Total War: WARHAMMER II

Total War: WARHAMMER II

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16 Comments
powerhungry4  [author] 25 Aug, 2022 @ 4:53pm 
@Homocidalnutloaf Yeah, just got it up today. Heres the link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2854039826
Homicidalnutloaf 25 Aug, 2022 @ 1:06pm 
any plans to port to tw3?
ThrobbingforMorbius 3 Jun, 2022 @ 5:57pm 
thanke
powerhungry4  [author] 3 Jun, 2022 @ 7:49am 
@ThrobbingForMorbius Try moving a unit. The mod doesn't force the game to look for new diplomacy contacts on its own so a triggering event is needed.
ThrobbingforMorbius 3 Jun, 2022 @ 5:39am 
ive got all the settings set to "All" and force run, while i can see all the factions i cant diplomacy with them, help
Ciaphas Cain 7 Jan, 2022 @ 9:36am 
NEVER knew this existed!! Awesome dude!
powerhungry4  [author] 23 Aug, 2021 @ 3:58pm 
Yes, if player has full vision, can do diplomacy with everyone. Be careful giving AI players full diplo with other AI though: it seems like a great idea until it takes an hour for one turn to pass. Plus the standard declaring random wars across the world thing.
Homicidalnutloaf 23 Aug, 2021 @ 2:56pm 
does this mod also make it so every faction is discovered so i could engage in diplomacy with any and all factions at start, ex: make a treaty with malekith as grimgor from turn 1? and if not is there any mod out there that makes this possible?
powerhungry4  [author] 1 Aug, 2021 @ 3:40pm 
Updated to Silence and the Fury. Please be aware that MCT 2.0 has been moved due to some issues so, if you are using that, disable the old one, go to the new link above, and enable the new one. I did a quick test with it and it seems to work just fine but, if you run into any issues with it related to this mod, let me know and I'll see what I can do.
REITERPALLASCH 25 Jul, 2021 @ 7:46pm 
Ayyy can we get an update boss?
mikelangelo70 14 Jul, 2021 @ 8:49am 
update please
powerhungry4  [author] 1 May, 2021 @ 9:34am 
@Mr.Soul I'm working on getting that. Visibility was intended to be permanently configurable but I guess I missed that during testing. In the meantime, if you just want to remove the fog of war for testing, this mod works really well:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2028315187
Only reason I made this mod instead of that one is, if you reenable the fog of war, its easy to get unwanted behavior with that one.
MrSoul 30 Apr, 2021 @ 6:12pm 
If you were to make a version of this (if possible) where reveals AND always have vision, well, that would be one sweet heart of a mod testing tool right there :D (ie actually keep track of all my spawns in chaos invasion instead having run an army around make sure its all working etc etc)
Agarast 29 Apr, 2021 @ 1:25pm 
AI needs to explore things, but will always have complete vision on what they explored.

It changes their behavior since they will be able to engage diplomacy with everyone (and not only their neighbours). So quite often, a random faction from the other side of the map will declare war on you for no reason.
powerhungry4  [author] 27 Apr, 2021 @ 6:52am 
@Erfeo I'm honestly not sure. My thought was mostly that I wanted everything revealed in my playthroughs and, along the theme of all my mods, I wanted a way to give the AI the same benefit.
Erfeo 26 Apr, 2021 @ 5:21am 
Very cool! I was surprised that the AI didn't already have complete map knowledge, does giving it to them change their behaviour much?