Barotrauma

Barotrauma

Erebus
5 Comments
DrSphinctanium  [author] 3 Nov, 2022 @ 12:41pm 
@Ranzo_Sv thanks bro :praisesun:
RanzoSv 2 Nov, 2022 @ 10:05pm 
Nice Sub :steamthumbsup:
DrSphinctanium  [author] 8 Apr, 2021 @ 7:27am 
P.s. I was not aware of the docking hatch power connection! Added that too. Much appreciated.
DrSphinctanium  [author] 8 Apr, 2021 @ 7:14am 
Hi Likvid, glad you like the design and I appreciate the constructive criticism!

I reduced the text size in the latest update so the battery indicator displays without the scrolling effect - until it reaches 100%, then it's like a notification :tobdog:

As for the control room, yeah I understand. My thinking behind that was that I wanted the warning system to be easily view-able by the rest of the crew, with it in a central position with windowed doors I think it's pretty effective.
Likvid 7 Apr, 2021 @ 9:16am 
Nice sub. I like the design. It is better to change the battery charge screen in the control room (during charging and discharging, the text moves, it is better to just do "95%") аnd connect the docking port to the power supply system to save energy in the colonies. I will also say that I am not a fan of the fact that the control room has become a passage yard. But in general, the submarine is perfect for the campaign. :captainsinful: