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i accepted your friend request, but i think you can unfriend me later cause you will be bore when i only interest in kf2 stuff the most (this why I don't have much friends)
also do you have discord, it would be better for send pictures, im having problem with picture in steam chat and the chat wont stay forever too
Also I sent you a friend invitation. Don't worry though, you can unfriend me later if you want
https://imgur.com/a/drmBaY5
doing that makes original sounds folder stay inside the project's folder so you can easily send entire wwise project folder somewhere or backup it
\KF2-SourceArt\Sound\WWISE\KF2\Originals
I spent a lot of time tring to mod a UMP sound but it ended up not working.. I was very careful following your tips but something must have slipped, unfortunately. Would you kindly allow me to send you the file so you to take a look?
I'll be sure to check everything out an come back to you if anything. Thanks a lot!😉👍🏿
-in sdk you need to open a map and play in editor preview
-then open console by press f3 or `
-enter "enablecheats"
-prepare the gun you have you soundmod on and a default gun to compare with
-type "spawnhumanpawn 0 0 1"
this will create a braindead bot
then type "viewbot"
this will switch your view to the bot,
but you still can control your own character, now you can move around and test your soundmod
-to switch back to your char view type "viewself"
https://imgur.com/a/yZxVhzl
-copy and replace your sound mod .bnk with a file in here
SteamLibrary\steamapps\common\killingfloor2\KFGame\BrewedPC\WwiseAudio\Windows\
///REMEMBER TO BACKUP ORIGINAL FILE FIRST///
-the open sdk, in content browser, and search for the weapon sound bank
-then you see a ww_*sound you want to mod*, right click > fully load , so it will load all the files inside itself
-then with wwisedefaultbank_*sound you want to mod*, right click> reload all banks, now it loaded you soundmod file (you can load the default sound back by replace your soundmod .bnk with the original file , and redo this step again)
-you can right click the event and click play to listen to it, or you can open a map and press f8 to play in the editor preview (but you cant change perks, skills , character in here)
https://imgur.com/a/GA3Kjtt
and put the .wav files to the folder where you set location in "project setting" Original Audio files location, for example i set it to "originals" folder inside the project's folder https://imgur.com/a/ZxhOk07
before doing this you need to check the events before delete files in audio tab , for example : https://imgur.com/a/DwR35XY
https://imgur.com/a/Cu54ELU
-you can just skip some sounds in wwise project (leave it empty) , these sound will be silent in game, without having issue or anything with other sound
-if you use twi's KF2_WWISE project you should change your Original Audio files to be inside that project's folder instead of default "KF2 -Sourceart" folder , this will help you easier bakup your project or upload too some where (i lost my entire old wwise project sound files because i didnt know it put original sounds outside the project's folder)
to do this , press shift+k to open project setting and follow step in these pictures : https://imgur.com/a/FtxBApV
https://www.reddit.com/r/killingfloor/comments/a43p2l/merry_xmas_audio_modding_support/
This also for some wwise tut, i think it will be useful for you
https://www.reddit.com/r/killingfloor/comments/8og19z/need_help_about_change_weapon_sound/
This is tut i made based on TWI wwise project, im bad at english though , hope you can understand it
https://www.dropbox.com/s/oz0n14y7a2vhv4y/KF2%20soundmod%20tut.zip?dl=0
This is tut i made to make your own wwise project if TWI project is still complicate for you
https://www.dropbox.com/s/vknnkdfzztmpwjn/Custom%20WW%20Project.zip?dl=0
and you should try join and ask on KF2 discord modding channel, there are many guys that know many things about mods, you can ask them sound mod too
KF2 Modification server https://discord.gg/rzNpaD3
i tried to ask twi to upload wwise project that already contains original sounds in it , so we can just replace the sounds we want but they said it has something with copyright so they cant
- now you have to listen all of these files to identity them to know which is reload/fire/echo sound, this part will took a lot of time (you can use kf2 sdk to check some sounds)
- then rename all these reload, handling sounds you found to match all the "sound fx" in twi wwiseproject , example : https://imgur.com/a/7mEDqWt