Men of War: Assault Squad 2

Men of War: Assault Squad 2

[UMW40K] Orax - Vigilance Through Anguish
57 Comments
Winters  [author] 20 May @ 11:42am 
@John Travolta
Strange, if you could please provide a screenshot of the roof exit area and post the link inside the "Bug reports" discussion, it would be of great help.
John Travolta 20 May @ 2:22am 
2.6.1
Winters  [author] 19 May @ 1:17pm 
@John Travolta
Unfortunately, after the many patches to this area, I am unable to locate the cause for this issue. Which version of UMW might you be utilizing?
John Travolta 18 May @ 2:51am 
Great mod!
But i met a problem in last mission, its either bug or i am stupid. But i cant move my dudes from the roof of manufactorum to the ground
Schnitzel 24 Apr @ 11:47pm 
Works now. Also copped me 2.6.1. How very convenient they take the mod down from steam just as I get back to MOWAS.
Winters  [author] 24 Apr @ 7:08pm 
@Schnitzel
It appears that UMW was temporarily removed from the workshop, you can either wait for it to return or download it from the ASV Discord server:
https://discord.gg/PXHGXBMn
Furthermore, I have updated the map to hopefully now fix the issue, even with 2.5.0 active.
Schnitzel 24 Apr @ 6:46pm 
Curious. How and where do you find UMW/ASV 2.6.1? A quick google search only shows me 2.5.0 from MODDB and the only mention of 2.6.1 I can find is from what appears to be a devlog on a russian version of twitter.
Winters  [author] 24 Apr @ 4:07pm 
@Schnitzel
The most recent edition of UMW and ASV is 2.6.1. Since you are using 2.5.0, this would explain the problem, as the most recent updates actually replaced the platform object that allows you to travel downward. However, I will go ahead and redesign the map one more time to allow passage regardless of the platform.
Schnitzel 24 Apr @ 1:48pm 
Before I do, what exact mods are you using? If this is a relatively common occurance then maybe its just me and others not having a mod that this mod requires.

I only have ASV mod platform 2.5.0, UMW 40k 2.5.0 (both from moddb since my game crashes if combined with ASV from steam) plus only the Desecration of Orax collection (Decided to download this specific map, disabling the collection and tested it before writing this comment to see if you only updated this but was no difference)
Winters  [author] 24 Apr @ 10:11am 
@Schnitzel
Strange, I could not replicate the issue. However, I have decided to redesign that area to prevent further issue, please unactivate and reactivate the mod to enable the changes. If the issue continues, please post a screenshot in the "Bug reports" discussion.
Schnitzel 24 Apr @ 12:20am 
Same issue as last guy. I run to the ledge and nothing happens. I've tried making them stand in a line and blob them up on the ledge but they dont seem to want to jump down, tried taking the ramp on the right and ramp on the left, even tried to glitch tme down by throwing grenades at their feet and even Direct Controlled them in an attempt to wiggle onto the wall, nothing.
Winters  [author] 19 Jan @ 8:45pm 
@Kobey221
You are most welcome.
Kobey221 19 Jan @ 8:42pm 
@Winters works now thank you :)
Winters  [author] 19 Jan @ 8:26pm 
@Kobey221
Strange, could you try and activate and reactivate the mod? The update may not have installed if it was still active.
Kobey221 19 Jan @ 7:48pm 
@Winters Just went in and did a restart of the mission, still the same issue as reported
Winters  [author] 19 Jan @ 7:09pm 
@Kobey221
I have now released a patch that should solve the issue, thank you once again for reporting this.
Kobey221 19 Jan @ 5:46pm 
@Winters Unfortunate, maybe an update to the 40k mod caused the issue? Here is a clip of said issue as well https://medal.tv/games/men-of-war-2/clips/jwACyY6buk-Xgdtqc?invite=cr-MSxuYTIsMTQxMTA0OTIs
Winters  [author] 19 Jan @ 5:42pm 
@Kobey221
Both the standalone and the full pack have the same version of the mission. I have noticed the platforms that allow units to travel down are missing in your screenshot, though they are present in the map in both mods. Unfortunately I do not know what might be causing this. Thank you for reporting this however, I will attempt to find out the cause. You could try to reinstall the mod and see if anything improves in the meantime.
Kobey221 19 Jan @ 5:33pm 
@Winters is it possible happen in both variants of the mission? It appears in the standalone mission and the mission pact
Winters  [author] 19 Jan @ 5:19pm 
@Kobey221
After testing, the mission appears to be functioning as normal. It is possible that a piece of debris may have landed in the area and is preventing your units from moving past. You could try and throw a krak grenade or other explosives to try and clear the way, otherwise you may have to replay that section and hope it does not occur again.
Kobey221 19 Jan @ 4:38pm 
dont know if my game is broken or not, but after clearing the roof you are unable to get off the roof as you cannot walk down into the mission trigger https://gyazo.com/34bcf304354aa761d5c3d6402719eec4
Winters  [author] 29 Dec, 2024 @ 10:51am 
@Dando [SVK]
The "Desecration of Orax" mod combines every mission, so you will not have to download each mission. It can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2548764802
Dando [SVK] 29 Dec, 2024 @ 10:26am 
can all of these missions be activated along each other?
CommandanteWolf💀 20 Aug, 2024 @ 9:37am 
10/10 mission, the ending was perfecto. :steamsad::csgogun::steamthis:
Winters  [author] 18 Nov, 2023 @ 4:35pm 
Orax has undergone a major gameplay overhaul, including objective, combat, and brightness changes. Alongside performance and crashing fixes, you can read more changes in the change notes. Please report any issues in the discussions.
Chris Taylor 16 Jul, 2021 @ 1:40pm 
cool! :pilothappy:
ty beri oso 24 Jun, 2021 @ 11:34am 
cant wait for more
Kobey221 21 Jun, 2021 @ 9:05pm 
great little series loved it all ending was great
Fabius Bile 18 Jun, 2021 @ 6:00am 
@Winters you can fuel up the second salamander, so player can transfer fuel from it. That would be cool.
Winters  [author] 17 Jun, 2021 @ 4:44pm 
@Fabius Bile
If you're quick enough, the tanks that get away are filled with fuel, which you can snag with a few barrels lying around. The next patch will offer a few more options to refuel.
Fabius Bile 17 Jun, 2021 @ 1:05pm 
Is it possible to refuel the salamander?
Mike Sexhaver 14 Jun, 2021 @ 7:01pm 
Damn, amazing missions, A+. what was up with the stormtrooper that showed up in the second mission and ran past in the ending scene, something is even said about how they never deployed stormtroopers. I mean throughout all the pdf and cadians that died in my command that stormtrooper was a beast, got more kills than the sergeant too.:steamthumbsup:
Bliob 11 Jun, 2021 @ 3:26pm 
that ending on the vigilance through anguish mission hit different ;(
Manderly 9 Jun, 2021 @ 12:18am 
Based.
☨ Nyatra ☨ 7 Jun, 2021 @ 11:32am 
Very nice work sir, it was a pleasure to play on this mission !
Winters  [author] 21 May, 2021 @ 9:34am 
@Felix
Spacemarines are among my future plans for campaigns.
Additionally, I am yet to try Gates of Hell and I'll have to wait until it's release before I make any full plans for it. I will clarify more on both in the coming roadmap.
Aye Captain! 21 May, 2021 @ 7:07am 
Are you going to mod missions for Call To Arms : Gates of Hell in the future for different mods ?
Aye Captain! 21 May, 2021 @ 6:39am 
Can we have spacemarine campaign ? :D
Aye Captain! 21 May, 2021 @ 6:30am 
nuce
AnubiT 20 May, 2021 @ 4:05pm 
Loved it!
Imperator RAD-X 10 May, 2021 @ 6:10pm 
We die standing for that's all the Emperor demands.

Spoiler below but...

I was SO CLOSE to killing that land raider with the Malcador's lascannon and then enter Tzeentch's cutscene of all our beloved guys being blown to nothing but ashes. CURSE YOU, JUST AS PLANNED!
fry 7 May, 2021 @ 3:22pm 
wow, you have put in work .this ending was so great!
cabezapaik 7 May, 2021 @ 12:56pm 
no esta mal el mod pero pordias haber puesto un arsenal para municiones por el camino
^Triumph 6 May, 2021 @ 7:00am 
@Winters Just finished it. Well done dude.
AbaddonTheEmployer 4 May, 2021 @ 8:37am 
This is fantastic work mate, love all the missions. Please do more, I would love to see more Warhammer work from you!
death2341 29 Apr, 2021 @ 11:23pm 
something i do think should have happen (i dont know the lore of this really to much) that i do think at the last second just before everyone died reinforcements should have came like space marines, inquisiton (but they will most likely just kill them anyway but still) more imperial guards, valks coming in and doing strafes and droping off troops that kinda thing
Asken 27 Apr, 2021 @ 3:32am 
(spoiler for thos who havent played)


Man i played so careful, and did sucha good job until i reached the tanks and got brutaly slaughterd, i just stared on the screen and was like ''well that was 1 hour of my life...''
Owen 24 Apr, 2021 @ 5:37pm 
This was a great mission/mod man. When I heard that Titan's roar for that great end sequnence I was like "You gotta be shitting me." I love these mods that show off the Imperial guard they may be your normal human. But that doesnt mean we aren't going to fight for the safety of our world even if the odds are stacked agensit us 1m to 1.
Clousu 21 Apr, 2021 @ 7:46am 
Finding a titan on the horizon is suddenly a far more terrifying thing
✠IG.38-262.RO.KŚK✠ 21 Apr, 2021 @ 1:09am 
ending be like : IF WE DIE WE DIE STANDING *Sabaton The Last Stand plays in the background*