Arma 3
SPS BlackHornet PRS
166 Comments
CMDR_Bummy 8 Jan @ 12:01am 
Just in case this happens to anyone else, watch the rocket launcher you have equipped. For whatever reason I found out that I cannot pick up the hornet via ace or interaction menu because of the rocket launcher. Hopes this helps others.

Also for those who are interested I was having this issue with the MK153 Mod 0 SMAW from the RHS mod.
CMDR_Bummy 7 Jan @ 11:22pm 
Anybody else not able to pick the drone up using ACE or the interact menu? I was able to up until what feels like last week. I already checked mods, configs, etc. Just wondering if anyone else was having this issue.
Sheikh Osama 4 Jul, 2024 @ 10:26am 
Yeah, having an independent version would be great.
Midnight StarBurst 3 Jul, 2024 @ 4:50pm 
Would it be possible to make it no longer locked to just blufor? I would really love to use this in antistasi.
Steve  [author] 29 Jun, 2024 @ 5:13am 
@Doraemon El Garo Cosmico
No you can't re-pack into anything that will subsequently be shared e.g. another workshop mod.

You do realise there's now at least 3 other great ways to make very organised modpacks that ensure you always have the latest version of a mod and it's easy for all your members to use?

1.) Make a Steam Collection that people subscribe to.
2.) Make and Arma 3 Launcher Preset that people can download, load into the A3 launcher and it will then allow all the correct mods to be downloaded from the workshop for them.
3.) Make a 'dummy'/empty mod for you group where you set all the required workshop items as dependencies within Steam. When your players download this mod and add it to the A3 launcher, it will ask them if they want to download and add all the required mods to the launcher as well.
LA CABRA 28 Jun, 2024 @ 3:58pm 
Hey!! Could we repack this mod in our main mod? I play in a milsim group and we´d like to have it in our main mod to have it more organized. Do you give us your permission?
RUSHER0600 31 May, 2024 @ 7:16am 
Very nice mod, perfect for quick urban recon, without weighing the operator down with a full-scale UAV.
Any plans on putting this on GitHub? I'd like to contribute to the project.
Steve  [author] 11 Apr, 2024 @ 11:52am 
Depends on the map, Raio. Some maps have trees with almost no hit points so that can happen...
Raio 11 Apr, 2024 @ 11:50am 
If hornet crash into tree, whole tree will fall down, is it problem on my side ? Thank You
nerexis | nmilsim.wordpress.com 27 Dec, 2023 @ 7:36am 
- that UAV only works with NATO terminal
Steve  [author] 6 Aug, 2023 @ 11:16am 
Having filed a few thousand DMCA's now, I can assure you that obfuscation gets rid of about 90% of the rippers. You still get plenty of silly re-uploads but they are easy to deal with.

Regarding class names, Spook below mentions it - sps_black_hornet_01_F
You can get this just by hovering the cursor over it in the editor.
I think you can also right click and copy various class names to the clipboard etc. so there's lots of tools to help in the base game.

However, I strongly recommend using Advanced Developer Tools for browsing through configs. You can search, jump to referenced item, expand sections without waiting for ages. It's definitely the way to go!
CoreX 6 Aug, 2023 @ 8:07am 
@Steve
I understand your concern, no one wants to have their work stolen, however, it is impossible to protect it to begin with as even obfuscation has been breached for some time now. Sorry if my comments sounded hostile, it is not meant to be like that. Would you please tell me what to look for in the config viewer? I wouldn't be asking, however, it seems it is not there under the name which would make it easy to find.
Steve  [author] 6 Aug, 2023 @ 3:48am 
@CoreX
Make a mod (i.e. put thousands of hours into a project), see it stolen and then see why people obfuscate...
But remember that configs can always be seen in the config viewer in game regardless of obfuscation. (Some texture names and paths will be odd but the core config is there.)
Hence anyone can still make this kind of addon. The fact it's obfuscated makes no difference to this...
CoreX 6 Aug, 2023 @ 3:16am 
@Steve
That is true and would be simple and no one would bother you with this if you didn't obfuscate the addon, which only adds more work to anyone willing to do those 'simple adjustments'. It can be bypassed of course but you truly made sure it will be pain in the ass on purpose.
Steve  [author] 5 Aug, 2023 @ 6:31am 
@CoreX
I'm not really sure I follow your argument, tbh.

Do you also want an Opfor M2A1 Slammer or AH-99 Blackfoot?
Or perhaps a Blufor Mi-48 Kajman?

So I think the limits I've put on do it make sense and are good.
But you're obviously welcome to your opinion that this is not the case.

Of course, a really simple modding project for someone would be to write a small config patch that adds Indfor and Opfor variants of it. It's really not that difficult to do. It's just imho, not sensible to do and in the vast majority of cases, would not be used in the way in which you describe.
CoreX 4 Aug, 2023 @ 2:23pm 
Hey there. I noticed discussion lower about black hornet not being usable by opfor or independent. Is it really such an issue to have it accessible by all factions? I understand your reasoning that it is currently only available to blufor but limiting it because of 'reality' is really not making sense or is good. There are missions taking place in future (few years or more), not to mention that there is a possibility of hacking it or having side changed by Zeus, it should be possible to steal it by opfor/independent and use it if they have terminal for their side (which is now not possibly unless you bother zeus or hack it (if allowed by server settings). So question is what is the point of this noticable struggle when it gets bypassed anyway?
Steve  [author] 1 Aug, 2023 @ 12:43pm 
@Static - what part of the flight experience do you want/think it will improve?
Static 1 Aug, 2023 @ 6:23am 
Hi Steve, is it possible to artificially modify the weight of the drone? I'm wondering if you make it heavier/more dense, would that improve the flight experience?
Spook 27 Jul, 2023 @ 12:00pm 
Thanks @Steve. The classname is "sps_black_hornet_01_F". The reason I wanted the other faction is because I'm playing antistasi against the brits and have unlocked unlimited darter drones, I wanted to replace them with the hornets but anytime I spawn it in with zues its on blufor and I cant terminal into it regardless of the terminal I use. I also can't change the side as it's a drone.
Steve  [author] 27 Jul, 2023 @ 11:48am 
@Spook if you hover your cursor over this item in the editor, you should be able to get the class name. (Sorry, don't know it off the top of my head.)

Others have asked about other factions. I can see the point that based on how mission makers want to establish missions, it could be beneficial to have it available to other factions but at the moment, it's just not available to anyone other than blufor in reality.
Spook 27 Jul, 2023 @ 11:00am 
Is it possible to make this available for the other factions in zues? only seems to appear for me in NATO
Spook 24 Jul, 2023 @ 3:45am 
What is the class name to spawn it in using console?
Steve  [author] 17 Jun, 2023 @ 5:47am 
@Kingfox yes it is but the speed it flies at is representative of the real drone hence I won't change it.
Kingfox 16 Jun, 2023 @ 5:39pm 
Is it possible to change the flight speed with in the code?
Timey 15 May, 2023 @ 5:52pm 
I was wondering if one of you guys that made this addon would add me and help me out. I'm trying to add an FPV style drone to Arma but there's almost no resources on blender to arma process.

So far I've gotten my drone to display properly in the game as a 3d object, but the lods are all messed up (I don't understand them very well). And the drone is incapable of taking off
Steve  [author] 1 May, 2023 @ 1:48pm 
Too sensitive as opposed to too unstable - but yes, I agree, it's not easy to fly!
(The difficulties of trying to get something this light to behave in A3...)
I did a lot of the initial tuning using joystick and then was surprised how sensitive it was with mouse controls.

That said, most of my unit have got used to flying it and we've got a couple of guys who can fly it in a controlled way (without auto hover) through buildings.

So difficult - but not impossible!
LordHeller 1 May, 2023 @ 1:17am 
Could be a great mod if it was slightly more stable when flying manually.
Kiwik [A3] 13 Apr, 2023 @ 7:34am 
I can see how my messages could be read thus, but I assure you, that was not my intention at all.
I do enjoy your mods - our whole unit does.

As I said, I didn't mean to imply the mod doesn't work at all, merely that we have that specific issue almost all the time. I'll try and see if we can find more helpful insight on why we can't pick the drone up (it might be because we often have multiple people connect to the drone during the same flight, I've seen that cause issues with a Switchblade mod), I'll share anything concrete.

Things got a bit heated here, my apologies for that, and for some of my words.
And thanks for your hard work, and all the best to you and yours
Steve  [author] 13 Apr, 2023 @ 7:08am 
Today's little chat starting with you saying 'I know I've already posted this' so it was not constructive criticism as it's a point, reported, and answered already. So it does read as a 'hurry and fix it' statement. Especially when the ACE3 discussion has already been had in previous comments. So that, and assuming that you've got more insight into this mod than the creator of it and all 11,000 other subscribers does come across as 'entitled'. Stating that 95% of the time, it doesn't work also very much comes over as 'your work is bad'.

However, I guess the problem of text chats is that you never really get the true sense of a conversation.
I'm genuinely sorry you've got a big grump on about this. I make mods for people to enjoy.
But I won't tolerate BS. I don't think that's actually what you intended but your responses suggest otherwise.
Steve  [author] 13 Apr, 2023 @ 7:08am 
Step back a moment, read what you've posted each time and each reply. You did get sarcasm and I've explained why, I think completely justifiably.
At no point have I called anyone a jerk or a twat. That was you - you're the person that stopped it being civil.
Kiwik [A3] 13 Apr, 2023 @ 6:04am 
Well, you say constructive criticism is welcome, and yet when I merely provided just that, you responded like a massive twat.
I had no way of knowing you'd already considered my suggestion, and that it wasn't feasible. I merely reported an issue we have with your mod, and my ignorant suggestion on a possible approach to fix it. I didn't tell you to hurry and fix, it neither did I say your work was bad because of the issue.
Yet your reaction was childish and needlessly caustic.

You say the scroll wheel always works, well, I'm glad it does for you and your group. The fact remains it doesn't for us. Might be our server's settings, might be the will of the gods, who knows. I lack the knowledge and skills to tell you exactly what's causing the issue, I was simply reporting it.

You could have kept this conversation civil and just said that you've considered it, that it isn't doable atm, or that you don't have the time. But no, you chose the path of snide sarcasm.

Good for you.
Steve  [author] 13 Apr, 2023 @ 4:38am 
Again... my group has been using it for 2 years week in, week out.
Flight length has got nothing to do with it. There is no arma 3 mechanic that can change an addAction that is a function of flight time.

I can't believe the arrogance of suggesting that over the 600 hours that has gone into developing this, you don't think that 'using it in the field' wasn't part of it. So this is why my response to your feedback is the way it is. Feedback that is accurate, reproducible and helpful is extremely welcome.

I fully agree the scroll wheel interaction is clunky and annoying (as all vanilla scroll wheel stuff can be at times) but it does work.
I agree that ACE3 interactions would be better (and actually not that hard to do)

But as previously noted adding these interactions will expose a major game breaking mechanic of ACE3 in this particular instance.

If you have some feedback as to how to code around that, I'd be delighted to take it on board.
Kiwik [A3] 13 Apr, 2023 @ 4:28am 
@steve I apologize if my feedback came across as entitled, and that was not my intention, but there is no need to be passive aggressive here.

It might work fine when testing it, but after prolonged flights it does not. We've tried it every way imaginable, landing it, without landing it, catching it mid-air while someone else flies it, nothing works reliably. There is a difference between testing something locally and actually using it in the field.
I have no doubt that adding ACE functionalities is not as easy as it sounds, and I am in no way requesting anything from you. If you're too busy or don't want to look into it, you could just have said that, there is no need to be a sarcastic jerk.

If this is how you respond to simple feedback from people who enjoy your work- rest assured, we'll leave you alone.
Steve  [author] 13 Apr, 2023 @ 3:03am 
Wow... telling someone who gives up their spare time to make things for others what to do...

The scroll wheel always works - it's just annoying - I've been using it for about the 3 years of the making, testing and using of this mod. Also, as I've pointed out before, you can pick the hornet out of the air, you don't need to land it. Keep in mind there are a lot of people using this mod without ACE3 and they are not saying the interaction doesn't work 95% of the time so please be accurate with your comments.

As I've said before, when I work out how to add the ACE3 interaction it WITHOUT generating other game breaking issue with it, I'll do it. So I agree that ACE3 interaction would be better and doable right now. But with consequences that, imho, don't justify the improvement.

Sorry I've been too busy trying to earn a living to support making the odd mod to succeed in this.

You're very welcome to make a compatibility mod to add this functionality yourself.
Kiwik [A3] 13 Apr, 2023 @ 1:47am 
I know I already posted this piece of feedback, but I'll try one last time:

We've been using this mod during our operations for 3 months now, it's an amazing tool.
There is one glaring issue, however: retrieving the drone is extremely hard, up to the point where almost 9 times out of ten we are forced to leave the asset in the Ao when we exfil. the scroll wheel interaction to pick it up doesn't work 95% of the time, and we end up dancing around the drone to try and find the sweet spot (often to no avail).

As I suggested in the past, ACE interactiosn work fine, but are currently limited to changing the batteries. I would strongly usggest adding an option to pick up via ACE, in addition to the current scroll wheel one. it would definitely increase its operational value, by a great margin.
GRAPTIK 26 Mar, 2023 @ 11:35am 
Excellent mod, we use this all the time.
Apophis 12 Mar, 2023 @ 6:41am 
We will therefore remove your mod. Thank you anyway for your answer.
Apophis 12 Mar, 2023 @ 6:39am 
Your mods will not be monetized...
The server (weapon skins & outfits) will be.
Steve  [author] 12 Mar, 2023 @ 4:09am 
@Apophis
Absolutely NOT
No monetization of any SPS mods are allowed
Apophis 11 Mar, 2023 @ 3:24pm 
Hi,
Can I have permission to use your mod on my future monetized server? Everything will be done in accordance with the BI rules of course.
Monetization, in accordance with the regulations, will not concern your mod. Thank you!
Steve  [author] 22 Feb, 2023 @ 11:22am 
@Slay No More - no re-uploading of SPS content is allowed.
But there's loads of ways you can make server resource management easier
1. Make a Steam Collection
2. Make and Arma 3 Launcher Preset that the users of your server can download
3. Make a 'mod loader' mod - basically and empty mod that you can set the dependencies on Steam to all the mods you'd like to use so all users are prompted to download them correctly.

There's absolutely no need for re-packing anymore - there's soooo many better options now!
Slay No More 21 Feb, 2023 @ 2:46pm 
Hello I was wondering if I could get permission to put this into a server resource mod and link back to this page as well as your page in the credits on the main download. Understandable if not, thank you for your time either way!
Steve  [author] 15 Feb, 2023 @ 10:16am 
@LupusRex
Been answered before.
I don't intend to do an opfor faction version because it's currently not available to any country that would fall into the opfor designation.
Sorry
LupusRex 13 Feb, 2023 @ 6:52am 
would it be posebol to also have it made avelebol for the opfor faction?
Kiwik [A3] 27 Jan, 2023 @ 8:00am 
@Steve I know it's cheating, but I had to remove the grass 'cuz we couldn't find the BH, even knowing where it was xD
turns out it was under the terrain anyway, so that didn't really help. We almost exclusively play with terrain on Ultra Though, as anything lower causes issues when shooting targets above 800m or so (knees in the ground, floating objects, that sort of stuff, I'm sure y'all know what I mean).

That being said i won't lie, we sometimes lower the terrain detail when driving, for performance reasons (hard to drive with 15 frames per second).

But I digress.

And yes, very fair point for the auto-recharge, I'll admit it doesn't sound worth the effort. To be fair we still carry 1 or 2 UAV batteries, for those cases when we can't pick the BH up, we just recharge it manually.
Steve  [author] 27 Jan, 2023 @ 3:42am 
Yeah - I can see that low terrain detail would do that. (That also removes grass so is kind of cheating! :-) )
The auto recharge is intentional. I had originally modelled the battery element separately but they are so light, there's no reason why someone wouldn't just take 10 of them or so.
Hence it seemed a bit pointless to put all the models in game, write the scripts for all this behaviour when the logistics of it would never be limiting. (Just slightly more time consuming.)
Kiwik [A3] 27 Jan, 2023 @ 3:19am 
Just to clarify, I'm not saying the scroll interaction doesn't work, only that it seems a bit unreliable, which can be problematic in an operational scenario, where you can't afford to waste 5mn retrieving a recon asset (these things are damn expensive too!).

We still love it, though, it's already helped us with a couple of challenging recons :)
Kiwik [A3] 27 Jan, 2023 @ 3:16am 
@Steve yes, we are aware, but somehow we've encountered difficulties even when it's hovering above the ground :S
I can't be sure, but it would appear the hitbox is so small it can be challenging to scroll interact. We've also had instances where it would clip into the ground if the user has Terrain on Low, which makes very hard to locate with the scroll action (this thing is tiny! xD).

Of i may offer another (less important) suggestion: we noticed that the Drone seems to auto-recharge when picked up, which is nice, but trivializes UAV batteries a bit. Iirc the real BH comes with a case that charges it up over time, it could be an idea to have a similar item in your backpack. Very low priority ofc, it's mostly for RP I guess

Thanks for your reply! We also use your SPS Sniper rifles and Equipment for our Team, the clip-on PVS is a game changer, and the MSR2 reticle is very functional!
Steve  [author] 27 Jan, 2023 @ 2:54am 
@Kiwik [GR] yeah - agree on all points - just need to be careful about the abuse of other ACE vehicle properties that can't be removed. (And need to find the time to write anything new)

One other thing just to be aware of is that you can pick the Hornet up when it's hovering next to you - you don't always have to land it.
Kiwik [A3] 26 Jan, 2023 @ 8:11am 
This mod is great, and is of a hug help for our Recon teams! :D
I've read down below that ACE integration might or might not be coming in the future, but if I may have just one suggestion:

I would at least add an option to ACE interact and Pick up the drone. We've been using your mod for a few ops now, and the biggest hurdle we face is actually retrieving it after we're done. Sure, the scroll interaction works fine when on a flat surface like in a base, but ti turns out it's very unreliable when landing out in the field, and we've had to abandon the little thing multiple times already.

ACE interacting is way more consistent, but unfortunately it does not allow the suer to pick the drone up. So that would be a big improvement, at least in our opinion :)

Keep up the amazing work!