Stellaris

Stellaris

1400
24 Comments
Alakdar  [author] 26 Jun, 2023 @ 9:14am 
I made the mod for myself, to accommodate the possible number of empires. I was able to run 50 empires without errors, but then there was simply no space for unique systems.

Tested the mod for a long time and came to the conclusion that 35 empires — quite a good result.
Sometimes it's just nice to put zero empires and just pick up anomalies and digs in this huge galaxy, since because of the generation specifics almost all unique systems will appear.

I'm glad you liked it. Thank you for the kind words.
B-loeber 26 Jun, 2023 @ 9:03am 
how many empires do you think i should have then? and i wil try to increse hyperlanes! thanks for the beutifull mod :D
Alakdar  [author] 26 Jun, 2023 @ 8:56am 
B-loeber, the number of clusters in the mod depends on the number of empires. But they are about half as many as in the original game, because otherwise some empires are not created correctly because of the large number of systems. Also the number of systems in the clusters and hyperlanes from it is reduced.
For example, clusters with only one hyperlane may appear (max — 3 hyperlanes for open space clusters in my mod). So increasing the density of the hyperlanes should help.
B-loeber 26 Jun, 2023 @ 7:07am 
i had a look and this mod have the names! but no clusters is a bit wird t get used to and few pockets get made? do i need to incresse the hyperline dencity? would love to play with this mod :I
B-loeber 26 Jun, 2023 @ 6:27am 
is this up to date? and do the systems have proper names and not numbers? becuse that is what im looking for :)
Alakdar  [author] 23 Dec, 2022 @ 5:38pm 
Catteraine, I looked at the code. In theory, 2 clusters should be generated for each empire. If the Paradox did not change anything in the generation of galaxies, (and the Paradox did not change anything as far as I know), then everything should be generated the same as in the vanilla game.
The only changes besides increasing the number of systems are: decreasing the distance between systems and increasing the distance between empires.
Catteraine 22 Dec, 2022 @ 8:57am 
Every "more stars" mod seems to have one drawback that makes me shelf it again. This one generates galaxies without clusters. The whole galaxy is basically just one long line. If you could mimik the galaxy generation of the original, it would be great.
Alakdar  [author] 2 Oct, 2021 @ 1:28pm 
Yes and yes.
Livnthedream 2 Oct, 2021 @ 12:17am 
Is this working with Lem? They made some galaxy generation changes, is it compatible?
Raymond 7 Jun, 2021 @ 10:51pm 
Dude i play paradox game since a moment and you are the fastest modder ever to take into consideration a request. I endorse this with pleasure.
Alakdar  [author] 7 Jun, 2021 @ 5:33pm 
Reduced the distance between the arms. Now there should be more hyperlanes between them.
Raymond 7 Jun, 2021 @ 10:58am 
Hi dude. As the milky way is a kinda 4 branch galaxy type i like playing the game like this. The only problem with your mod is the very few connected branch. I've generate 5 galaxy and "intel" the console command and this is alway a problem. The mod is only fun with the default galaxy type. Or you find yourself opposite with 2 or 3 neighbor for a very long time. Until the jump dive. anyway to do something about this ?
Alakdar  [author] 3 May, 2021 @ 5:16am 
martin.lovasz, I assume that you're using placement empire in clusters in the new game settings. I know this problem happens sometimes. I will update the mod by increasing the distance between non-fallen empires.
martin.lovasz 3 May, 2021 @ 1:04am 
Got cut off from the rest of the galaxy with 4 ohter races.
aMunkee 2 May, 2021 @ 10:27am 
Yeah that's the one I'm using It's probably a conflict issue of mine thanks for the response mate
Alakdar  [author] 2 May, 2021 @ 9:04am 
Started a new game with this mod https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1584352341 and my. There were no problems with the galaxy generation. If there are other mods, then there may be problems with them. Some localization mods, for example, may affect galaxy generation files.
aMunkee 2 May, 2021 @ 6:40am 
Oh must be an issue on my end then, I moved over from an old size mod where it still worked, ill try and find the problem. Thanks!
Alakdar  [author] 2 May, 2021 @ 5:50am 
aMunkee, I checked it out, mods must be compatible, since they modify different files.
aMunkee 1 May, 2021 @ 4:21pm 
Any chance this will ever work with the galaxy is flat mod?
Alakdar  [author] 27 Apr, 2021 @ 6:38pm 
Staros, game can generate a galaxy with 50,000 systems (I have not tried more systems). The generation takes a long time and is not worth it. The game itself has the same performance as normal, except for saves (autosave lasted almost half a minute). Played in such a galaxy for a little less than 100 years. I didn't meet any empires (30 AI empires, 5 fallen empires), only spaceborns.

The main problem is that there are a little less than 1500 random names for galactic systems in the game, which are not repeated during generation. If the names end, then the following systems will be unnamed.
Rio 26 Apr, 2021 @ 9:48am 
Ok, Thanks, gave u an award
Staros 26 Apr, 2021 @ 8:16am 
What kind of upper limit do you see for systems? Have you pushed your computer during galaxy creation/gameplay and if yes, what kind of specs are we looking at?
Alakdar  [author] 26 Apr, 2021 @ 7:13am 
Yes, everything works without problems. I only changed the galaxy generation in the game files. Increased the number of systems due to the fact that more systems are generated in the center of the galaxy.
Rio 25 Apr, 2021 @ 5:27pm 
Cool thanks, all other size mods are way outdated. Is it stable, does it work with L Gate and stuff ?

Also, u should rename the mod, to make it more popular and easier to find. I had to ask on reddit, couldnt find any size mod on steam