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Can only relieve
ok
老代码了, 我研究研究, 我也忘了
可以
是消失还是不能启用, 等一年试试?
should be
等我看看
不启用UI也成, 少点功能
check power produced on the jobs. now demolish energy nexus - production doesn't move even after a month.
Energy nexus should add planet modifier.
planet_modifier = {
planet_technician_energy_produces_add = 2
}
so even though the jobs are not increasing the production per job should.
Additionally all planet modifiers in general are not being calculated it seems.
Unless I am missing a functionality somewhere .
This mod only optimized some obvious issues as much as possible. As for the core issue of 4.0, it has not been discovered yet, and I don't know if it is possible to optimize it. Perhaps it is a hard code based problem, at least I know that there is no possibility of optimizing the pop system and trade system.
默认开启跨物种杂交
Default hybrid compatibility is on
哦对, 禁用了跨物种杂交, 下次修, 现在都开始推荐跨物种杂交了么
去掉了, 无用旧功能
框架功能, 准备大修
清理了无效的旧功能
添加对原版战争条件和部分高消耗事件的优化
Cleared invalid old features
Add optimizations to the original war conditions and some high consumption events
不知道出了啥问题, 我在研究
Is there a way to prevent this?