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Super important for base building for me for building under voxels
https://youtu.be/81Yu4JgCW90
its good!
im suprise
could also be that there was a glitch where data was wrongly used, did a full moddata cleanup and redownload before both tests to have no old data in the way.
as for the test i did before the first comment about it:
the shield recharge got stuck at 90-95% if the transporter was used while or shortly before the shields started recharging, a reload of the world was able to fix that till the next fatefull using timing.
both mods ar eprobably using scripts to do theyre stuff, so even if they dont work o nthe same stuff could it be that there is atleast a partial conflict between the scripts?