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I'm glad you like it. Since this is a mod, it is not part of blueprints. The best you will be able to see is screenshots of people using it in their world. When you add the mod to your game, the ATC display is available on every LCD in the game.
The permission issue is understandable. Though, your description does say, "If you have uploaded a build using this mod, please link back to me using the Add/Remove Required Items link."
This is a nice script. I can imagine how it adds immersion when set up on a server. I was just hoping that there was already some stuff on the Workshop which used this so I would not have to set it up myself for my personal game as I feel that would break immersion for me. So, I think it would be neat to see this as a World/scenario or, perhaps, visible on a screen on an NPC station in some encounter mod (such as "Exploration Enhancement Mod").
And, if so, can someone recommend some?
Honestly, the last time I looked this mod had like 30 subscriptions and I would have said "I don't have a community," but I see that has changed substantially. Perhaps one day I'll add it to a public Github account or something.
GitHub helps ease workload, it is relatively easy to track each change, reviewing information differentials, your community can even submit their completed code to lighten your workload when constructing additional features, these features combine to make maintaining your code easier, in addition to helping you get recognized for your programming skill this additionally establishes your name in public domain to help you maintain your copyright.
1) It's about four times as much for me to maintain two versions of a thing.
2) Many servers have limiters that burn out PBs if you are doing too much. None of my mods would (as PB code) trigger them, but for people that routinely ride that line by running solar trackers, inventory managers, airlock managers, etc, this sort of thing would just eat into their capacity and they wouldn't be used.
Mostly, it's reason 1, though. Keeping everything in sync is just too much effort.
@RimWeeb I never got around to watching Babylon 5, so I don't know. I would guess it's reasonably accurate though. Things like that tend to be important to scifi production teams, and it's a relatively easy thing to get right.
@Gordon Freeman's Crowbar Thank you so much, I'm glad you like it! I'm afraid I won't be doing a PB version for a while though.
@waabi.makoons Thank you, I'm glad you like it!
@Condottiere Sorry, no plans to implement a voice generator. That would be a massive amount of code to add. It would probably be better to find a mod that contains audio files of control-tower traffic and play them on random with an audio block.
@huesaturation Thanks! Glad its working for you!
@MossPitt Excellent!
@The Erubian Warlord it's PatrickQ.
@The Erubian Warlord Feel free to reach out to me on Discord and send me what you have in mind. If I think I can do something with it, I'll add it to my list of things to build. :)