Horizon's Gate

Horizon's Gate

ProfitablePlayerPort
20 Comments
Rykhath 5 Sep, 2023 @ 7:06pm 
Thanks so much
Highspeedpixels  [author] 5 Sep, 2023 @ 7:57am 
@Rykhath
To be honest, sorry, I don't remember them. It has been a long while since I last mod or play the game.

The wiki however, give these answers (supply port):
Avenholdm,Brames,Cape Roque,Cape Thalem,Darvas' Rock,Northpoint.,Sol Anand,Trusqa
*I am not too sure though.
Rykhath 4 Sep, 2023 @ 7:42pm 
What are the neutral ports that are vanilla...only asking cause I have some mods that add new ports that happen to be neutral.
Highspeedpixels  [author] 31 Aug, 2023 @ 6:43am 
@Sikelh
No problem, and yes, I see the issue you pointed out. Edited the mod description so it will be clearer.
Sikelh 30 Aug, 2023 @ 2:08pm 
added* Go figure the d key failed to work that ONE time and of course on steam there is no post edit option that I can see.
Sikelh 30 Aug, 2023 @ 2:06pm 
I gotcha then. You mean the base game preexisting "neutral ports" then. Thought maybe the mod add some new unique one or something like that Like a few of the other ones I have do.What I read on here implied there was ONE SPECIFIC one this mod works at and not a variety then.
Highspeedpixels  [author] 30 Aug, 2023 @ 9:07am 
It is vanilla content, just to be clear. All i did is just modify the return rate to be more profitable.
Highspeedpixels  [author] 30 Aug, 2023 @ 9:06am 
@Sikelh
Heya, there are several numbers of "neutral" port in the game.
They start as empty ports, and you can pay/invest for them to be built for your own personalized port/home.

I don't remember all the exact locations unfortunately,
Sikelh 30 Aug, 2023 @ 7:52am 
I get that it says in the description that this effects "the neutral port you can expand" but where exactly IS that particular port AT? Might want to add that to the description page to be more clear than just "oh the neutral port"
Highspeedpixels  [author] 28 Dec, 2021 @ 9:15am 
@Ryu
I have notified the dev about it and it might be vanilla bug. If you want, you can tell him about it (which building/which character/what steps to cause that issue) in the forum or the discord channel to make it easier for him to check.
Ryu 27 Dec, 2021 @ 2:44pm 
I fixed it by removing the npc in build mod and adding a new person
Highspeedpixels  [author] 27 Dec, 2021 @ 9:22am 
@ryu
Sorry for the late response, just saw it today.

First, this mod just change some behind the scene calculation, so adding mid game, should be fine. I think.

Secondly: Hmm, that is weird, this mod does not change anything in that assigning aspect. As mentioned above, it is just some variable/number changing. I am not sure what is going on there.
Maybe you can try asking the game dev for that?
Ryu 26 Dec, 2021 @ 6:11am 
will i tryed the mod seems to work however i did have a bug namely one of my people i set to run a guild can not be removed everytime i try and unassign they just stay on the guild job. however odd thing is my other guild works fine guessing maybe it has to do with the ports code.
the port's name is "Northpoint" at the top of the map.
Ryu 26 Dec, 2021 @ 4:44am 
will this work in midgame or would i need to make a new game?
Greg_Murrell 13 Jun, 2021 @ 9:27am 
Welcome
Highspeedpixels  [author] 13 Jun, 2021 @ 6:36am 
Good point.

It has been a while since I tinker with it though, so I am not sure I will be back to edit it. I believe in my mod, it makes it worth the asking price (you get more cash, and 600XP per person, per facility per month). But yeah, it is still rather expensive to start with. Then again, it is quite a robust undertaking to make a port which makes the price seems logical, I think.

I'll consider it if I ever goes back to this game's modding. Thanks.
Greg_Murrell 11 Jun, 2021 @ 2:39pm 
Yeah, 10,000 gold is the original. My recommendation was because that huge up-front cost was THE main thing preventing me from ever caring about player port investment. There's too much else to spend gp on to bother. Decreased rewards for investment but lower costs allows player ports to exist alongside all the other things one wants to spend gp on.
Highspeedpixels  [author] 11 Jun, 2021 @ 8:17am 
Hey there. The 10,000 cost is from the original game, iirc.

I don't feel like changing vanilla values for balance reason (and keep it as close to original as possible).

All this mod did is just to change the daily gain from the player investment by their current EXP.
Greg_Murrell 10 Jun, 2021 @ 8:18pm 
Recommend lowering the cost of player buildings down from 10,000. Less reward xp/gold reward is fine, I think. Main issue is the HUGE up-front cost to even get going with the player ports.
Greg_Murrell 4 Jun, 2021 @ 6:30pm 
Gonna try this mod out