RimWorld

RimWorld

Grains and Brewing
118 Comments
ShiaLaBunion5 24 Mar, 2024 @ 5:41pm 
Thanks to both of you
tidal  [author] 4 Dec, 2022 @ 2:57pm 
Sweet, thanks!
Holgast 4 Dec, 2022 @ 5:58am 
Since you've given permission to adopt the mod, I've forked it for 1.4 .
HIVEMIND 20 Nov, 2022 @ 6:49am 
wake up samurai
tidal  [author] 25 Oct, 2022 @ 6:38pm 
It's 99% XML, there are just a few snippets of C# that probably need to be recompiled for 1.4.
daz_ian 25 Oct, 2022 @ 11:07am 
The C# might just be to give a better/worse mood from drinking better/worse quality baiju. Wouldn't surprise me if that's doable these days in XML, even if it means Vanilla Brewing Expanded needs to be made a dependency.

I'm a bit tempted to give it a shot, but no promises.
daz_ian 25 Oct, 2022 @ 10:43am 
Looks like it's not 100% XML, but I bet this would be fine without the C# changes. Those are described as "C# code for quality-based thoughts written by XeoNovaDan for Vanilla Medieval Expanded."
Chowder 25 Oct, 2022 @ 6:04am 
Does this mod even need much work done? It's entirely XML isn't it?
tidal  [author] 24 Oct, 2022 @ 3:58pm 
tbh, not super interested in updating this one since it's an old commission, someone else can take over if they would like
Ace 23 Oct, 2022 @ 7:33am 
hope this mod can be 1.4 really liked it alot
toradrow777 16 Jul, 2022 @ 9:59pm 
Is this compatible with Comigo's Adequate Cooking Expanded?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2553865508
Miss Bonafide 10 Jun, 2022 @ 10:58pm 
Is there a way to patch this so it would only require Vanilla Framework rather than VCE? I'm sorry if this is a dumb question; I'm a noob at modding
dabeek 20 Apr, 2022 @ 3:09pm 
I completely understand. Thank you for keeping us posted :)
tidal  [author] 19 Apr, 2022 @ 9:00pm 
Sorry, IRL has been really busy recently, I haven't had much time to devote to modding unfortunately. It will get done eventually, things are just rather hectic at the moment.
dabeek 19 Apr, 2022 @ 8:00am 
@Karmapowered I've had RimWorld mods commissioned before, there's a well-known Discord server called RimWorld Mod Market. They can make a fair bit of money if you mod people's requests.

Anyways, I understand the whole “impatient freeware user annoys developers” dynamic, and as such, I've tried to be as polite as possible. People have been waiting for quite a while for a patch, and we're a bit restless to get some information giving us some idea on how much longer we need to wait.
dabeek 19 Apr, 2022 @ 8:00am 
This becomes especially anxiety-inducing for people assembling modlist. For all we know, a patch could come out the day after tomorrow, and if I start a new save/modpack tomorrow, it'll be annoying to have to restart through no fault of our own.

You're obviously at no formal obligation to provide any information; providing a free service for mod users is more than enough to qualify as a generous individual. That said, it would still really ease everyone's minds to give some insight into the development process.
Karmapowered 19 Apr, 2022 @ 12:48am 
I'm subscribed to this thread, so when a good surprise (aka update announcement) happens, it happens. Why not do the same and be patient till then ?

I don't know about you or tidal, but people pestering me usually just makes me want to work slower (and it's not like mods are supposed to be work, you know, of the paid kind).
dabeek 19 Apr, 2022 @ 12:36am 
IK I'm asking this twice but it *has* been nearly a month.

Can we get a ballpark ETA on Vanilla Plants Expanded — More Plants integration?
tidal  [author] 16 Apr, 2022 @ 3:10pm 
Anytime :)
Karmapowered 16 Apr, 2022 @ 12:41pm 
@tidal Thank you kindly for your time in answering my questions. Thumbs up for the mod and the quality of the support. Please have a nice day/evening.
tidal  [author] 16 Apr, 2022 @ 12:30pm 
@Karmapowered: wouldn't hurt to do. It should still work if you have VE Brewing installed using their itemprocessor, it just won't add a recipe for the processor framework unless you have Universal Fermenter atm. Although, you should be able to add it to a save no problem if you'd like to wait for the update.
Karmapowered 16 Apr, 2022 @ 12:26pm 
@tidal Got it. Thank you for the clarification about the flour and indirectly about the load order.

Would you recommend me waiting for using your mod till it's updated to work with the new processor framework (I'm currently using it in favour of the old one, along with VCE of course) ?
tidal  [author] 16 Apr, 2022 @ 11:57am 
@Karmapowered: Yeah, I've heard that it doesn't work with the new processor version, although it was built to work with the old one.

The wheat does not replace the flour, it only adds an interim grain that must be ground into VCE's flour after being harvested.
Karmapowered 15 Apr, 2022 @ 2:47pm 
Hello,

may I ask if the update will also include compatibility with "[SYR] Processor Framework", or does it already work in the current version ? It seems the way to go nowadays for brewing purposes in RW. I'd very much like to use your mod along side other mods that depend on the former.

Also, is there a recommended load order, in particular with the Vanilla expanded series since your wheat replaces their flour ?

Thank you very much for creating and sharing your mod with us.
tidal  [author] 21 Mar, 2022 @ 8:01am 
Update coming soon!
dabeek 21 Mar, 2022 @ 7:00am 
VPE More Plants integration, please.
force200 4 Mar, 2022 @ 11:02am 
Another +1 for a compatibility patch for VFE More Plants
daz_ian 25 Feb, 2022 @ 7:42am 
I think in an ideal compatibility patch, the VPE-More Plants cereals which drop flour would be changed to drop whole grains instead, like wheat has been already, and the duplicate plants this mod adds are patched out in favor of the VPE versions (keeping the mechanics they add for the live plants).
tidal  [author] 24 Feb, 2022 @ 1:17pm 
Not sure what kind of patch you're wanting, changing the name of the VE plants or something?
4ydra 23 Feb, 2022 @ 9:21am 
+1 for a compatibility patch for VFE More Plants
khisanth 10 Feb, 2022 @ 1:04pm 
Will you do a patch to take into account the new VPE-More plants mod which also add Sorghum and Rye?
Threyon 3 Dec, 2021 @ 1:58pm 
Would it be possible to add the auto quality buttons to the fermenters when inserting the mash?
Annabellee 30 Nov, 2021 @ 12:03pm 
@tidal yea but it doesn't work with your mod for some odd reasons
tidal  [author] 30 Nov, 2021 @ 11:54am 
@oichier huh, did that replace Universal Fermenter?
Annabellee 30 Nov, 2021 @ 8:48am 
will this get a patch for will this get patch for [SYR] Processor Framework https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2633514537
tidal  [author] 21 Nov, 2021 @ 11:42am 
@Revan I can't replicate your error, it might be a mod conflict

@MadMaxine thanks!
MadMaxine 17 Nov, 2021 @ 2:49pm 
Adds some nice flavour to the game, thanks!

It would be cool if rye was not killed off by cold, similar to beets in Vanilla Plants Expanded, to distinguish it from other grain crops. A good mod regardless
tidal  [author] 16 Nov, 2021 @ 2:57pm 
@Revan I'll take a look at it, thanks for posting :D
Revan 16 Nov, 2021 @ 11:59am 
I am getting the following message when using this mod with Seed please lite (I put Grains and Brewing just under Seed please lite), I also try to do the opposite order without success.

[Grains and Brewing] Patch operation Verse.PatchOperationFindMod(SeedsPlease, SeedsPlease: Lite) failed
file: E:\GAMES\steamapps\workshop\content\294100\2453613013\1.3\Patches\SeedsPlease.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
(I cut the end of the message)
tidal  [author] 24 Sep, 2021 @ 7:51am 
@Vartarhoz: same way canning works in VE Cooking. They’re just preserved vegetables/fish/whatever that you can cook with or eat raw. You can’t build with them.
Vartarhoz 23 Sep, 2021 @ 10:51pm 
How does pickling work? Are pickles count as raw materials?
Lentobombe 18 Sep, 2021 @ 9:58am 
Yay ! I'll drink to that :fhappy:
tidal  [author] 18 Sep, 2021 @ 9:51am 
@Lentobombe: Thanks, I've pushed an update fixing that. You should find it much more useful now. :)

Additionally, I've added support for Biomes! Chromatic Oasis, ReGrowth: Aspen Forest, and SeedsPlease Lite.
Lentobombe 18 Sep, 2021 @ 8:13am 
Raksi doesn't work properly I believe. The "Raksi high" buff give +0.1/+0.2 minimum temperature, which is quite low (almost to low to be noticeable, if you ask me ^^')... and given it's a + modifier, it actually make the minimum confortable temperature higher, which is not the desired effect as I understand it.

For example, a pawn with a minimum confortable temperature of -5.7 goes to -5.5 after drinking, which make the pawn more vulnerable to cold.

Apologies if I misunderstand something, the mod is otherwise really good. I now have a special cave expressly for making all these nice alcohols ^^
Lark 13 Sep, 2021 @ 10:31am 
Thank you as always!
tidal  [author] 13 Sep, 2021 @ 10:28am 
@Lark: That would be a fix on my end I think. I'll take care of it.
Lark 13 Sep, 2021 @ 6:40am 
Wheat is not growing wild with OwlChemist's fork installed. No debug log, changing load order didn't help. Any ideas?
tidal  [author] 2 Sep, 2021 @ 9:45am 
@Owlchemist: By all means, go for it! :D
Owlchemist 2 Sep, 2021 @ 12:12am 
Heya - seeds please lite for dev here. I could do the patch on my end but if you'd prefer to maintain control over it and do it on your side that's fine too. Just dropping in to give an FYI that a major release is coming tomorrow that changes the inner structure quite a bit and any existing 3rd party patches may not work right.
tidal  [author] 1 Sep, 2021 @ 9:59pm 
@Lark: Thanks, I don't yet have a patch for the Lite fork.