Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also for those who are interested I was having this issue with the MK153 Mod 0 SMAW from the RHS mod.
No you can't re-pack into anything that will subsequently be shared e.g. another workshop mod.
You do realise there's now at least 3 other great ways to make very organised modpacks that ensure you always have the latest version of a mod and it's easy for all your members to use?
1.) Make a Steam Collection that people subscribe to.
2.) Make and Arma 3 Launcher Preset that people can download, load into the A3 launcher and it will then allow all the correct mods to be downloaded from the workshop for them.
3.) Make a 'dummy'/empty mod for you group where you set all the required workshop items as dependencies within Steam. When your players download this mod and add it to the A3 launcher, it will ask them if they want to download and add all the required mods to the launcher as well.
Any plans on putting this on GitHub? I'd like to contribute to the project.
Regarding class names, Spook below mentions it - sps_black_hornet_01_F
You can get this just by hovering the cursor over it in the editor.
I think you can also right click and copy various class names to the clipboard etc. so there's lots of tools to help in the base game.
However, I strongly recommend using Advanced Developer Tools for browsing through configs. You can search, jump to referenced item, expand sections without waiting for ages. It's definitely the way to go!
I understand your concern, no one wants to have their work stolen, however, it is impossible to protect it to begin with as even obfuscation has been breached for some time now. Sorry if my comments sounded hostile, it is not meant to be like that. Would you please tell me what to look for in the config viewer? I wouldn't be asking, however, it seems it is not there under the name which would make it easy to find.
Make a mod (i.e. put thousands of hours into a project), see it stolen and then see why people obfuscate...
But remember that configs can always be seen in the config viewer in game regardless of obfuscation. (Some texture names and paths will be odd but the core config is there.)
Hence anyone can still make this kind of addon. The fact it's obfuscated makes no difference to this...
That is true and would be simple and no one would bother you with this if you didn't obfuscate the addon, which only adds more work to anyone willing to do those 'simple adjustments'. It can be bypassed of course but you truly made sure it will be pain in the ass on purpose.
I'm not really sure I follow your argument, tbh.
Do you also want an Opfor M2A1 Slammer or AH-99 Blackfoot?
Or perhaps a Blufor Mi-48 Kajman?
So I think the limits I've put on do it make sense and are good.
But you're obviously welcome to your opinion that this is not the case.
Of course, a really simple modding project for someone would be to write a small config patch that adds Indfor and Opfor variants of it. It's really not that difficult to do. It's just imho, not sensible to do and in the vast majority of cases, would not be used in the way in which you describe.
Others have asked about other factions. I can see the point that based on how mission makers want to establish missions, it could be beneficial to have it available to other factions but at the moment, it's just not available to anyone other than blufor in reality.
So far I've gotten my drone to display properly in the game as a 3d object, but the lods are all messed up (I don't understand them very well). And the drone is incapable of taking off
(The difficulties of trying to get something this light to behave in A3...)
I did a lot of the initial tuning using joystick and then was surprised how sensitive it was with mouse controls.
That said, most of my unit have got used to flying it and we've got a couple of guys who can fly it in a controlled way (without auto hover) through buildings.
So difficult - but not impossible!
I do enjoy your mods - our whole unit does.
As I said, I didn't mean to imply the mod doesn't work at all, merely that we have that specific issue almost all the time. I'll try and see if we can find more helpful insight on why we can't pick the drone up (it might be because we often have multiple people connect to the drone during the same flight, I've seen that cause issues with a Switchblade mod), I'll share anything concrete.
Things got a bit heated here, my apologies for that, and for some of my words.
And thanks for your hard work, and all the best to you and yours
However, I guess the problem of text chats is that you never really get the true sense of a conversation.
I'm genuinely sorry you've got a big grump on about this. I make mods for people to enjoy.
But I won't tolerate BS. I don't think that's actually what you intended but your responses suggest otherwise.
At no point have I called anyone a jerk or a twat. That was you - you're the person that stopped it being civil.
I had no way of knowing you'd already considered my suggestion, and that it wasn't feasible. I merely reported an issue we have with your mod, and my ignorant suggestion on a possible approach to fix it. I didn't tell you to hurry and fix, it neither did I say your work was bad because of the issue.
Yet your reaction was childish and needlessly caustic.
You say the scroll wheel always works, well, I'm glad it does for you and your group. The fact remains it doesn't for us. Might be our server's settings, might be the will of the gods, who knows. I lack the knowledge and skills to tell you exactly what's causing the issue, I was simply reporting it.
You could have kept this conversation civil and just said that you've considered it, that it isn't doable atm, or that you don't have the time. But no, you chose the path of snide sarcasm.
Good for you.
Flight length has got nothing to do with it. There is no arma 3 mechanic that can change an addAction that is a function of flight time.
I can't believe the arrogance of suggesting that over the 600 hours that has gone into developing this, you don't think that 'using it in the field' wasn't part of it. So this is why my response to your feedback is the way it is. Feedback that is accurate, reproducible and helpful is extremely welcome.
I fully agree the scroll wheel interaction is clunky and annoying (as all vanilla scroll wheel stuff can be at times) but it does work.
I agree that ACE3 interactions would be better (and actually not that hard to do)
But as previously noted adding these interactions will expose a major game breaking mechanic of ACE3 in this particular instance.
If you have some feedback as to how to code around that, I'd be delighted to take it on board.
It might work fine when testing it, but after prolonged flights it does not. We've tried it every way imaginable, landing it, without landing it, catching it mid-air while someone else flies it, nothing works reliably. There is a difference between testing something locally and actually using it in the field.
I have no doubt that adding ACE functionalities is not as easy as it sounds, and I am in no way requesting anything from you. If you're too busy or don't want to look into it, you could just have said that, there is no need to be a sarcastic jerk.
If this is how you respond to simple feedback from people who enjoy your work- rest assured, we'll leave you alone.
The scroll wheel always works - it's just annoying - I've been using it for about the 3 years of the making, testing and using of this mod. Also, as I've pointed out before, you can pick the hornet out of the air, you don't need to land it. Keep in mind there are a lot of people using this mod without ACE3 and they are not saying the interaction doesn't work 95% of the time so please be accurate with your comments.
As I've said before, when I work out how to add the ACE3 interaction it WITHOUT generating other game breaking issue with it, I'll do it. So I agree that ACE3 interaction would be better and doable right now. But with consequences that, imho, don't justify the improvement.
Sorry I've been too busy trying to earn a living to support making the odd mod to succeed in this.
You're very welcome to make a compatibility mod to add this functionality yourself.
We've been using this mod during our operations for 3 months now, it's an amazing tool.
There is one glaring issue, however: retrieving the drone is extremely hard, up to the point where almost 9 times out of ten we are forced to leave the asset in the Ao when we exfil. the scroll wheel interaction to pick it up doesn't work 95% of the time, and we end up dancing around the drone to try and find the sweet spot (often to no avail).
As I suggested in the past, ACE interactiosn work fine, but are currently limited to changing the batteries. I would strongly usggest adding an option to pick up via ACE, in addition to the current scroll wheel one. it would definitely increase its operational value, by a great margin.
The server (weapon skins & outfits) will be.
Absolutely NOT
No monetization of any SPS mods are allowed
Can I have permission to use your mod on my future monetized server? Everything will be done in accordance with the BI rules of course.
Monetization, in accordance with the regulations, will not concern your mod. Thank you!
But there's loads of ways you can make server resource management easier
1. Make a Steam Collection
2. Make and Arma 3 Launcher Preset that the users of your server can download
3. Make a 'mod loader' mod - basically and empty mod that you can set the dependencies on Steam to all the mods you'd like to use so all users are prompted to download them correctly.
There's absolutely no need for re-packing anymore - there's soooo many better options now!
Been answered before.
I don't intend to do an opfor faction version because it's currently not available to any country that would fall into the opfor designation.
Sorry
turns out it was under the terrain anyway, so that didn't really help. We almost exclusively play with terrain on Ultra Though, as anything lower causes issues when shooting targets above 800m or so (knees in the ground, floating objects, that sort of stuff, I'm sure y'all know what I mean).
That being said i won't lie, we sometimes lower the terrain detail when driving, for performance reasons (hard to drive with 15 frames per second).
But I digress.
And yes, very fair point for the auto-recharge, I'll admit it doesn't sound worth the effort. To be fair we still carry 1 or 2 UAV batteries, for those cases when we can't pick the BH up, we just recharge it manually.
The auto recharge is intentional. I had originally modelled the battery element separately but they are so light, there's no reason why someone wouldn't just take 10 of them or so.
Hence it seemed a bit pointless to put all the models in game, write the scripts for all this behaviour when the logistics of it would never be limiting. (Just slightly more time consuming.)
We still love it, though, it's already helped us with a couple of challenging recons :)
I can't be sure, but it would appear the hitbox is so small it can be challenging to scroll interact. We've also had instances where it would clip into the ground if the user has Terrain on Low, which makes very hard to locate with the scroll action (this thing is tiny! xD).
Of i may offer another (less important) suggestion: we noticed that the Drone seems to auto-recharge when picked up, which is nice, but trivializes UAV batteries a bit. Iirc the real BH comes with a case that charges it up over time, it could be an idea to have a similar item in your backpack. Very low priority ofc, it's mostly for RP I guess
Thanks for your reply! We also use your SPS Sniper rifles and Equipment for our Team, the clip-on PVS is a game changer, and the MSR2 reticle is very functional!
One other thing just to be aware of is that you can pick the Hornet up when it's hovering next to you - you don't always have to land it.
I've read down below that ACE integration might or might not be coming in the future, but if I may have just one suggestion:
I would at least add an option to ACE interact and Pick up the drone. We've been using your mod for a few ops now, and the biggest hurdle we face is actually retrieving it after we're done. Sure, the scroll interaction works fine when on a flat surface like in a base, but ti turns out it's very unreliable when landing out in the field, and we've had to abandon the little thing multiple times already.
ACE interacting is way more consistent, but unfortunately it does not allow the suer to pick the drone up. So that would be a big improvement, at least in our opinion :)
Keep up the amazing work!