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Somehow, despite utilizing literally every positive happiness bonus I could find,
I'm still having an extremely hard time maintaining stability and happiness for even the easiest to please demographics.
I just noticed that Light education gives a plus 5% increase however moderate only gives a 1% and high gives a 1.5%
is 3.0 compatible?
You can be fanatic xenophobe and still have a thousand different species working as indentured servants or with residency, in other words.
at least thats how i see it
Just as someone said before me, the research policies seem to be bug, the Moderate, High and Very High Funding have their values wrong. Besides this, the Police State option has it's description bugged and the crime reduction is appearing red even if it's a good thing. Lasty on the Steam page, "Drug Policy", is suposed to reduce miner and technician output, but in game both the description and the effects appear to be empire wide (aka "Monthtly Minerals").
You might also want to look into the values of some policies as some are quite overpowered
Sorry if this felt like a rant or me just nitpicking, I really like your mod and I will use it on my next playthrough I just feel like it needs a bit more tweaking on some values, even if it is mostly RP focused.
Yikes! That's something I'll fix in the next update! Typo in the code!
There is a bug i'd like to address though
The effect values on education funding seem to be a bit messed up. I can do light funding and get -5% monthly influence for +5% research which seems right. But for very high education funding i get -20% monthly influence for only +2% research? that doesn't seem right, as it would make more sense if it was +20% research, so i can assume it must've been a typo or something in the values