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The mod you made is very good, but there are problems
Because ai uses resources too much, the transaction agreement with ai continues to be broken due to lack of resources. Before the treaty was broken, I into the tag console and found that ai using Distribute Luxury Goods(etc) without resources seems to be the cause. I hope you can solve this problem.
(Flexible Ecu)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2299526918
Now I haven't actually tested this out in game for SteinAI, So their may be something that isn't showing up in the conflict list that breaks something.
Huh.
You seem to have set the ai weight for the city planet perk to zero. Could I ask why?
Sorry, I'm a bother, I know. I'm just curious and I know just enough about things to be truly dangerous. :V
The only issue I've observed is that it prevents from seeing at a glance what you'll be able to build on an uncolonized planet ; you have to look at the planetary feature to check if the planet is good for mining, farming, etc...
I'm having issues today, using both the latest version of Stellaris and this mod: when it's active, the view of the districts for uncolonized planets get garbled ; when inactivating the mod, the view gets ungarbled, even for saves that were previously using the mod.
I tried unsubbing and resubbing, without success.
Assuming the mod is really behind the problem and you find the fix, do you know if the saves are corrupted, or if we can play them without ill-effect post fix?
Getting the AI to specialize planets is almost impossible to setup without heavily modifiyng buildings which would make this mod incompatible with mods that add buildings
In regards to the 30 admirals i havent changed anything there but ill look into it
Are the empires struggeling with energy in a defecit or do they just have negative income. (Im still working on this but as long as they dont run out they can usually recover)