Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

AK's Super Legion Cheat
55 Comments
fudglover 19 Jul @ 7:11pm 
i'm having an issue where my units and generals are missing there textures when I have this mod on, I'm also unsure if its just a mod compatibility issue on my end.
wotb0 17 May @ 7:10am 
great
Tentek 30 Jan @ 10:22am 
Can you remove the increase in walking speed?
Saddam Hussein 29 Jan @ 1:19am 
peak
SovereignArk 16 Jan @ 12:17am 
cool
StrangeAK47  [author] 10 Jan @ 6:00am 
should do
SovereignArk 10 Jan @ 3:02am 
does this also works with the Rise of the Republic DLC ?
StrangeAK47  [author] 1 Jan @ 7:41am 
sorry, i deleted the effect, i've re-added it now it should be working for you
PilotProject 1 Jan @ 2:40am 
It seems to not affect range anymore. Instead of 600 range for most of my archers I only had 150 range for them. I played as Massilia. Last time I played the same campaign it worked fine. I didn't change any mods, as far as I remember.
StrangeAK47  [author] 31 Dec, 2024 @ 4:31pm 
only affects campaign
enable in the mod manager
Bronto 31 Dec, 2024 @ 11:41am 
How do I activate it, I see no effects
StrangeAK47  [author] 25 May, 2024 @ 8:43am 
you could try the solid legion mod which has a lower stat boost
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2455727554
StrangeAK47  [author] 25 May, 2024 @ 8:40am 
the range might be too high for the 1100 mod, this mod is only though effects for compatibility sake so i wouldn't be able to fix that as it would probably require changes to the base table.
Emperorlinox 25 May, 2024 @ 1:50am 
for some reason my ranged units just bug out when i tell them to attack far targets
StrangeAK47  [author] 24 May, 2024 @ 7:58pm 
not sure tbh but i think it does
Emperorlinox 24 May, 2024 @ 4:46am 
does it work with medieval 1100 ad
StrangeAK47  [author] 12 May, 2024 @ 6:08am 
nope, op is the whole point of the mod, i have another mod at 50% if that's of interest to you
h2oh699 12 May, 2024 @ 12:24am 
300 is op can you lower to like 100? or 150? thx
Nico-Sempai 8 Jul, 2023 @ 8:13pm 
Update?
Pando04 19 May, 2023 @ 10:03pm 
is it compatible with dei?
JMars Creed 15 May, 2023 @ 6:05am 
im here again after a while i wanna ask if you can copy this mod and make the same thing just in the 1100 AD mod way
JMars Creed 19 Mar, 2023 @ 12:59pm 
jep
VIKINGBLOOD 19 Mar, 2023 @ 10:53am 
Damn shame
StrangeAK47  [author] 19 Mar, 2023 @ 10:35am 
nope i have this @300% and solid soldiers @ 50%
VIKINGBLOOD 19 Mar, 2023 @ 10:18am 
Love this mod, does what it says and your mods are very reliable. Could you please add a 150% or 200% version? 300% is a little OP.
JMars Creed 25 Feb, 2023 @ 4:21pm 
and about the test on Medieval 1100 AD. it worked i think but im not sure
StrangeAK47  [author] 25 Feb, 2023 @ 4:11pm 
@JMars Creed no to the money/food, i have a one turn mod that does that stuff, i keep the effects battle/campaign effects separate but they should all work together so you can pick and mix.
(link to my Rome 2 collection under the subscribe button)
JMars Creed 25 Feb, 2023 @ 4:01pm 
oh and can you add money income and food income?
JMars Creed 25 Feb, 2023 @ 4:00pm 
ok wait a bit
StrangeAK47  [author] 25 Feb, 2023 @ 3:25pm 
i have not tried to be honest, give it a try and if it does not work let me know and i'll try
JMars Creed 25 Feb, 2023 @ 3:21pm 
if not can you make one that does bc haveing a big "cheat" mod for the Medieval 1100 AD dlc size mod
JMars Creed 25 Feb, 2023 @ 3:19pm 
does it work on Medieval 1100 AD mod?
StrangeAK47  [author] 5 Feb, 2023 @ 10:03pm 
@kushman810
no, unfortunately this game doesn't have a missile damage increase implemented, it uses a accuracy modifier instead for some reason.
kushman810 5 Feb, 2023 @ 7:56am 
can you add missle damage also ?
edgeo113m 4 Mar, 2022 @ 10:10am 
Is this mod compatible with DEI?
PilotProject 2 Jan, 2022 @ 1:23am 
Great mod, but it seems to only work with greek cultures in Greece (Epirus, Macedonia, Sparta and Athens).

I'm not 100% sure why. I use several other mods at the same time, mostly mods that add new units to the base game.
Fikus 13 Aug, 2021 @ 4:15pm 
Hey , from where can I find lists of effects like melee_damage_mod ??
And can u tell me if this is correct :
rom_force_unit_mod_melee_damage (in effect coumn)
StrangeAK47  [author] 25 Jul, 2021 @ 5:43am 
there are limits to projectiles that would need to be changed via the projectiles table instead of through effects (like this mod), which would be less compatible with other mods.
st_magus 25 Jul, 2021 @ 12:08am 
Love it! However , the range attacks can't fire as far as the game says they can, though it is at least twice as far as normal. Also, the targeting is a little off; units tend to fire slightly in front of targets, which is useful when being attacked, but not as much when attacking.This mainly applied to my balearic slingers. Sometimes they'd miss targets completely that were standing still. Thanks for making the mod.
CaesarCezar 23 Jul, 2021 @ 11:59am 
This one too. Says its outdated
StrangeAK47  [author] 6 Jul, 2021 @ 11:24am 
no, campaign only
sup 6 Jul, 2021 @ 9:56am 
Will it work with custom battles?
StrangeAK47  [author] 5 Jul, 2021 @ 7:51am 
yes
sup 5 Jul, 2021 @ 7:50am 
Is it for all playable faction in grand campaign, and will it work for other campaigns like empire divided and stuff
Hybris 5 Jul, 2021 @ 7:07am 
@StrangeAK47 How can it be activated then? I am only playing through the prologue campaign and haven't seen anything that stands out as being a select able option unless that particular campaign being the tutorial is blocking it for some reason.
StrangeAK47  [author] 4 Jul, 2021 @ 7:50pm 
@Hybris no, it does not require a campaign restart, it can be activated and deactivated during campaign at will.
Hybris 4 Jul, 2021 @ 6:27pm 
I'm new to the game but does this mod require restarting a campaign to see its effects?
StrangeAK47  [author] 13 Jun, 2021 @ 5:56am 
no, unfortunately i cannot apply effects to custom battles
Enlightened Guru 13 Jun, 2021 @ 4:13am 
Hey bro, Great Mod! Is it possible for you to make this work on custom battles too? That would be epic for large scale cinematic battles!
StrangeAK47  [author] 7 May, 2021 @ 7:31am 
already on there matey super and solid versions