RimWorld

RimWorld

[OBSOLETE] Corinthian Royal Armoury
87 Comments
Dr.Yakari 16 Jul, 2024 @ 9:07am 
@S16 Thanks Comrade
S16  [author] 11 Feb, 2024 @ 9:17am 
Dr.Yakari 11 Feb, 2024 @ 5:28am 
No Update Sadge
Dr.Yakari 7 Jun, 2023 @ 12:19pm 
@S16 PogU thanks Mate
S16  [author] 6 Jun, 2023 @ 1:20pm 
there will be reworked 1.4 update, idk about time though
Magna Greymane 31 May, 2023 @ 11:20pm 
For what its worth guys the mod does seem to still be working. I might pick it up later and do a Continued thing but IDK much about coding rn so we will see. As I said though mod does seem to be functional
PapaEnclave 17 Apr, 2023 @ 3:22am 
plz 1.4
Dr.Yakari 8 Apr, 2023 @ 12:00pm 
Please update your Mod for 1.4
Gilgamesh 6 Mar, 2023 @ 12:25pm 
If this does ever get adopted and updated to 1.4, may I also request the option to have this armour be medieval tech-level? (Or, at least the sword, shield, and armour) The gear still requiring plasteel to craft is fine, but having it available to craft earlier on would be grand.
BigDaddyDinDin 8 Nov, 2022 @ 10:17pm 
It seems his discord has been deleted. Will try to find a new author to take over.
BigDaddyDinDin 8 Nov, 2022 @ 10:13pm 
I'll try to contact the author of this mod I commissioned for a 1.4 update.
Wenkorn 8 Nov, 2022 @ 3:09am 
Heyy i love the mod and just wanted to ask if you gonne update it ? :)
Mockingcrow 22 Oct, 2022 @ 7:08pm 
1.4 Update?
Sean 12 Jun, 2022 @ 11:09pm 
@Depravity how do you fix the glitchy work times? I had a look using QoL but didn't see anything about work required being negative
Sean 4 Jun, 2022 @ 9:47am 
Oh, also I've noticed that the shields apparently don't work when used with other mod's melee weapons, is there a setting to change for this?
Sean 3 Jun, 2022 @ 10:59pm 
Is there a way to make the armour and weapons stuffable? I have plans involving Beta Poly...
pjw19 17 Apr, 2022 @ 9:30am 
Love the mod! How do I make the power arrows for the power bow?
Lekoda 1 Jan, 2022 @ 1:36pm 
Why spacer tech?
Depth Charge 6 Oct, 2021 @ 1:19am 
@Slagathor, I noticed that too. This is actually also a problem in What the Hack among other mods. However, since I also use QoL, I figured it out. The problem is that the "work required" amount, is set to -1. Meaning, it underflows to the highest possible number. Which, you can change, if you have RimmsQoL.
Maltesefalcon 29 Sep, 2021 @ 5:02am 
Is there a stand alone version of this mod?
Swagatron 7 Sep, 2021 @ 3:34pm 
I'm not sure why, but a few mods that add new things to craft (including this one) have very slow crafting. I have a guy pumping stuff out for years straight, level 20, several relevant bionics and all sorts of linked structures for faster crafting, yet the crafting is very slow. Has this been encountered before?
Ickura 10 Aug, 2021 @ 11:32am 
Agreed, this armory is amazing. A bit more variety could go a long way.
The Guy in Your Closet 10 Aug, 2021 @ 9:38am 
You should consider adding a set of armor without a cape, as well as a helmet without the Plume.
ItsJeromeme 1 Aug, 2021 @ 12:04pm 
@Deybu read the description ^
Mejiro 1 Aug, 2021 @ 6:16am 
Will you be making a CE patch? Having this only give 1mm effective armor on CE is kinda depressing :winter2019sadbulb:
Tri-Enclave President CEO 28 Jul, 2021 @ 12:35pm 
Good to hear, thanks for updating.
S16  [author] 28 Jul, 2021 @ 8:32am 
updated for 1.3
permarust 26 Jul, 2021 @ 4:05pm 
Seems to work fine for 1.3, just need to add the tag in About.xml
Tri-Enclave President CEO 22 Jul, 2021 @ 10:37pm 
Going to test if this works with 1.3, probably since it's a (nicely made) simple mod.
S16  [author] 2 Jul, 2021 @ 2:28am 
@Deybu beautiful bodies + Roo's dreadlocks + character editor
Mejiro 2 Jul, 2021 @ 12:40am 
From which mod is the medusa?
La__fonzi 29 Jun, 2021 @ 4:39am 
cool mod ill add this to my favs and wait patiently for a medieval version
S16  [author] 26 Jun, 2021 @ 4:13pm 
@Daredevil maybe some time
メラノCC 25 Jun, 2021 @ 7:23pm 
can u make medieval version ?
S16  [author] 15 Jun, 2021 @ 5:14am 
@test because the person who comissioned the mod wanted it be spacer
test 15 Jun, 2021 @ 4:57am 
why is it spacer
김야요 9 Jun, 2021 @ 5:26pm 
Cool
S16  [author] 29 May, 2021 @ 4:13am 
@darkwarrior1002 strange. shield code is in VFEM, so I can't do anything with it
darkwarrior1002 28 May, 2021 @ 7:20pm 
just a heads up: the shield can't be equipped if both shoulders have bionic arms. however, if both arms have bionic arms shields can be equipped. bit of a weird quirk. in rimworld, it's a bit variable how much a bionic arms can cover exactly so it can either go from the shoulder down or from the arm down. if a bionic arm replaces a shoulder then it will also replace the respective clavicle (collarbone), but if a bionic arm replaces an arm as opposed to a shoulder then the clavicle will remain intact. maybe that has something to do with this issue.
Datboi 25 May, 2021 @ 9:13am 
Actually I stand corrected the issue was fixed, turns out I had another mod that caused the issue, was a 1.1 medieval weapons and shields mod. Sorry for wasting your time.
Datboi 25 May, 2021 @ 9:09am 
Nvm problem was fixed, just placed them wrong lol. When I check logs though it only gives me issues on "Wild animal sex mods" even tho I don't have it active. But when I play ingame I still have texture issues.
Datboi 25 May, 2021 @ 9:05am 
@Pixie When putting the mod on itself with the expanded medieval storyteller, and the vanilla framework mods. It causes the game to crash due to incompatibility. So what do I do because the game crashes everytime I use the mod now.
Datboi 25 May, 2021 @ 4:13am 
@PixiePie ok, i'll look for it
S16  [author] 25 May, 2021 @ 3:42am 
@Datboi texture path errors and their reasons
give me your hugslog, i can take a look
Datboi 24 May, 2021 @ 10:03am 
@PixiePie what do I look for specifically in logs?
S16  [author] 24 May, 2021 @ 9:19am 
@Datboi well check your logs, this happens when something is wrong with the texture path
Datboi 22 May, 2021 @ 4:23pm 
Hey! The shields in this mod have no textures when I equip them as "shield." It just gives me a purple bright big box, and it basically covers the entire colonist.
Drazhatt 22 May, 2021 @ 12:55pm 
One more question, how i unequip a shield, i have a heavy man but i want to give another member a shield
Slamurmum 22 May, 2021 @ 11:56am 
Ofcourse, enjoy!
Drazhatt 22 May, 2021 @ 11:48am 
@Slamurmum Thank you so much