Europa Universalis IV

Europa Universalis IV

Difficulty & AI (1.37)
119 Comments
SPIRIT BAKER  [author] 23 Jul @ 1:49am 
Updated. Made a balance pass on idea groups and policies. Mainly focusing on weaker idea groups and corresponding policies. Thanks to Beeewars for ideas and feedback.
SPIRIT BAKER  [author] 25 Jun @ 2:13am 
@Christian75 Open it and read description.
Christian75 24 Jun @ 11:57pm 
Welcome. Scaling difficulty in options.what does it mean? how does it work?
SPIRIT BAKER  [author] 12 Mar @ 6:25am 
Cracker Barrel 7 Mar @ 10:11pm 
hi can you make a stand alone mod that removes the ai's hidden cheats. I am not talking about the ai's stat buffs and making it more powerful throughout the game. What I am talking about is the ai's incredible rng (or perhaps the players built in terrible rng) when besieging forts and in dice rolls in battle. It completely ruins close wars and causes me to constantly have to save scum because the ai gets the 7% siege and i can't get the 57% siege. I would be so grateful.
Aaronnum I 7 Mar @ 7:23pm 
Well that sucks. But thanks for the clarification anyways
SPIRIT BAKER  [author] 7 Mar @ 5:54am 
@nicky_rijsbergen13 Yes all optional scaling difficulty bonuses are in triggered modifiers.

@Aaronnum I You will be lucky if the game even launches with both enabled.
Aaronnum I 5 Mar @ 6:54pm 
Can I play this alongside Europa Expanded?
[Curd] Hardstack 5 Mar @ 1:55am 
Thank you for making this mod! Excited to try it out.

If I understand correctly from the files then these are the scaling modifiers right?

Hard: 10% FL in discovery, 15% FL in reformation, 20% FL in absolutism, 25% in revolutions
Nightmare: 15% FL in discovery, 25% FL in reformation, 35% FL in absolutism, 45% in revolutions

In addition I see some modifiers regarding all_power_cost, advisor_cost, build_cost, gov_cap, etc.
SPIRIT BAKER  [author] 31 Jan @ 12:40am 
@bliss Should be working now. Uploaded the fix.
greatniceExtremeGood 30 Jan @ 12:41pm 
something about the mod seems to be disabling take mandate of heaven cb on oirat, I tested on a new save with no other mods and the cb doesn't exist at game start
royyy 21 Jan @ 1:05pm 
Great thanks, I didn't see the split
SPIRIT BAKER  [author] 21 Jan @ 10:10am 
@royyy Most of the UI is in the separate mod now for compatibility.
royyy 21 Jan @ 2:41am 
Thx for updates!
:steamthumbsdown: Advisors with dual effects have a text overflow issue now (2nd effect spills over onto Price)
:steamthumbsup: DoF issue seems to be fixed in 1.37
SPIRIT BAKER  [author] 9 Jan @ 10:58pm 
Updated with fix for brigs issue. @bliss
greatniceExtremeGood 9 Jan @ 9:04pm 
just noticed that the brig speed is set to 5 instead of 7. flutes also don't show as outdated vs. brigs and can't be upgraded as such, not sure if it's related
SPIRIT BAKER  [author] 5 Jan @ 3:49am 
Updated. Lots of bug fixes big and small. Updated changelog, probably forgot something anyway. Added more logic for new content from recent updates. Added a scripted way for AI to declare multiple wars.

Most of the mod UI are now in a separate submod for compatibility.
SPIRIT BAKER  [author] 16 Dec, 2024 @ 11:00pm 
@royyy it's not resolved from what I've seen in a couple of test games
royyy 15 Dec, 2024 @ 3:03pm 
Is the DoF issue resolved in 1.37? (changelog still links to 1.33 page)
MK Black 13 Dec, 2024 @ 4:30pm 
Oof, changing the UI makes it incompatible with a LOT of stuff.
Shemiroth 7 Dec, 2024 @ 11:05am 
I guess it doesn't work with the Expanded family of mods?
SPIRIT BAKER  [author] 6 Dec, 2024 @ 12:04pm 
Just ignore it.
xGreedo 6 Dec, 2024 @ 10:23am 
it still says that the mod is for another version. I guess that we just ignore it?
SPIRIT BAKER  [author] 6 Dec, 2024 @ 12:57am 
Updated. Collection of small changes to make AI less likely to fall behind on military tech.
SPIRIT BAKER  [author] 20 Oct, 2024 @ 4:43am 
@ǝuoƆ ǝɹǝW ツ The mod changes UI a bit. You can eddit descriptor.mod file for Doge UI and add dependencies={"Difficulty & AI (1.37)"}
ǝuoƆ ǝɹǝW ツ 20 Oct, 2024 @ 3:29am 
Surprisingly enough, the mod conflicts with the Doge UI mod, shifting icons and other UI parts, though only in particular places. Could the ui be adjudicated? Or is there a config where it could be configured? Cheers in advance :summerparrot2023:
xGreedo 23 Aug, 2024 @ 3:55pm 
Nice i always use Xorme up until this mod gets updated :)
DeMOiX 14 Aug, 2024 @ 12:05pm 
Thanks!
SPIRIT BAKER  [author] 13 Aug, 2024 @ 2:56am 
Updated for 1.37.
Iyeethumans 11 Jun, 2024 @ 5:54pm 
update?
SPIRIT BAKER  [author] 4 Apr, 2024 @ 8:38am 
@KyraFox Sounds like a problem on the launcher / steam workshop side. Ideally the game needs clean reinstall in this case, but I guess with GFN you can only unsubscribe from all mods.
KyraFoxxy 1 Apr, 2024 @ 2:34pm 
@SPIRIT BAKER

Hello.

I know you don't have much control over that but me and my boyfriend struggle to get the same checksum. He is using Geforce Now to play with the game and his checksum is changing for some reason. Yesterday we both had (1ffc) and today he gets (e0ed or something like that). Since he is on GFN he can't re-install the game or anything. Maybe it's an issue other people had?
SPIRIT BAKER  [author] 9 Mar, 2024 @ 11:06am 
@Nik You could try switching to english, select options you need and switch back.
Nik 9 Mar, 2024 @ 7:12am 
The difficulty Options just show "missing localization". Any fix for that?
SPIRIT BAKER  [author] 15 Feb, 2024 @ 4:33am 
@royyy Glad to hear that.
royyy 14 Feb, 2024 @ 6:14am 
Love this mod, scales really nicely and actually makes the AI scary again. haven't played any other since I found it 2 years ago. big thx for the updates! performance boost from removing natives also v nice
greatniceExtremeGood 9 Feb, 2024 @ 1:44pm 
<3 amazing, thank you
SPIRIT BAKER  [author] 9 Feb, 2024 @ 2:43am 
Updated for 1.36.
Thanks to Svatopluk1 for additional bug fixes.
DeMOiX 1 Feb, 2024 @ 12:11pm 
Update please
DaCEO 31 Jan, 2024 @ 12:57pm 
Update?
greatniceExtremeGood 29 Nov, 2023 @ 4:49am 
thirded, waiting for this to update before I resub!
Barras 27 Nov, 2023 @ 10:38am 
This is the best mod ever pls update!
xGreedo 19 Nov, 2023 @ 3:01pm 
Will this mod be updated?
SPIRIT BAKER  [author] 2 Aug, 2023 @ 1:58am 
Should be updated for 1.35.6

@_Phobics As far as I know, the main scaling factor for Merc company size is the country's development. The mod have increased Mercenary company size for every non generic Merc company. There are also some restrictions, for example you can't hire mercs from rivals, countries you are at war with and countries that have negative opinion about you.
I know it's delayed response but it's better than no response.
_Phobics 22 Jun, 2023 @ 5:51am 
There seems to be a problem with mercs stemming from the fact that the mod reduces army size. In summary, I think my 8000 development germany should have a free company a bit bigger than 8k. It feels like they scale extremely badly and have been stuck at 8k since I was maybe 2k dev. This makes mercs not useless but very annoying to use after early game
wani 20 May, 2023 @ 9:55am 
why is there a map folder?
wani 20 May, 2023 @ 9:51am 
best
Marina (She/Her) 18 May, 2023 @ 9:15am 
woooo yeah babyyy thats what ive been waitin for thats what its all about
SPIRIT BAKER  [author] 18 May, 2023 @ 7:45am 
Updated for 1.35.3.
Included expand empire cb fix
Updated ai army script.
SPIRIT BAKER  [author] 16 May, 2023 @ 11:27pm 
@unerringCaprition (She/Her) Eu4 load mods in alphabetical order, if this mod loads before dif & ai, all conflicting files will be overwritten by diff & ai files.