Total War: WARHAMMER II

Total War: WARHAMMER II

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Tags: mod, Campaign
File Size
Posted
Updated
891.463 KB
25 Apr, 2021 @ 1:51pm
1 Aug, 2021 @ 2:45pm
2 Change Notes ( view )

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In 1 collection by powerhungry4
ph4s mods (and dependencies)
9 items
Description
*Updated to Silence and the Fury*

This mod explores the whole map for the player at game start. Everything will be explored but not visible.
Alternatively, with the mod configuration tool 2.0 here , you can set different additional exploration levels for yourself and for the ai using the interface in the picture above.

Options include:
Factions (human, major, all)
Region Type(default, sea, land, all)
Exploration Type (explored, visible)

Enjoy!


FAQ:
Q: Should I use Mod Configuration Tool 2.0 (MCT)?
A: YES! You should. It adds a lot more customization to this mod (among others) and allows it to work mid game.

Q: Will this work mid game?
A: Yes if you have MCT. Load the campaign up with both this mod and MCT loaded. Configure your settings as needed and turn on "Force Run". Finalize your settings and they should come into effect. Turn off "Force Run" after (for performance reasons).

Q: Where should I put this in the mod load order to work properly?
A: It should be fine anywhere.

Q: Is this compatible with XYZ mod?
A: Almost certainly. Only issue is, if another mod adds major factions, they will receive their additional exploration as normal for human players or as part of all factions but not for being a major faction.

Q: Will this affect the AI?
A: With MCT, yes if configured to. Otherwise, no.

Q: Will this mod affect factions added from other mods?
A: Yes for humans. For AI, yes if MCT if configured but they will not be included as part of the major faction settings.

Q: Multiplayer compatible?
A: Yes!

Q: What patches will break this mod?
A: None should. Human and all faction settings will always work correctly. Major faction settings will need updates though to give AI major factions additional exploration.


Credits
To FrostyDemise and sm0kin for letting me repurpose some of their code from this great mod here
To Vandy for making the amazing Mod Configuration Tool that lets mods like this do more
To the amazing people at the C&C Modding Den discord group
16 Comments
powerhungry4  [author] 25 Aug, 2022 @ 4:53pm 
@Homocidalnutloaf Yeah, just got it up today. Heres the link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2854039826
Homicidalnutloaf 25 Aug, 2022 @ 1:06pm 
any plans to port to tw3?
ThrobbingforMorbius 3 Jun, 2022 @ 5:57pm 
thanke
powerhungry4  [author] 3 Jun, 2022 @ 7:49am 
@ThrobbingForMorbius Try moving a unit. The mod doesn't force the game to look for new diplomacy contacts on its own so a triggering event is needed.
ThrobbingforMorbius 3 Jun, 2022 @ 5:39am 
ive got all the settings set to "All" and force run, while i can see all the factions i cant diplomacy with them, help
Ciaphas Cain 7 Jan, 2022 @ 9:36am 
NEVER knew this existed!! Awesome dude!
powerhungry4  [author] 23 Aug, 2021 @ 3:58pm 
Yes, if player has full vision, can do diplomacy with everyone. Be careful giving AI players full diplo with other AI though: it seems like a great idea until it takes an hour for one turn to pass. Plus the standard declaring random wars across the world thing.
Homicidalnutloaf 23 Aug, 2021 @ 2:56pm 
does this mod also make it so every faction is discovered so i could engage in diplomacy with any and all factions at start, ex: make a treaty with malekith as grimgor from turn 1? and if not is there any mod out there that makes this possible?
powerhungry4  [author] 1 Aug, 2021 @ 3:40pm 
Updated to Silence and the Fury. Please be aware that MCT 2.0 has been moved due to some issues so, if you are using that, disable the old one, go to the new link above, and enable the new one. I did a quick test with it and it seems to work just fine but, if you run into any issues with it related to this mod, let me know and I'll see what I can do.
REITERPALLASCH 25 Jul, 2021 @ 7:46pm 
Ayyy can we get an update boss?