Space Engineers

Space Engineers

Jargon Generator (Air Traffic) (Mod)
37 Comments
VivaVii 21 Apr, 2024 @ 8:41am 
is this something that could be integrated with MES somehow? As in.. could the air traffic display actually represent real vessels in the surrounding area?
BeeSkee 7 Jan, 2023 @ 4:21pm 
Very awesome! I'd love to see a programmable block version of this.
Patrick  [author] 9 Sep, 2022 @ 10:11am 
Thanks!
huesaturation 9 Sep, 2022 @ 9:55am 
Hey dude, nice mod. I really love it.
Patrick  [author] 22 Jul, 2022 @ 6:52am 
Thundercraft, yes, the distinction is "blueprint" versus "mod." Blueprints are not mods. People are welcome to use my scripts in blueprints. [Edit: I thought we talking about my Jargon Generator PB script, not the ATC mod.]

I'm glad you like it. Since this is a mod, it is not part of blueprints. The best you will be able to see is screenshots of people using it in their world. When you add the mod to your game, the ATC display is available on every LCD in the game.
Thundercraft 21 Jul, 2022 @ 6:47pm 
@Patrick
The permission issue is understandable. Though, your description does say, "If you have uploaded a build using this mod, please link back to me using the Add/Remove Required Items link."

This is a nice script. I can imagine how it adds immersion when set up on a server. I was just hoping that there was already some stuff on the Workshop which used this so I would not have to set it up myself for my personal game as I feel that would break immersion for me. So, I think it would be neat to see this as a World/scenario or, perhaps, visible on a screen on an NPC station in some encounter mod (such as "Exploration Enhancement Mod").
Patrick  [author] 21 Jul, 2022 @ 10:02am 
What do you mean? Do you mean blueprints using this script? This is not a mod, it is PB code, so there's not really any way a mod could use this script unless it was converted. Nobody has approached me asking for permission to do so, so there shouldn't be any mods using it.
Thundercraft 20 Jul, 2022 @ 10:41pm 
Interesting... Are there any mods that use this script?
And, if so, can someone recommend some?
Patrick  [author] 22 Jun, 2022 @ 5:05pm 
Thanks!
Hashpike 22 Jun, 2022 @ 4:29pm 
Good work.
SpaceCowboy7 18 Jun, 2022 @ 9:28am 
Nice mod. Wish it was voice.
Kerry 8 May, 2022 @ 2:17pm 
I don't suppose I could interest you in actually programming the voice and chat printing in?
Patrick  [author] 8 May, 2022 @ 2:06pm 
That would be really cool!
Kerry 8 May, 2022 @ 1:35pm 
This mod should be in the base game, especially with a voice additive. Maybe even print it to the chat panel like some MES mods do.
Patrick  [author] 11 Apr, 2022 @ 3:46pm 
Ah, that's what you mean! Yes, I'm familiar with Github. The 4x effort statement was related to maintaining two different versions (one for PB API and one for mod API). You can't just do a diff to find the changes to a mod and then apply those changes to PB script, or vice versa. Perhaps sometimes you can, but there is still a management issue keeping two versions in sync, source control or otherwise. Honestly, I'd rather just make something new instead.

Honestly, the last time I looked this mod had like 30 subscriptions and I would have said "I don't have a community," but I see that has changed substantially. Perhaps one day I'll add it to a public Github account or something.
Blue64 11 Apr, 2022 @ 3:28pm 
"1) It's about four times as much for me to maintain two versions of a thing."

GitHub helps ease workload, it is relatively easy to track each change, reviewing information differentials, your community can even submit their completed code to lighten your workload when constructing additional features, these features combine to make maintaining your code easier, in addition to helping you get recognized for your programming skill this additionally establishes your name in public domain to help you maintain your copyright.
Patrick  [author] 11 Apr, 2022 @ 3:18pm 
@Blue64, what help do you think I need?
Blue64 11 Apr, 2022 @ 2:53pm 
The community could help you from GitHub.
Patrick  [author] 28 Feb, 2022 @ 1:42pm 
@Volg, thanks! I get where you are coming from. In a perfect world, I would have both. Unfortunately, there two reasons I don't do that.
1) It's about four times as much for me to maintain two versions of a thing.
2) Many servers have limiters that burn out PBs if you are doing too much. None of my mods would (as PB code) trigger them, but for people that routinely ride that line by running solar trackers, inventory managers, airlock managers, etc, this sort of thing would just eat into their capacity and they wouldn't be used.

Mostly, it's reason 1, though. Keeping everything in sync is just too much effort.
Volg 28 Feb, 2022 @ 9:14am 
All these LCD mods you have are great, however i wish there was a Program block version of them, so I can run them on un-modded games.
Patrick  [author] 19 Jan, 2022 @ 7:33pm 
I'm very sorry for not replying for so long. I've been focused on other mods, but more significantly, somehow I was unsubscribed to the comments here and did not realize it.

@RimWeeb I never got around to watching Babylon 5, so I don't know. I would guess it's reasonably accurate though. Things like that tend to be important to scifi production teams, and it's a relatively easy thing to get right.

@Gordon Freeman's Crowbar Thank you so much, I'm glad you like it! I'm afraid I won't be doing a PB version for a while though.

@waabi.makoons Thank you, I'm glad you like it!

@Condottiere Sorry, no plans to implement a voice generator. That would be a massive amount of code to add. It would probably be better to find a mod that contains audio files of control-tower traffic and play them on random with an audio block.

@huesaturation Thanks! Glad its working for you!

@MossPitt Excellent!
VERSION ONE 18 Dec, 2021 @ 9:48am 
This is great, and I've tried your other jargon generators as well. One thing I'd like though is for there to be a programmable block version, so I can use it everywhere. Thank you!
ManyNamedSteve 10 Nov, 2021 @ 4:26pm 
A suggestion would be add the code from your incident mod and make this mod track actual traffic in-game.......
[BRE] waabi.makoons 5 Oct, 2021 @ 9:59am 
I LOVE IT just what my ships needed to come to life
FrenchWave 21 Sep, 2021 @ 8:37pm 
Thanks very much, now I have both of your Jargon Generators. Just wondering if you ever thought of getting a voice generator going etc... make command/control centres that much more realistic...
huesaturation 4 Sep, 2021 @ 5:13am 
Realy nice. Easy to install and works perfectly. It will work for my control room computers :)
FartyParty 12 Jul, 2021 @ 11:23pm 
Now I can marry my two favorite simulators... Space Engineers and MS Flight Sim! Nice!
Patrick  [author] 10 May, 2021 @ 9:37pm 
@nebelph It's not likely. The more formats the code exists in, the more time it take to maintain it. I have two versions of the original Jargon Generator because I wrote that code years ago, and I've ported it to a dozen platforms in the past. I had already ported to a PB script before I made the LCD mod (which I did as part of learning how to do modding). Over time, I may eventually make a PB version of this as well, but it will definitely be awhile if that happens. (Also, if / when I do that, only one of the versions will I continue to update.)
nebelph 7 May, 2021 @ 11:19am 
Is there going to be a PB Script version of this?
The Erubian Warlord 4 May, 2021 @ 9:14pm 
or just friend me with mine erubian warlord#3144
The Erubian Warlord 4 May, 2021 @ 9:11pm 
i also need the numbers on the end to find you on discord Pat
Patrick  [author] 4 May, 2021 @ 7:48pm 
@budisourdog Thanks!

@The Erubian Warlord it's PatrickQ.
budisourdog 4 May, 2021 @ 7:33pm 
This is actually pretty cool
The Erubian Warlord 4 May, 2021 @ 10:32am 
what is your discord handle Pat?
Patrick  [author] 4 May, 2021 @ 10:27am 
@Skallabjorn Glad you like it!

@The Erubian Warlord Feel free to reach out to me on Discord and send me what you have in mind. If I think I can do something with it, I'll add it to my list of things to build. :)
Skallabjorn 4 May, 2021 @ 8:37am 
SWEET Ty Ty
The Erubian Warlord 4 May, 2021 @ 1:51am 
could you do a version that looks like three way radio chatter from a battlefield either ground war or navel engagement it have a few ideas that could benefit from such options