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I'm so anxious for this mod to come back that I think would actually give money to the creator..
Im modding a little Rome 2 myself. Never get bored looking at tables ;) But cant figure out how to let bastion equipment and the scorpions fire faster. i also would like to add more munition to siege towers. im glad they fixed the sieges for rome 2!
thanks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=441982340
Edit: The walls are good and strong, no problem there. It's just the arrow towers that are super soft. Is that intentional? I guess it makes sense, as towers are hollow and walls are solid.
If I have siege equipment I normally let it rain firerocks until all amno is finished before ending an assault, the exceptio being when I decide to use ladders on different vector points to force the enemy to spread resources, or to attack them by "surprise" :)
Thanks for all.
1. Buildings have increased hit points:
-This means your units won’t destroy breakable objects at first contact like they were made of glass
-Gates are not as easy to ignite, so magical torches are not very effective
2. Artillery deal a lot more damage, but is less accurate:
-This means that artillery is deadly to walls but not very effective for land units
-Damage is spread between different wall sections, units and surrounding buildings, simulating a real siege
-artillery has a minimum firing range, eliminating the chance of making them OP, are presenting more realistic firing angles
-Artillery is deadly to land units, but doesn't hit too often, making them more of a fear weapon that deals big damage to an incoming army with a few hits, but is not useful when the melee starts, unless you move them back and are prepared for a lot of friendly fire (which is more realistic too)