Arma 3
39 ratings
A-10-tastic - RHS - A-10 & GAU-8 Sound Overhaul
   
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Data Type: Mod
Mod Type: Plane, Sound
File Size
Posted
Updated
4.706 KB
27 Apr, 2021 @ 3:04pm
23 Aug, 2021 @ 3:22pm
5 Change Notes ( view )

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A-10-tastic - RHS - A-10 & GAU-8 Sound Overhaul

Description
Repacking, alternating or reuploading of this mod or any of it's addons is prohibited!

This mod brings a complete sound overhaul to the airplane as also some tweaks to the GAU-8 for the RHS A-10A.

Featuring dynamic and high quality sounds for:
- Internal (cockpit) view
- External (3rd person) view
- GAU-8 shooting (internal and external view)

Changes to the GAU-8 for a more realistic approach:
- Magazine size set to the typical combat load of 1150 rounds
- GAU-8 limited to two fire modes: One or two second bursts
- Tweaked muzzle velocity of the 30 mm ammunition according to real GAU-8 data I researched
- Increased damage and area of effect range compared to the original RHS settings
- Increased firing rate for the GAU-8 to better match reality: Resulting in a total amount of about 9 long or 18 short bursts available before all ammo is spent (this potentially makes gun runs far more devastating but they should also be used more wisely as the magazine will be emptied a lot quicker)

Server key is included.
I recommend to install the mod on the server and all clients as it's not only changing the sounds of the A-10 but some of the weapon, magazine and ammunition properties related to the GAU-8 as well. It seems to work without errors when only installed client side though.

Note: This mod is not under active development anymore. Any game breaking bugs will be fixed. Other than that, don't expect any updates for this mod in the foreseeable future.

A-10-tastic mod family:
Core (mandatory for all addons)
CUP
CUP (JSRS Compatible)
Firewill
RHS
USAF
Vanilla A-164 Wipeout
Vanilla A-164 Wipeout (JSRS Compatible)
26 Comments
diamond 4 Jun, 2023 @ 9:47pm 
This still JSRS compatible? Tried the mod recently with JSRS and wasn't getting the brrrt featured in the video. I'm using the all in one RHS JSRS patch if that matters. It might not matter all that much, but JSRS updated their RHS patches at a later date than this mod was last updated.
Warhammer Actual 9 Feb, 2023 @ 1:20pm 
@Sassafras just tested these with Van and RHS. GREAT work.. game changer .. Ty for sharing with steam
Sassafras  [author] 9 Feb, 2023 @ 11:20am 
@Warhammer Actual Yes it is!
Warhammer Actual 8 Feb, 2023 @ 11:36am 
Is this version JSRS compat? I see you had compats for vanilla a10 and for cup. TY in advance
Warhammer Actual 5 Dec, 2021 @ 10:58pm 
@Sassafras thank you for the response and the mod ..
Sassafras  [author] 5 Dec, 2021 @ 3:48pm 
@Cav You can of course turn down the overall volume of sound effects in the settings. But there is no way to turn down just my mod.
Warhammer Actual 2 Dec, 2021 @ 10:31pm 
Hi, just wondering is there a means to turn down the sound effects? It can be a bit overpowering when in close proximity. Ty in advance
Sassafras  [author] 5 Jun, 2021 @ 5:09pm 
Just gave it a quick try with and without Dynasound + Enhanced Soundscape. I couldn't hear any major difference nor any unintended behavior. I can confirm, the gun does sound pretty much the same every time when you're in an open space indeed. So there doesn't seem to be an error or incompatibility, it's just as good as I can make it for now.
Surrounding terrain and obstacles, being on the ground or in the air, your distance and angle (e.g. if the A-10 is shooting in front of you or behind you, or if it's coming from the side) to the A-10 definitely do make the gun sound different though.
ROOF KOREAN 5 Jun, 2021 @ 3:22pm 
correction its enhanced soundscape that i have enabled, but if you say the sounds dont differ too much then perhaps nothing is wrong.
Sassafras  [author] 4 Jun, 2021 @ 12:17am 
Thanks for the info!
Well, my mod basically has only two GAU-8 sound files: One recording of a one and two second burst each. So it does sound the same every time, at least to some extend. The Arma engine usually makes it sound very different depending on distance etc., like I said. I haven’t tried Dynasound yet, maybe it‘s interfering with those dynamics. :/