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Surrounding terrain and obstacles, being on the ground or in the air, your distance and angle (e.g. if the A-10 is shooting in front of you or behind you, or if it's coming from the side) to the A-10 definitely do make the gun sound different though.
Well, my mod basically has only two GAU-8 sound files: One recording of a one and two second burst each. So it does sound the same every time, at least to some extend. The Arma engine usually makes it sound very different depending on distance etc., like I said. I haven’t tried Dynasound yet, maybe it‘s interfering with those dynamics. :/
What do you mean by „different“ though? The sound of the gun firing varies depending on your distance to it and if there are objects in the way. E.g. in my demo video the A-10 was quite far away and flew through a valley which made it sound „deeper“ (lower pitched).
Unfortunately, I couldn't fix what's happening when you're placing a CAS gun run module as Zeus. This is because the Zeus CAS modules run a script in the background which is basically completely overwriting the plane's behavior. I don't want to start messing with this as it's a quite fundamental game function (not even sure if it's possible at all to overwrite it).
Apart from this, I improved the general AI behavior though. Regardless of which of my addons you're using, the AI pilots should now stick to only using one second or two second bursts and nothing else.
There shouldn't be any problem when a player flies the plane though.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2473202011
Is this mod available for vanilla A-10?