Crusader Kings III

Crusader Kings III

Sud's Gameplay Overhaul - Beta for 1.5.1 in description
85 Comments
a13lems 25 Dec, 2023 @ 1:43am 
Hi, is this mod working all right now?
HavokTheorem 15 Jul, 2022 @ 10:28pm 
Presently, in 1.6, all rulers seem to be able to mass free Order Knights. Is this intentional?
klitz 4 May, 2022 @ 11:47am 
thanks for the update, works now!
did you change the disembark modifier by any chance? I'm getting stack wiped (every levy, men-at-arms dead, knights captured or killed) if I have a battle in the county where I'm disembarking.
Sudhir  [author] 3 Apr, 2022 @ 5:39pm 
hey guys, sorry for the delay checking up on things. The mod description thing is odd - the PDF DB should take care of that but nonetheless, I added a version with a description, so that should hopefully solve the issue.
klitz 26 Mar, 2022 @ 11:11am 
yep, missing mod descriptor file error for me too, subscribed on PDX
Lt. Ruben 16 Mar, 2022 @ 6:25am 
yeah i used the subscribe button there. your last 2 files there are missing the descriptor file, while the older version before that has it. You probably have it somewhere on your drive which means you can use the mod normally, but others can't. Had a similar issues with modding once, where i was able to use my mod but others not because i forgot something.
Sudhir  [author] 16 Mar, 2022 @ 12:35am 
Hey Ruben - are you subscribing to the mod via the PDX database? I haven't had any issues with firing up the beta in there.

As far as I can tell, I haven't (directly) modified the prestige cost of MaAs, though perhaps some of the more global changes have thrown off the balance. I agree that it's an issue now. In 1.5, prestige is just so easy to come by. For now, I've updated the latest beta to have double the initial cost and I'll see if further changes are required.

Thanks for letting me know!
Lt. Ruben 15 Mar, 2022 @ 5:52pm 
tried your beta version. Certain issues. First one is, that it says you're missing a description file when you download it via paradox. Figuring out how to install it per hand took ages.

Gameplay: Certain things are great, but especially changes (that i can't find in the description) like severely reducing the prestige costs of tribal Men At Arms turn the game into an easy map painter. The mod turns the price of huskarls from 200 prestige to ~40. Yes, the upkeep is increased, but only marginally.
Even paying 0.5 per month more, but saving 160 prestige on creation means i can have those huskarls for a whooping 320 months before i break even. That's almost 27 years. Yes, replenishment cost is also increased, but all in all it is all way too simple. Due to big armies easily generating lot of prestige it means that by the 27 years it takes to break even your army already generated another few hundred prestige.
Sudhir  [author] 13 Mar, 2022 @ 9:58pm 
Hey everyone! The 1.5.1 beta patch is linked in the description! There's still some balancing to do, but it looks like it's running pretty well.
Bardagh 13 Mar, 2022 @ 3:32am 
I'd love to have the stacking MaA bonus fix as a standalone.
Dropkick 24 Feb, 2022 @ 3:50am 
I think is mod is compatible with 1.5,wen this mod is enable the AI or more vicious and attack more often and have bigger army,so this mod work with 1.5
Khanz1 11 Feb, 2022 @ 5:46pm 
Will you be updating for 1.5?
TheLoneWanderer 7 Feb, 2022 @ 12:28pm 
@frasercray2 - it will absolutely not work with Sinews of War. It may not crash the game, however it would be a total disaster under the covers. The error.log would likely be massive, and there would be all types of balance issues.
Scottish SocDem 31 Jan, 2022 @ 1:32pm 
does this work with sinews of war?
TheLoneWanderer 4 Jan, 2022 @ 3:13pm 
@ King Bugs - when you subscribe to any mod, all of the code is downloaded to your PC. It is just a collection of text files in various directories. The mods are downloaded to (Drive Letter):\SteamLibrary\steamapps\workshop\content\1158310. Each mod then has a different set of numbers for it's sub-directory, Sud's is 2453619331. Editing those files will change how the mod works. Sud's mod changes a lot of things, so there are quite a few files and quite a few changes within them. Good luck!

(Basing the above information on a default installation of the game and mods on my PC, I cannot guarantee that it is the same for everyone)
klitz 19 Dec, 2021 @ 9:36am 
I love this mod but I want to try out the game without a few of your changes (holy order creation for example). Is the code available somewhere, if not would you be willing to open source it?
Someone 5 Nov, 2021 @ 10:31am 
I can't open the link to the more buildings mod, can someone help.
Bridger 4 Oct, 2021 @ 6:12am 
Does this mod increase the number of knights for counts? I thought it was normally around 5 but it appears to be 10 in my recent game. I didn't see any mention of this in the change list (only for higher tier titles).
Vrangel_RIP 13 Sep, 2021 @ 11:41am 
sud, because of the incompatibilities, could you consider spliting this mod into a lot of smaller mods, so that we can subscribe to the compatible ones. it would really help, as there are a lot of features in this mod that i really like but can't use due to the incompatibilities with other mods i use
Juke Skywalker 8 Sep, 2021 @ 9:54pm 
It sure is
Vrangel_RIP 5 Sep, 2021 @ 10:40pm 
this mod looks like it is incompatible with a lot of other mods
TheLoneWanderer 29 Aug, 2021 @ 7:15pm 
My first observational playthrough with the beta; France and the HRE which have each shattered into ~20 realms, down to the Duchy level at most, and many realms are just counties. Also, the Byz has already lost Constantinople, have lost most of Anatolia, and split into several realms. This is with the 867 start, and the game at year 1016. I think that large realms may be too challenging as they are now disintegrating...but this is just one run.
TheLoneWanderer 29 Aug, 2021 @ 11:55am 
Do you still recommend the (Legacy) More Unique Buildings Mod over the "successor" Unique Building Plus? I wasn't sure if the legacy MuB will even work on 1.4.4.
Sudhir  [author] 29 Aug, 2021 @ 9:56am 
haha finally
TheLoneWanderer 29 Aug, 2021 @ 8:51am 
@Sud - you have gained the trait "Crusader King"
Sudhir  [author] 29 Aug, 2021 @ 12:15am 
Ok the Beta's been pushed live!
Sudhir  [author] 28 Aug, 2021 @ 3:11pm 
Sorry, what I meant I was I buffed many of their stats to make the province very valuable. The idea is to make it hard for BYZ to keep a large empire, but to still let them have some degree of power while only have that province and maybe a couple others.
TheLoneWanderer 26 Aug, 2021 @ 8:21pm 
@Sud those changes did not weaken the walls, just the other benefits that the Theodosian Walls provided
Sudhir  [author] 26 Aug, 2021 @ 6:16pm 
Oh sucks to hear about the update :(

For BYZ, I've actually buffed the walls because I want Constantinople to be even stronger. I just want BYZ to have a hard time having a large empire. As it starts to shrink, they should be able to hang on for a while (ideally), as they did historically.
TheLoneWanderer 26 Aug, 2021 @ 9:05am 
@Sud Not sure if you heard but the update to CK3 has been delayed, it sounds like until the end of the year
TheLoneWanderer 26 Aug, 2021 @ 9:03am 
@Sud, to nerf the BYZ / ERE, have you thought about nerfing the Theodosian Walls in the special_buildings.txt file? Something like the values that I have done below? It cuts the huge bonuses to their income, development growth, levy size that the walls give by default. A relatively easy change that only affects them.

theodosian_walls_01 = {
construction_time = very_slow_construction_time

type_icon = "icon_structure_theodosian_walls.dds"

can_construct_potential = {
barony = title:b_constantinople
building_requirement_tribal = no
}

cost_gold = 3000

max_garrison = 1000
#duchy_capital_county_modifier = {
# levy_size = 0.025
# tax_mult = 0.025
#}
province_modifier = {
fort_level = 8
garrison_size = 1
}
county_modifier = {
development_growth = 0.02
development_growth_factor = 0.02
hostile_raid_time = 0.5
Sudhir  [author] 26 Aug, 2021 @ 8:06am 
Over the next few months, I won't be able to update tons on the mod, but getting that discord up might help as it should make gathering/consolidating feedback easier. Right now, most things are tested/balanced just by me running constant simulations.

Luckily, this lull lines up with the release schedule for the major update, which will require lots of work and should pique people's interest in the game again (I haven't played a proper game in a long time myself). Hopefully by the time it drops I'll be able to dive into things again. I'll be sure to not let this infinite beta drag on again haha.
Sudhir  [author] 26 Aug, 2021 @ 8:03am 
Oh shit sorry guys - I moved and have basically been renovating this wrecked house so haven't had much time for much else. I didn't get any Steam notifications about these comments so I kinda just figured people were playing the beta version/taking a break of CK3 while we wait for the update. What I might do is start a little discord server that would make bug reports and such easier to manage.

I'll do my best to push the beta "live" this weekend. I haven't seen anything too crazy from the people playing the beta. The BYZ issue is a constant balancing act and will continue to be until PDX builds a better fundamental system for them (balancing the two start dates makes it extra tricky. Some other things people mentioned I'm hoping are issues from not using the beta for the new patch. If the CA issue is in the current version (no mention of that in the PDX forums), that might take longer to solve as that shouldn't be affected by the mod based on what I changed.
Juke Skywalker 22 Aug, 2021 @ 3:31pm 
Play with MnD or SoW for now, alternative options
TheLoneWanderer 22 Aug, 2021 @ 10:36am 
@dsilor, Only Sud knows if his mod has been abandoned, and if he ever comes back to look at these messages, he can answer your questions from 8/9 and 8/22. No matter how many people ask when the update will be or if it is abandoned is going to change that
Vrangel_RIP 22 Aug, 2021 @ 12:58am 
it's been 2 months since 1.4 came out, is this mod abandoned?
klitz 20 Aug, 2021 @ 2:20am 
Is this mod still being developed?
TheLoneWanderer 9 Aug, 2021 @ 6:51am 
@sailor there is a beta update that was posted on 6/21, I have not heard how it is or anything else about it
Vrangel_RIP 8 Aug, 2021 @ 10:43pm 
update when?
TheLoneWanderer 8 Aug, 2021 @ 9:20pm 
Sud, I am pretty sure that [Legacy] [1.2] More Unique Buildings mod that you recommend above is totally abandoned and will not work with the current version of game.
Archie 1 Aug, 2021 @ 4:09am 
Amazing mod, thank you for your hard work on it. Quick question, I know the levies were reworked, but I don't know if this might be a bug: When I rally my troops (at the capital for example), only about 60% of the levies join in, even though the military count shows the full amount.

E.x. I have 1000 levies, I raise all the armies at the capital, and I get 600 levies instead.
TheLoneWanderer 17 Jul, 2021 @ 4:56pm 
The Byzantines experienced a ton of civil wars historically
Pepega 6 Jul, 2021 @ 3:50pm 
Mr. Balls Johnson, sooooo, historically accurate? lol
Mr. Balls Johnson 4 Jul, 2021 @ 7:40pm 
Cool mod but I feel like it makes Byzantine way too weak, they're in civil wars 24/7 of the time
Feoshi 21 Jun, 2021 @ 6:37pm 
Hey Sud, are you going to update this when you get the chance?
klitz 7 Jun, 2021 @ 9:32am 
I can only start a holy war when I unlock the Religious Icon piety level. Has this happened to anyone else? This is the only mod I use.
Vantos 3 Jun, 2021 @ 12:41pm 
Anyone one having the issues of peoples wives and husbands not being in your court? The result is in my game people are having fewer kids because some AI are spawned into the game but never still wit their partner. This is a little game ruining as i have to spam invite to court or miss out on the bonuses of having a partner. This doesn't happen to people are born form rulers, but unlandeds are constantly doing this. I have a feeling it's intentional as it's harder to have babies with people who have good genetics.

But im no sure. Really would appreciate replies on this issue. .
WolvesofZiu 1 Jun, 2021 @ 3:55pm 
Does this work with save game?
G.Strategos 25 May, 2021 @ 4:57am 
Any news concerning the crown authority issue?