Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And sure, feel free to use it as the basis.
Permission to use your mod selfishly as a basis for my mod to join along side your torpedo tubes mod with a set of custom attributes? including one new launcher and one new torpedo? il share credits of course!
And I didn't know just now that I can put these torpedo in railgun's ammo loader. Taste the homing bomb, spineling~
You still updating this? I like it a lot but I have problems with its balance. You mind if a friend and I look under the hood and make a re-balance version for personal use? I feel the nuke torpedo's and such are too cheap for their destructive value and too readily available early game. Otherwise I would love to run it but a few issues forced me to remove it from my list.
Found another bug. the portable torps can go into the rail loader and be shot out of it. A thalimus killed our sub with an experimental physicorium torp today. evaporated the entire ship and 90% of the crew. we saved that round.
Bruuuh. Nuke torpedo is waaaay too cheap. Also items need to be difficulty locked.
Did you break something with your last update? It was working fine yesterday but now all the torps are dropping like a rock.
Oh you arent supposed to be able to reload it? I can. hmmm must be one of my other mods. I run VWO draconis and pockets for all. maybe thats it?
Heres my modlist
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2808536198
Fantastic mod. Love it. Love that it even accepts 40MM in the small torp and high velocity.
Just one small feedback. I would limit the types of containers the torps can fit in. currently you can just slap them into your toolbelt and hotbar. Makes those special cases your made for them kinda useless. Also I noticed you can put them on railgun racks which is super cool but defeated by the fact that they fit in cabinets. Why would someone put it on a rack other than for it to look cool? Its like you cant decide how big or heavy you want these things to be. Do you want them to fit in your inventory or not?
I've seen similar issue with some other mods, when used with Performance Fix mod.
I had a suggestion if you don't mind adding 'mountableweapon' as a default tag to the launchers. It'd allow for storing them on the backpack slot similar to the vanilla grenade launcher so they're easier to handle.
Tangent:
Would it be possible to steal the sonar tag/functionality and slap it onto a torpedo launcher without much effort on your end? It might make for a very useful addition to have a sonar torpedo launcher that'd allow players to snipe at submarines or molochs from off screen using handheld torpedoes. It'd open up a nice niche for them that isn't being taken by any other weapons in the game currently.
Please let me know if anything is still messed up!
Is the miniature range of the micro-torpedos intended? It would be nice if they shared the same range as the others since they would be very good if not for the fact that they detonate a quarter-second after launching. It's impossible to escape your own blast radius with such a short fuse.