Empyrion - Galactic Survival

Empyrion - Galactic Survival

Kamonohashi XS MKIII [RE]
54 Comments
Nelseru 8 May, 2023 @ 4:47am 
Can it handle 3/4 g
Nelseru 11 Apr, 2023 @ 12:23am 
how do you get into the warp drive room
razor754569 29 Oct, 2022 @ 11:33pm 
creative and pleasant to look at beautiful work thank you
l_o_g_o_s 17 Sep, 2022 @ 1:41am 
@Loule04k Yes but funny thing is...what is the point? If You got 10 aux and few quantums then what is the point in taking a Tovera? This is the thing.. many of the ships are really shining at the end... when they are "maxxed". The question is... what to do with that? If a ship kickes a** at the end when You probably had to beat good enemies already to get this far then what is the point of having them? For show? I see this as a problem...I'm just asking questions..

@styLmntz "sounds to me like you're not picking your battles right. My guess is that you're going head-on towards a Kamirat or Al'merat which this ship isn't capable of going against at it's base form at all."

That's why I... I beg You to explain how to fight with This Masterpiece. All of Your CVs... They are awesome and You say that they can destroy enemies but... You don't say what "tactic" to use etc.

Sorry for spamming..

I just really what to know who to use Your Great Ships, Sir :-)
l_o_g_o_s 4 Sep, 2022 @ 5:06am 
@styLmntz... Tell me how should one fight enemies in Yout ship then. It's tanky.. meaning it is not very "agile' I know that it can shine and perform. Write here some tips on how it is designed to fight.. in the beggining at least. You said it below but I think that this ship would benefit from making the lower hangar section smaller and have more "agility" from the start plus more secured front. I am sorry because it is Your ship and it's awesome like I said. It just saddens me that it's hard to fight with it. Please.. tell me and others how we should fight with Your ship. Tips? What enemies to go againts in the beggining? Things like this. Again... huge respect to You, Sir :-)
Louie04k 3 Sep, 2022 @ 8:39pm 
also this thing is made of combat steel, it can tank damage
Louie04k 3 Sep, 2022 @ 8:36pm 
@l_o_g_o_s after 10 aux cores and a few quantums i was taking out toveras...
styLmntz  [author] 3 Sep, 2022 @ 8:33pm 
@l_o_g_o_s, sounds to me like you're not picking your battles right. My guess is that you're going head-on towards a Kamirat or Al'merat which this ship isn't capable of going against at it's base form at all.

Also, this ship is meant to be progressively upgraded. I'd start by farming drones parts with this ship. After 3 auxiliary cores, this ship would really start to shine.

I won't be doing anymore updates to this ship. I don't do major updates after a blueprint has been posted.
l_o_g_o_s 3 Sep, 2022 @ 5:12am 
Wtih all due respect this ship should be classified as a battlecarrier but not a battlecruiser.. Or... Am I just using it wrong? I hope so. How can I use it when it flies like a tank... heavy slow turning tank.I see It has plenty of room for decoys in its front but after less than a minute of battle its front was gone.. I am writing to You again because it looks like a piece of art and I want to be able to use it as a battlecruiser... Again... what am I doing wrong? Why it blows up so fast :-/

It's a piece of art but can it really perform as a battlecruiser? Mr. styLmntz? I thing it needs some changes in the front section. I am sorry.
l_o_g_o_s 2 Sep, 2022 @ 1:22pm 
Sadly... it blows up quite fast... It's backward engines are too slow... It's frontal armour is quite weak... It can't really stay in battle long. If I may offer a suggestion... more and better frontal armour is much needed. Plus backwards thrust...It's is not very fast and not good to be a tank.. Or maybe... the new R.E. is just not ballanced enough. Either way... It's sad... :-/ PS: I really hope it is just the problem with R.E. than this awesome ship :-)
Louie04k 17 Aug, 2022 @ 7:18pm 
this ship is beautiful, seriously, work of art. a couple things i would like to suggest tho is you have some turret placement spots that directly behind another turret placement that blocks sight. simply raising some of these spots so they are above the turret in front out be great. otherwise, bravo.
elpersa 7 Jul, 2022 @ 10:24am 
I know I know, I'm such a fanboy. Don't hate me. This ship is perfect. Efficient, Elegant, Beautiful, Superbly Functional, A triumph.
Myrmidon 10 Jun, 2022 @ 4:18am 
A wise decision.
styLmntz  [author] 10 Jun, 2022 @ 3:59am 
@Ala Kezzam!, sorry there's no way to fix the ship for blocked thrusters option on without extensive changes to the form. I don't build with 'blocked thrusters' in mind because imo the mechanic isn't fleshed out yet. Only if Eleon decides to implement it officially then I would cause by then the mechanic should be more proper or at least I hope it would.
Ala Kezzam! 30 May, 2022 @ 11:30am 
First, this is such an awesome design. I don't suppose you'd be able to do a version that is compatible with unobstructed thrusters? At the the moment the front facing thrusters aren't functional. I love the Hayabusa MkIV and wanted to upgrade to this, but I can't. I tried updating it on my own, but I can't get the style right.
styLmntz  [author] 11 May, 2022 @ 11:46am 
This build has been updated for RE 1.7. Now have flares to indicate upgrades. View in Control Panel and check 'Show on HUD'.
Wrath Rift3r 9 May, 2022 @ 2:14am 
can you share where to put and where to upgrade the items to make it the full build out, i found a few hidden type sections and not sure what to put where etc.
Sinlord 9 Feb, 2022 @ 3:20pm 
and if you add the 24 Small Solar and 24 large Solar to the base one it can run 24/7 in Idle as it is before upgrades
Sinlord 9 Feb, 2022 @ 3:14pm 
not sure if it's intended but it has a major weakness from below
Sinlord 9 Feb, 2022 @ 3:13pm 
I love the look of this ship would love to figure out how to get it to size class 7 with it's grow plots planted I am playing on a server that has size 7 cap
Myrmidon 26 Jan, 2022 @ 9:01pm 
Also when you fight you should never sit stationed like a duck, waiting the enemy AI the your vessel's AI to finish their fighting job for you. Usually it will end against you. Alays do evasive manauvers.
Sinlord 26 Jan, 2022 @ 8:51pm 
well if you go to the max of 10 Aux cores you could add even more weapons
DaViSFiT 4 Jan, 2022 @ 2:28am 
A very cool ship! But its really slow, that makes it not very combat affine.
DarkFire 20 Nov, 2021 @ 7:14am 
What an incredibly impressive ship. I can't even imagine how much work went in to creating this, bravo Sir!
TAH 3 Nov, 2021 @ 10:13pm 
Yes, it says the front thrusters are blocked and I can't figure out why.
Dayvy 24 Oct, 2021 @ 5:14am 
Can this handle heave gravity planets? Like 4g ones?
JoeSnuffy 18 Sep, 2021 @ 11:26am 
@lasersgm, if you place Advanced Thrusters 2 blocks below and 1 block the rear of what looks to be the forward most additional weapon hard point it should get you to 19 or 20deg/s at least that's what I got.
Subliminal 13 Sep, 2021 @ 5:07pm 
@Tato Dias, Hmm I was going to build this in my RE server but I just noticed the thrusters thing too. Can anyone confirm the F thrusters work? Would love to know before I spawn this beast.
styLmntz  [author] 7 Aug, 2021 @ 8:52pm 
@jayjayaway, Actually, I didn't have anything in mind for that space. But I suppose you could fit a fuel tank in there.
jayjayaway 6 Aug, 2021 @ 3:48pm 
In the bait generator corridor, what did you have in mind for the 1x4 block area behind the grate on the left side of the ship?
Myrmidon 6 Jun, 2021 @ 5:38am 
@lazersgm Try adding RCSs
lazersgm 6 Jun, 2021 @ 4:28am 
What would you do to increase the yaw speed on this? i added 2 more Advanced Thrusters but its still only 8deg/s.
Tato Dias 29 Apr, 2021 @ 2:17pm 
Beautiful ship, I prize you. But the F thrusters are blocked. I think you must fix this.
luguiev 22 Apr, 2021 @ 9:58am 
15/20 - The Galactic Showroom , Show n°67 : https://youtu.be/JDL-_0XMgA4 (Available from 20H Paris time)
styLmntz  [author] 20 Apr, 2021 @ 7:07am 
@J'ee Thanks! Hope it serves you well

@HeXen, Glad you like it ! Hope it serves you well

@bobo8734, Glad to hear that you like it. Thanks for the support!

@MJY, it starts with 2.1mil CPU, it's usable right off the bat. Initially, I thought of removing the front entrance but I felt that it wouldn't be a Kamonohashi without it. So the boarding ramp is used as a way to make more frontal armour while still having an entrance. In my time using it, it was rarely an issue.
MJY 20 Apr, 2021 @ 4:53am 
this is nice, does it start up with 2.1 million cpu or u need to add a ton of q or aux to run?? hard to figure it out in creative. also one of the best ships i`ve seen on the site, the front needs a bit of loving , if a few blocks gets blow out a rocket will pass straight through hhehe, but tons of room, i tired to mod some of the doors to make it bigger, impossible, this thing is made to upgrade ton of stuff, just hope i can start it up in reforge, building it right now
bobo8734 19 Apr, 2021 @ 11:55am 
One of my favorites is back - I love it!
HeXen 18 Apr, 2021 @ 11:31am 
Ho thanks for that! I loved the vanilla one and I'm happy I can use it again in RE :)
Saa044 18 Apr, 2021 @ 8:07am 
Well like the others said, great ship and glad you are back. I must confess, I replaced the turrets (which I think are vanilla turrets) with RE plasma and rocket turrets, those half circular shaped one's. Makes the ship pretty OP in RE also, love it.
J'ee 17 Apr, 2021 @ 1:46am 
A quite shiply looking ship, I decided after examining the detail work.
styLmntz  [author] 16 Apr, 2021 @ 8:50pm 
@Commander Black, @Dadrick, @jrandall, @JoeSnuffy & @ChumSickle Thanks all! I appreciate the support! Fingers crossed, I'll be posting a few more builds. I'm currently working on another build, a long lineage ship of mine built for RE.
ChumSickle 16 Apr, 2021 @ 3:39pm 
Loved this ship back when I played in vanilla, and now I am thrilled it has come over to RE! Well done!
JoeSnuffy 16 Apr, 2021 @ 10:49am 
Wow! This thing is gorgeous will be implementing it into my game ASAP
jrandall 16 Apr, 2021 @ 6:25am 
What a cool ship! Awesome work!
Dadrick 16 Apr, 2021 @ 4:14am 
That is one good looking ship, well done!
Commander Black 15 Apr, 2021 @ 11:20pm 
So happy and excited to see you return !! :) You are hands down my favourite builder ! Love your style !
LadyRayneCloud 15 Apr, 2021 @ 7:10pm 
TY sty <3
styLmntz  [author] 15 Apr, 2021 @ 7:45am 
@Mt-Spider, thanks for pointing that out. I think it should be fixed now.

@jayjayaway, I'll be publishing the standard version sometime soon (next week-ish). Though it is built for vanilla.

@Mymidon, Thanks! always appreciate the support. Thanks also for the tip. I've actually been thinking about it. I also may make a new collection once I've done a few RE builds. For now, this is my one and only RE build. I've been using my vanilla builds retrofitted for RE. A lot of sacrifices were required to stay within the same-ish tier. It seems easier to convert RE -> vanilla than the other way round.

@Adjoint :D

@LadyRayneCloud, Thanks! I think it should be pretty easy to modify this for vanilla. Just remove the excess Rocket Turrets and CPU extenders then add in the thrusters and weapons as desired (they're marked by props/deco). I've not tried but I believe this ship would be super OP in vanilla.

Myrmidon 14 Apr, 2021 @ 2:27pm 
@LadyReyneCloud. I have tried myself a number of refits from vanilla to RE. I think it depends on the shape of the vessel and of course remaining needed thrust for RE. You can use the RE creative scenario from WS and do your tests with this one as a RE creative. Among other things, you can find planets >4g usually found on the vanilla creative.
LadyRayneCloud 14 Apr, 2021 @ 3:59am 
Great to see! Tho, I have have a question, is it hard to refit your RE builds for Vanilla.