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When this happened to me it was caused by the mod The Merger of Rules 3.0, and load-order didn't matter.
Now I can play safely and not disturbing you in your work
At least the game loads with my ongoing game, and with the pesky vanilla base-growth of 3 still changed to 0.5
This will at least make me add more features and fine tune what I have much quicker. It also means people will be "forced" to experience it the way I intended it.. for good or bad.. ;)
Not sure about the 125 pop on habitats, to my knowledge there is no magic thing happening at 125 pop on a habitat, but then I don't think I have tested this. Will look into it...
Yes... I figured it has to do with changing the trait points... humans as I changed the Nomad from 1 to 2 points. Perhaps I will have to change the trait of the human start race or just leave it up to the players to do that... will see... depend on time I guess.
I will take a look... I have not used that mod...
I gave them one negative trait each and this made them savable and usable as edited empires in game. Problem solved.
Using entirely unmodded 3.02 game (for comparison) versus game modded with only More Realistic POP growth
The merger of rules 3.0 definitely is what causes the inability to build labs.
It doesn't even help to place The medger of rules before this mod in the load-order.
But it might also be you tried some combination that I haven't... but I have yet to experience this and I have done allot of AI only games as well and they seem to build labs just fine too.
I have tried this and I can build the Lab on my world after it turn into a Main world.