RimWorld

RimWorld

ADVENT - The Avatar Project
69 Comments
Scentyz 13 May @ 3:51pm 
1.5 pleeeease
RogueCmdr 13 Aug, 2024 @ 11:23am 
Is this one getting a 1.5?
RogueCmdr 25 Oct, 2023 @ 10:38pm 
any updases on ur new computer?
Cunning Linguist 5 Aug, 2023 @ 11:13am 
I'm about to finish my mega modded WOTC playthrough so I'd love to make a new chapter for my head canon! Keep up the good work and thank you!!
Sweaty Leech 29 Jun, 2023 @ 7:11pm 
its reassuring that your still here keep up the great work
Sweaty Leech 29 Jun, 2023 @ 7:09pm 
yes great mod the I think an amazing addition would be if every time they attacked you John Bradford would say commander, the aliens continue to make progress on the avatar project if were going to slow them down we need to move fast
velcroboy333  [author] 24 Jun, 2023 @ 10:37am 
That made me laugh :steamhappy:

I'm without a computer for a couple more weeks and behind on a lot of projects. I haven't abandoned this. Just need to get set up in my new place and get caught up again.
Sweaty Leech 23 Jun, 2023 @ 7:39pm 
commander. the aliens are still moving forward on the Avatar project. Taking out that facility would deal a serious blow to their efforts.
MACMAN2003 20 Apr, 2023 @ 12:48pm 
commander, the aliens continue to make progress on the avatar project. if we want to slow them down, we'll need to move fast
PapaEnclave 17 Apr, 2023 @ 3:23am 
1.4?
chrisque1 29 Mar, 2023 @ 10:35pm 
Love the series. Tnxs a lot :cozybethesda:
RogueCmdr 11 Oct, 2022 @ 10:47pm 
Hate to check in, just wondering if it coming out soon. I am hoping to do a extreme modded survival series on YT for Rimworld and would love to do the complete set of xcom mods from you in it
Pathoskomosis 9 Sep, 2022 @ 11:44am 
would be cool to have a playable race and a endgame event where they complete the avatar project and start deploying op enemies to rekt the player
Marcowarrio 25 Aug, 2022 @ 4:33pm 
make advent a playable race
Commander Link 6 Jul, 2022 @ 12:54pm 
please 1.3
velcroboy333  [author] 17 May, 2022 @ 7:37pm 
See my comment on the Armors page. But once that is finished that's the only thing holding this mod up.
RogueCmdr 17 May, 2022 @ 7:28pm 
1.3? is it going to happen?
RogueCmdr 3 May, 2022 @ 10:37am 
1.3?
Emperor Status 2 Mar, 2022 @ 11:39am 
commandor

i neglected avatar project progres and now its at 88%
冰川熏 30 Jan, 2022 @ 6:05am 
waiting for 1.3
RogueCmdr 14 Nov, 2021 @ 11:39am 
1.3?
lechkingofdead 11 Oct, 2021 @ 12:33am 
SOOO playable avent, this can mean only a list of mods or a pain for you and for us who cant survive xcom 2 a dream with vipers :P and maybe even faceless (but fuck thoes things)
Cat Kraken 5 Jul, 2021 @ 4:46pm 
yay! i was acutally just about to ask if we're getting 1.3 update
velcroboy333  [author] 5 Jul, 2021 @ 3:56pm 
Attention: I will absolutely be updating all my mods to 1.3. I want to take the time to look at the new code first in order to make sure the code changes are implemented correctly for the new version, as well as make any balance changes, and to implement any relevant new features into my mods,

The upcoming week is going to be busy for me already as the busy season for my real job is just beginning and goes pretty heavy through the fall and holiday season. But I will try to find the time as soon as I am able. My goal is to have all my mods ready for the official release in a couple weeks.

note I will be maintaining support for 1.2 after the update to 1.3 but I a have already moved on from 1.1 or older, so, those versions will not be maintained unless they are naturally compatible.

Thanks for your patience.
Mr Penguin 29 Jun, 2021 @ 7:09am 
@velcroboy333 thanks for the updates, smelt down the Alien slag recipe showed up and works.
velcroboy333  [author] 28 Jun, 2021 @ 10:33pm 
Just sent an update. Make sure the mod updates and check the smelter for the recipe.
Mr Penguin 28 Jun, 2021 @ 10:19pm 
I am running into a small issue with the Alien Alloy slag, I can't smelt it down. And yes I do have the ADVENT data cache research done. I am able to craft the Alien Alloy but can't Smelt it down, any suggestion?
Cat Kraken 14 Jun, 2021 @ 11:33am 
i think hes going for a no pics no clicks thing but the current picture shows the armor that just fine
velcroboy333  [author] 14 Jun, 2021 @ 8:26am 
What are you looking for? This mod adds a faction that uses the armors from XCOM Armor .

The last image on the slide shows the ADVENT armors. The units from the faction are detailed above :steamthis:
Azerbaijan_Technology 14 Jun, 2021 @ 4:01am 
Can you add more image and descriptions?
RogueCmdr 2 May, 2021 @ 12:48pm 
not sure if this been brought up. the advent shield-breakers when someone recharges them with etherium crystals, they eat the entire stack instead of just 5. I had a stack of 90 and it ate all of them
Aranador 30 Apr, 2021 @ 3:57pm 
I do not know the code and goings on under the hood of this game, but perhaps instead of a cool down, using the shield places a hedif on the user, and while that hedif exists, the power may not be re-used? Anyway, I have managed to recruit a couple of insane natives who love to melee things, so I have my solution to the problem :)
velcroboy333  [author] 30 Apr, 2021 @ 11:25am 
That's great feedback. Thanks. I tried adding a cooldown function on my first pass. It's...tricky. It's something I will keep looking in to though.
Aranador 30 Apr, 2021 @ 8:43am 
Hummmm, so, the shield bearers are dropping shields almost constantly, leaving a trail of red bubbles behind them. Perhaps there needs to be a cool down on that ability? Otherwise they seem pretty cool, as they encourage you to maintain some decent melee characters to go deal with them. The first few raids though, were pretty scary - ADVENT is quite tough and X-weapons bounce off their gear a lot. Luckilly they deliver new weapons to use against them next time :P
velcroboy333  [author] 27 Apr, 2021 @ 12:43am 
They're a hidden faction. I'm still brainstorming events. They are there though.
Daniel 27 Apr, 2021 @ 12:29am 
no faction bases on the map?
velcroboy333  [author] 26 Apr, 2021 @ 8:53am 
@lab.yoni..I see what you did there,,,,
velcroboy333  [author] 25 Apr, 2021 @ 5:09pm 
Yep
Aesrys 25 Apr, 2021 @ 4:40pm 
@velcroboy333 Thanks, as soon as you said that, I noticed the icon of one of the research options. I assume the item needed to do that research is a drop and/or vendor item?
velcroboy333  [author] 25 Apr, 2021 @ 4:30pm 
Just hold on to it for now. Don't lose it.
velcroboy333  [author] 25 Apr, 2021 @ 4:30pm 
Yep, it's locked behind research to keep it "End game"
Aesrys 25 Apr, 2021 @ 4:28pm 
I'm likely just slow, but I can't seem to find a workbench to smelt the alien alloy. It's possible a mod conflict, but I checked the smelter, fab bench, machine bench and smith. I can smelt normal slag.
Eshminima 25 Apr, 2021 @ 12:37am 
Water, Earth, Fire, Air.
Long ago the the four nation lived together in harmo- oh wait wrong thing
lab.yoni 24 Apr, 2021 @ 11:01pm 
So no water bending. and no Pandora Na'vi species either??
AdeptusNova 23 Apr, 2021 @ 8:42pm 
Honestly this is pretty cool.
velcroboy333  [author] 23 Apr, 2021 @ 2:08pm 
That's a pretty good idea. I'll look into it.
keyofrage yt 23 Apr, 2021 @ 1:58pm 
think you can make it so we have to preform a special surgery on prisoners from this mod in order to recruit them
like remove the chip in their head as with how the x com skirmishers work
velcroboy333  [author] 23 Apr, 2021 @ 12:45pm 
In the context of this mod, they are humans. I didn't want to make a dependency on the Alien Framework.

However, when the other alien species show up that might change.....
keyofrage yt 23 Apr, 2021 @ 12:35pm 
@jonda technicaly advent soldiers are aliens but they have a high amount of human DNA
keyofrage yt 23 Apr, 2021 @ 12:33pm 
fackign finaly for the love of god ive been waiting for this for bloody ages