Source Filmmaker

Source Filmmaker

Mocap idle template for any pose [tutorial included]
25 Comments
✠INF✠ Delta 14 Apr @ 10:44am 
ty man
KOT  [author] 14 Apr @ 8:32am 
If the bone structure is the same as the originals - then it should
✠INF✠ Delta 14 Apr @ 7:16am 
this works with custom models? like enhanced/improved models?
ep1grafff 29 Apr, 2022 @ 7:11am 
very nice
Crack Jack 23 May, 2021 @ 12:34pm 
never mind i just needed to fix the forearm
Crack Jack 23 May, 2021 @ 12:33pm 
Ya it happened again which is weird all of the other models seem to be absolutely fine with theirs
Crack Jack 23 May, 2021 @ 12:28pm 
I should have been correct one give me a second
KOT  [author] 23 May, 2021 @ 12:25pm 
make sure you used proper scout .dmx file. i've used these exact files for 6 years now and this never happened
Crack Jack 23 May, 2021 @ 12:20pm 
So i used it on the hwm scout model but one of its arm looks really fucked and no amount of rotating is fixng it
Laska 17 May, 2021 @ 10:12am 
it's so lagging
Super Private Grimoire 5 May, 2021 @ 12:03pm 
well shit. i've already posed it
KOT  [author] 5 May, 2021 @ 2:29am 
It will override whatever animation or pose the model already has. Only once it's applied you will have to pose it
Super Private Grimoire 4 May, 2021 @ 5:59pm 
Will this work if their not in a t-pose?
KOT  [author] 20 Apr, 2021 @ 3:51pm 
Hey thanks man, glad you enjoyed the videos! :)
FluffyZarkus 20 Apr, 2021 @ 3:34pm 
also i just noticed that ur K.R. i just want to tell you thanks for giving me amazing animations to watch since my child hood :) i learned english by watching stuff like this xD
boray123 19 Apr, 2021 @ 11:06am 
dude this is amazing
KOT  [author] 18 Apr, 2021 @ 2:54am 
haha you too! :tobdog:
FluffyZarkus 18 Apr, 2021 @ 2:46am 
ahhh, ight makes sense, anyway stay healthy and keep doing the lords work you beautiful man!



even tho idk how you look like and stuff
KOT  [author] 18 Apr, 2021 @ 2:41am 
@Scarsed The posture on the models is terrible, I agree. During the conversion proccess from mocap software to 3ds max and later to SFM, for some reason, the spine turns a couple degrees in.
Also I'm a powerlifter and I have a big back, maybe that's the way mocap software interprets it. I swear to God I don't have a posture like that in real life. :winter2019joyfultearssnowman:
FluffyZarkus 18 Apr, 2021 @ 2:25am 
dude... i dont want to be mean but that dude that was doing the mocap doesnt have a very nice posture
Iamtheblaine 18 Apr, 2021 @ 2:23am 
thank you so much
ApcMax 17 Apr, 2021 @ 11:04pm 
Really useful
BigE007 Productions 15 Apr, 2021 @ 5:51pm 
That's Extremely Clever
Survivor11 14 Apr, 2021 @ 10:17pm 
This is probably one of the most helpful things I've seen on the SFM workshop, great job.
The Peniser 14 Apr, 2021 @ 3:51pm 
I like it. It does help speed things up for when you just need a few dudes in the background not doing anything.