Project Zomboid

Project Zomboid

Dynamic Traits and Expanded Moodles [B41 & B42]
2,713 Comments
TK 10 Jul @ 2:40am 
this is a great mod but will there ever be a fix for the fever and queasy i can have infection set to saliva take one scratch from a zombie and die within the next hour or two due to a fever can there be any kind of fix for this?
qtica 8 Jul @ 6:39pm 
How do I remove sleepyhead? Is it Dynamic with this mod? This is starting to piss me off. QQ
Yyyman 5 Jul @ 3:51pm 
The fever issue in b42 still hasn't been fixed. I can't play this mod if every time I get a cough I'm going to get a fever and die.
Le_BarnOwl 16 Jun @ 10:05am 
I myself am having an issue with the trait nervous wreck. I originally took it along with paranoia, panic attacks, and schizophrenia for a decent challenge, and using the trait purchase system removed all the above; however, nervous wreck always comes back, and stress rapidly builds to the max, even when doing nothing that would make one stressed. It comes back instantly when I remove it, and has only gotten worse since I removed smoker.
Le_BarnOwl 16 Jun @ 10:01am 
@Seth Wulfstone A previous comment found that the mod "Added Bites for those that doesn't play with zombie infection. (Bites are much worse than the other wounds and triggers infection at the moment, so treat them ASAP or they will kill you." in the game files.
Le_BarnOwl 16 Jun @ 9:59am 
@Francisconov That being hidden is a major low, I wouldn't have minded it but had it been mentioned but I've lost a few characters in single and multiplayer because of this. Correct me if I'm wrong but I think this isn't configurable either, as I haven't seen any options. So how in the world do you treat it? I disinfect the wound and apply a sterile bandage asap, and once I got just at the sick moodle I took antibiotics, stayed well fed, clean, no gear, indoors, warm, dry, and resting but still quickly died. There seems to be no way to treat it, even with "Everyone's Infected."
Limanad 15 Jun @ 4:01pm 
Due to injuries and blood infection, the "food sickness level" parameter increases greatly. And you quickly die from sickness. Especially when the player is bitten.
This is, as I understand it, a bug.
Seth Wulfstone 14 Jun @ 2:51pm 
Seems to be some kind of issue somewhere in the mod. Sometimes I get sick, usually the typical start of being Queasy, sometimes goes up to Nauseous, but it typically always jumps straight to having a Fever.

Nothing I do stops this fever. No zombie infection, no corpse sickness, no cold, not overheating. Happens in Singleplayer and Multiplayer in Build 41.

Not sure what the problem is, but I can't keep using the mod if it's going to self-destruct our characters for seemingly no reason.
Im BioShocked 5 Jun @ 10:47pm 
Nervous wreck is such a trap... if you pick it you end up being stressed which gets you bad traits which gets you stressed which gets you bad traits... i got 9 negatives in 1 batch and cant get rid of them cuz nervous dissallowes me from getting happy enough
Nidd 1 Jun @ 1:01pm 
Mod stacks negative traits too soon into a play through for you to have a chance. Needs a grace period before it starts calculating traits or something. Had 7 negative traits added by end of day 1 and dead by day 3 from fever.
RagingLoony 31 May @ 2:31pm 
double post, but they do, vol 2 is also giant lol https://imgur.com/a/e8BDmM5
RagingLoony 31 May @ 2:30pm 
Emotional Intelligence Vol 4 may need a slight size tweak lmao https://imgur.com/a/7NccWVU

The other boosk probably need it too :P
Racoon 31 May @ 3:37am 
My game crashes after being with bandits shooting zombies the log says "player hitting zombies"
Francisconov 27 May @ 9:00pm 
" Added Bites for those that doesn't play with zombie infection. (Bites are much worse than the other wounds and triggers infection at the moment, so treat them ASAP or they will kill you."

found this in the files, i think this kind of information should be provided more easily
Francisconov 27 May @ 8:55pm 
with this mod enabled and sandbox option set to lethality to 2-3 days (also tried 1 week) and infection method being bit, the zombification occurs 1-2 hours after being bitten (queasy immediatelly ascends to a lethal fever). i think it should be looked into why it does not respect the sanbox option.
rommi 26 May @ 12:08am 
coffee wont work on coffeine addiction:D
kelenas_sarkeen 24 May @ 6:18am 
For traits that are reliant on a certain number of kills made, maybe consider linking them to the population-settings of the game? Ie, lower population settings = lower number of kills required, to compensate for the fact that there's less zombies around to kill?
Parker 16 May @ 1:59pm 
Anyone else with alcoholic lose all fatigue when drinking?
cznorton2 15 May @ 2:04pm 
I was overdosed and i tried everything but i kept getting more sick and died
Freaky Froge 14 May @ 9:19am 
Hi,
Huge fan of the project, I had some issues with it personally but recently I decided to take the things into my own hands by creating a fork that adds sandbox settings to A LOT of systems for B41, would love to get in touch with you to see if you would be cool with me uploading me, or even to just add you to the authors even tho my fork is currently friends only.

Cheers
PHXΓ 30 Apr @ 9:10pm 
The names of the perks "Amateur electrician" and "Electrical-technician" should be capitalized and have no hyphen respectively (Amateur Electrician and Electrical Technician) so they match the syntax of the existing perks. Small nitpick I know.
Lexxx1on 25 Apr @ 3:17am 
After getting high fitness and strength i have to eat for 7-8 times and carry for 5 bottles, lol. Maybe is there a way to change it, its so damn annoying, also to take pills from Melancholic and Nervous Wreck
Armor breaker dragon 24 Apr @ 10:37pm 
啟用該模組後一旦感冒發燒會不到半天死去
Kurai 24 Apr @ 10:05am 
I keep getting sick and dying every time I choose the "Alcoholic" trait.

Is that the intent of the trait? Because I read that it can make you nauseous and dizzy, but not that it can make you sick and kill you.
silly goober 14 Apr @ 6:50pm 
i died of fever in day 0, does anyone know what happened? im really confused with this mod, can anyone explain it to me?
Mr.Jones2005 31 Mar @ 3:37am 
Really enjoy the mod and has greatly improved my play time for my character. Huge thanks to PepperCat for the work that went into this mod. Didn't really know about the bloodlust trait till month 2 and couldn't figure out how to get rid of it even in debug. Found out there is no way to really get rid of it (even removed in debug it still is there at least for me). Found a nice work around of just disabling the mod after you accumulate all the dynamic traits. Really like the mod and hopefully we'll get a sandbox option in a future update. :)
≫ Dasfer 30 Mar @ 6:36pm 
drank 250ml of whiskey and died of overdose lol
Bonk 29 Mar @ 3:31am 
@Fabian bandit.gg This is unlikely the case here. Various items contribute to Overdose. Relax, and learn the nuances of the mod
Nice, I just lost my character to this mods added "Overdose" mechanic because I drank one beer. Very good mod if you want to lose your character to some stupid crap :steamhappy:
VinnieTheGuy 16 Mar @ 9:30am 
I'm using ETW and SOTO at least until the Nervous Wreck stuff is reworked. Infuriating.
But I had a lot of fun with this is B41!
Poseidon 2 Mar @ 11:20am 
When using More Traits, Exercises create error messages
Jaie55 1 Mar @ 10:27am 
Ngl, Overdose, Hearty Appitite and High Thirst are pretty fucking annoying
ElusiveAndroid 26 Feb @ 10:54am 
can i add it mid-save? also great mod!
Name unannounced 24 Feb @ 9:16pm 
TIll you remove or add a setting to remove overdose feature i wont be using this mod.
Id suggest others to do the same if using the Narcotics mod.
polmoliner94 21 Feb @ 12:49pm 
@Cinderwolf betablockers actually supress nervous wreck. But if you already are taking pills for depression it doesn't work. Brave will be activated once the hoursurvived will be long enough to activate it. If you got any issues you can change the values yourself, you got a guide at the end of the overdose discussion
Cinderwolf 21 Feb @ 11:51am 
Why would beta blockers not actually suppress the Nervous Wreck trait?
Why would Brave not be obtained at the 4k mark if we start without cowardly, agoraphobic or claustrophobic?
The admin if a server I play on says "oh well, reach out to the mod developer"...so well, here I am.
The Beast 21 Feb @ 11:26am 
Issue issue

Don Pijote te la Mancha 19 Feb @ 6:01pm 
Skill Issue

↓↓↓↓↓↓↓↓↓↓↓↓↓
CVNDY 19 Feb @ 8:23am 
I lost my all character progress because of this mod. I just became sick and died in 2 minutes, and Im not using moar can openers.
Auro 17 Feb @ 10:00am 
@Bigphiss66 you have the answare to your "problem" just in the first line in the descrption of the mod.
polmoliner94 17 Feb @ 3:43am 
Me gusta tanto el mod, que se me hace dificil jugar el juego sin el. Gran trabajo, en mi opinion de los mejores mods que puedes instalarte
Bealder 17 Feb @ 3:04am 
Thanks for the update, I am fan of this mod for quite a while. I always sort of liked Melancholic and NW as it added to the atmosphere. Also I didn't mind the regular meds and was able to keep it at bay in B41, however in B42 I have trouble finding beta blockers at usual places. Not sure if it is due to my low rarity setting or if the loot table was changed. I was hoping you could also add other means how to lose it, but I will try to test it as it is now and hopefully give a feedback.
Kyrox 16 Feb @ 10:33pm 
I love your mod and appreciate the hard work you put in to this. Thank you for doing all you do for us.
Bigphish66 16 Feb @ 10:02pm 
so small problem, i load in after choosing my traits and the mod immediately gives five negative traits. I dont really know why, but ill continue trying to find out how to prevent or fix them.
Yandere 16 Feb @ 6:57pm 
Errors are popping up. The console indicates that this mod is the cause.
XOXANA 16 Feb @ 4:07pm 
empty guide ^^"
DoomGoat 16 Feb @ 4:03pm 
I really like how the rework looks from the description. Good job!
PepperCat  [author] 16 Feb @ 2:52pm 
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2459400130/523083510998699031/ Melancholic and Nervous Wreck traits new behavior. Please check it out and provide feedback.
Köygöçüren Mantarı 16 Feb @ 5:10am 
The illiterate perk should be lost by watching tv I think. Then we should be a slow reader; then, by reading books, a normal one, finally a fast learner.
MariusJ 12 Feb @ 1:43pm 
I definitely lean more towards a negative trait rework, its quite frustrating to get stuck with a permanent debuff and no way to get rid of it.