Total War: WARHAMMER II

Total War: WARHAMMER II

Kraka Drak SFO Submod
56 Comments
Henchmen no. 25 21 Aug, 2024 @ 12:46am 
I need to redact my previous comment, I had a mixup about which faction unlockers were compatible here and selected the wrong one. (I had two active at the same time and one of them was throwing a spanner in my urk crusher.)
Henchmen no. 25 20 Aug, 2024 @ 11:11pm 
"SovietSpiderman" is correct. Turn 1/2 crash without additional mods. The CTD usually occurs when I click on a settlement to attempt to build something.
pirvulescuflorin 13 Jul, 2023 @ 10:32am 
Can we please have a version of Kraka Drak SFO in Warhammer 3 as well?
May the ancestor bless your kind soul!
Kharn the Bloody 12 Jul, 2023 @ 8:59am 
@SovietSpiderman I loaded it up and it seems to be working in Campaign, at least on turn 1 lol. You're using Capaph's Kraka Drak: The Norse Dwarfs 2.0 main version? There another version that's outdated...
SovietSpiderman 20 Jun, 2023 @ 5:04am 
Keeps crashing for me, without any other mods or with the requisite mods, anyone else having this problem?
Jon 30 Aug, 2022 @ 10:24am 
Jon 30 Aug, 2022 @ 10:23am 
hey mate can you please add gotrex & felix to the refectory for kraka drak.
Jon 26 Aug, 2022 @ 12:21pm 
Can you reclaim Karag Dum playing as Kraka Drak? If so is there any special landmark there? Thx.
n.pedrazalis 30 May, 2022 @ 4:53am 
if you use the thunderbarge it could help you a great unit
Private Pyle 29 Jan, 2022 @ 8:03pm 
Nice faction but the tech tree is far to short and the start with 3 cities is to snowbally
Captain Kacho 18 Jan, 2022 @ 7:21am 
Does anyone know of any additional Kraka Drak buff or unit mods? I think the faction is great but they do tend to fall behind in my very modded setup. Also the AI rarely builds their faction units and spams miners constantly.
Malanthor 12 Jan, 2022 @ 1:56pm 
Oh yeah also drake guard seem to be missing phycical resistance and missile resistance compared to their other units. :)
Malanthor 12 Jan, 2022 @ 1:54pm 
SFO has uppgraded the dwarf research tree a good bit. It feels like kraka drak is somewhat...weak in comparison. have you considered adapting some of the new SFO mechanics to Kraka? Like the diff choices for unit types in the research tree.
[14e]Adryo 9 Jan, 2022 @ 8:10am 
It's working. Thank you.
bainb132  [author] 8 Jan, 2022 @ 12:14pm 
use mixu's unlocker + the SFO submod for it
[14e]Adryo 8 Jan, 2022 @ 11:21am 
Hello !

I have installed the mod and run the mod successfully but I am starting a new campaign and I don't have access to the faction

Best regards
Frostbeule 6 Jan, 2022 @ 4:34am 
Hello, i ve detected some problems within your sub mod:

- Tier 5 Engineer Guild is missing army caps for Troll Melter

- Tier 3 & 4 main settlement building completly lacks longbeard with axe & shield in the garision

- another problem for the lategame is the total lack of recruitment level boosts for new Lords / Engineers / Runesmiths (all of these chars start at a max recruitment level of 4 / 5 / 8).

For example runesmith building tier 5 could increase the recruitment level for all runesmiths in all provinces +1. Same for engineer guild tier 5 building +1 recruitment level for engineers (all provinces) & tier 4 barracks barracks +1 recruitment level for lords (all provinces).
Thanes allready get this benefit from a barrack building.

Is their any possibility your mod could provide a fix to change this?

Best regards
bainb132  [author] 28 Nov, 2021 @ 6:24am 
No because I don't have it available. Back up your mods before an update.
[HAN]Sephiroth 28 Nov, 2021 @ 5:27am 
HI bainb132,Could you upload the previous of Kraka Drak SFO?
My savedate need a previous version.
Please!
Jon 27 Nov, 2021 @ 1:16pm 
Didn't read your earlier post, thanks man! :steamthumbsup:
bainb132  [author] 27 Nov, 2021 @ 11:35am 
It's already up
Jon 27 Nov, 2021 @ 10:29am 
Hello, is an update in the works? Thanks!
[HAN]Sephiroth 27 Nov, 2021 @ 8:39am 
@bainb132
HI bainb132 ,Could you upload a version for the previous SFO?
Thanks!
bainb132  [author] 27 Nov, 2021 @ 6:56am 
this isn't compatible with any previous SFO version, only the current one
Cokol 27 Nov, 2021 @ 6:54am 
after updating my mod build stopped working
bainb132  [author] 27 Nov, 2021 @ 4:46am 
Updated
gochiviyo 19 Nov, 2021 @ 7:21pm 
At the begining of the campaign I don't see any grudges in my book. Is this normal?
Jon 19 Nov, 2021 @ 4:26pm 
@bainb132: Ah, perfect! Thank you!:steamthumbsup:
bainb132  [author] 19 Nov, 2021 @ 12:34pm 
Doesn't need an update for now, but an update will be needed after the SFO update is out. Actually all sfo submods will need updating after that.
Jon 19 Nov, 2021 @ 11:35am 
Update might be in the works...
一杯浊酒一份孤独 24 Oct, 2021 @ 3:25pm 
Does this need to be updated?
Zandor 14 Sep, 2021 @ 2:25am 
Hello @bainb132, I seem to encounter quite a few garrison issues, the base garrison on the initial region gets cut in more than half at Tier 3, which isn't very logical. To compound that, the main settlement also gets Garrison nerfed after Tier 3, all the way to 5.
The Black Kaiser 27 Aug, 2021 @ 5:47am 
Thanks for your wonderful mod! I would like to present my mod compilation that includes your mod for others to enjoy!

ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1527477447
bainb132  [author] 26 Aug, 2021 @ 11:49am 
I may have to do some small changes but it works fine for now and so is quite low on my priority list
Baker 26 Aug, 2021 @ 11:29am 
I read on discord from the author that this still works.
Nope 23 Aug, 2021 @ 5:13am 
Upgrade this please, the new SFO version a lot of unit stat have changed.
Mégan 11 Jul, 2021 @ 10:38am 
I really like the lord and the kraka drak units. Just increase the number of garrisoned units and the reconstitution of armies and it will be perfect.
Lemonz 19 Jun, 2021 @ 4:33pm 
@Xbord both mods have to be active
bainb132  [author] 12 Jun, 2021 @ 2:33pm 
@Running Blind Think you posted on the wrong mod page
Xbord 21 May, 2021 @ 3:35pm 
Do i have to activate this and cataphs kraka drak or just this alone?
Ichinda 17 May, 2021 @ 10:00am 
mod work fine but T3 garrison (minor and major settlements) are not the same as the main mod. Is this a mistake ?
BabyMoodeng 25 Apr, 2021 @ 8:38pm 
mod crashes when i go into settlement
Dis-Sasha 25 Apr, 2021 @ 8:43am 
thx :)
Darkryba 25 Apr, 2021 @ 8:23am 
thanks
bainb132  [author] 24 Apr, 2021 @ 10:48am 
Update: Caps fixed, and longbeards are fixed as well.
bainb132  [author] 24 Apr, 2021 @ 8:04am 
Update will be out this evening or tomorrow
Tlem1 24 Apr, 2021 @ 7:53am 
@Dis-sasha. this is probably due to the update of the vanilla one. Bainb132 is probably working on an update
Dis-Sasha 23 Apr, 2021 @ 5:33am 
same for trollmelters always 0/0, longbeards with greataxe can be recruited, with shield cant
Dis-Sasha 23 Apr, 2021 @ 5:17am 
Hi, for some reason, huscarls stormbeards etc caps dont work, no matter the amount of +4 buildings it always stays 0/0

Works fine for slayers
FullAutoAttack 20 Apr, 2021 @ 11:56am 
Ah right, forgot to remove the old one.