northpoint" at the top of the map.
It has been a while since I tinker with it though, so I am not sure I will be back to edit it. I believe in my mod, it makes it worth the asking price (you get more cash, and 600XP per person, per facility per month). But yeah, it is still rather expensive to start with. Then again, it is quite a robust undertaking to make a port which makes the price seems logical, I think.
I'll consider it if I ever goes back to this game's modding. Thanks.
I don't feel like changing vanilla values for balance reason (and keep it as close to original as possible).
All this mod did is just to change the daily gain from the player investment by their current EXP.