Killing Floor 2

Killing Floor 2

RSM - REMINGTON
39 Comments
The Law 2 Jun, 2021 @ 6:20am 
Sure! I'll talk to you via steam chat
nEC  [author] 2 Jun, 2021 @ 6:14am 
yep you should send me the sounds too, if you included it in project folder it should works fine in my computer too

i accepted your friend request, but i think you can unfriend me later cause you will be bore when i only interest in kf2 stuff the most (this why I don't have much friends)

also do you have discord, it would be better for send pictures, im having problem with picture in steam chat and the chat wont stay forever too
The Law 2 Jun, 2021 @ 5:19am 
Well, everything checks out here, and the files aren't missing for me... Only thing I didn't do was clean the soundbanks (but now its done).. Maybe I should have sent you the folder inside "\KF2-SourceArt\Sound\WWISE\KF2\Originals" with the sounds I used too?
Also I sent you a friend invitation. Don't worry though, you can unfriend me later if you want
nEC  [author] 2 Jun, 2021 @ 4:47am 
can you check these things in the pics below , i assume that when the project is in different computer it could mess up various things in there
https://imgur.com/a/drmBaY5
The Law 2 Jun, 2021 @ 3:59am 
Really? I could have sworn I'd done that.. I probably messed up because I've got 2 "KF2-SourceArt" folders here... Anyway, I'll do it all again and pray it works. Thanks for the help once again
nEC  [author] 1 Jun, 2021 @ 10:18pm 
this is why you should change your original sound location like i commented below before

doing that makes original sounds folder stay inside the project's folder so you can easily send entire wwise project folder somewhere or backup it
nEC  [author] 1 Jun, 2021 @ 10:16pm 
you should find them somewhere in this location
\KF2-SourceArt\Sound\WWISE\KF2\Originals
nEC  [author] 1 Jun, 2021 @ 10:14pm 
um all the sounds are missing
The Law 1 Jun, 2021 @ 6:29pm 
Thanks a lot!
nEC  [author] 1 Jun, 2021 @ 6:28pm 
ok i downloaded, i will take a look at it in next few hours
The Law 1 Jun, 2021 @ 6:14pm 
Please tell me when you get it, I don't want other people downloading it
nEC  [author] 1 Jun, 2021 @ 5:57pm 
ok, send me your wwise project folder
The Law 1 Jun, 2021 @ 3:03pm 
Hey there! It's been a while.
I spent a lot of time tring to mod a UMP sound but it ended up not working.. I was very careful following your tips but something must have slipped, unfortunately. Would you kindly allow me to send you the file so you to take a look?
nEC  [author] 26 May, 2021 @ 7:26am 
you are welcome ^^
The Law 26 May, 2021 @ 6:31am 
You're a mod saver my friend, thanks for all the knoledge! Don't worry I understood everything and you could probably point other people that want to mod to this comment section because of all the useful info.
I'll be sure to check everything out an come back to you if anything. Thanks a lot!😉👍🏿
nEC  [author] 26 May, 2021 @ 2:08am 
i saw a video of a guy reviewing new weapon update and he has a console command to make your camera stay at the view you are looking at and let you character move around freely (thiis better and faster than the method i told you below to test 3p sound) , i still dont know about that command , but if i see it again or found it myself i will post it in here
nEC  [author] 26 May, 2021 @ 2:04am 
i just wish some expert could actually make a detail guide for soundmod , but i understand it is too complicate and will took lotsof time
nEC  [author] 26 May, 2021 @ 2:01am 
hope you understand what i wrote here cause im bad at english and also bad at explain XD, i will wait for future soundmod if you make any ^^
nEC  [author] 26 May, 2021 @ 2:01am 
for testing in 3rd person (mostly i use this for testing 3p weapon)
-in sdk you need to open a map and play in editor preview
-then open console by press f3 or `
-enter "enablecheats"
-prepare the gun you have you soundmod on and a default gun to compare with
-type "spawnhumanpawn 0 0 1"
this will create a braindead bot
then type "viewbot"
this will switch your view to the bot,
but you still can control your own character, now you can move around and test your soundmod
-to switch back to your char view type "viewself"
https://imgur.com/a/yZxVhzl
nEC  [author] 26 May, 2021 @ 1:49am 
for testing you sound mod in sdk
-copy and replace your sound mod .bnk with a file in here
SteamLibrary\steamapps\common\killingfloor2\KFGame\BrewedPC\WwiseAudio\Windows\
///REMEMBER TO BACKUP ORIGINAL FILE FIRST///
-the open sdk, in content browser, and search for the weapon sound bank
-then you see a ww_*sound you want to mod*, right click > fully load , so it will load all the files inside itself
-then with wwisedefaultbank_*sound you want to mod*, right click> reload all banks, now it loaded you soundmod file (you can load the default sound back by replace your soundmod .bnk with the original file , and redo this step again)
-you can right click the event and click play to listen to it, or you can open a map and press f8 to play in the editor preview (but you cant change perks, skills , character in here)
https://imgur.com/a/GA3Kjtt
nEC  [author] 26 May, 2021 @ 1:27am 
about import old sound files into twi's project, as i said in below, you have to rename .wav files you found to match the audio file's name
and put the .wav files to the folder where you set location in "project setting" Original Audio files location, for example i set it to "originals" folder inside the project's folder https://imgur.com/a/ZxhOk07
nEC  [author] 26 May, 2021 @ 1:10am 
-twi doesnt provide more projects or auido support anymore (at least right now afaik, they could add more in future but i doubt it cause the current stage of the game) so we have to figure new things they added into the game by ourself
nEC  [author] 26 May, 2021 @ 1:09am 
-ah and if you are going to use twi's KF2_WWISE project, you also need to delete things you dont need in it, like if i making sound mod for emp grenade i will delete all other files's audios, events (weapons , music , zeds , vox , ...) except things i need for emp to make the project clean and lighter, other reason is twi's project is unlicense so you can only use 200 sounds file so clean up uneccessary files is important.
before doing this you need to check the events before delete files in audio tab , for example : https://imgur.com/a/DwR35XY
nEC  [author] 26 May, 2021 @ 12:54am 
-when you are in the step where you drag and drop file into soundbank editor to ready to generate soundbank, you only need to the drag all the events in project explorer to soundbank editor, you dont need to drag anything in audio tabs
https://imgur.com/a/Cu54ELU
nEC  [author] 26 May, 2021 @ 12:46am 
some other things you should know:
-you can just skip some sounds in wwise project (leave it empty) , these sound will be silent in game, without having issue or anything with other sound
-if you use twi's KF2_WWISE project you should change your Original Audio files to be inside that project's folder instead of default "KF2 -Sourceart" folder , this will help you easier bakup your project or upload too some where (i lost my entire old wwise project sound files because i didnt know it put original sounds outside the project's folder)
to do this , press shift+k to open project setting and follow step in these pictures : https://imgur.com/a/FtxBApV
nEC  [author] 26 May, 2021 @ 12:32am 
This is link TWI official audio support , This include TWI wwise project and some documents for soundmod
https://www.reddit.com/r/killingfloor/comments/a43p2l/merry_xmas_audio_modding_support/
This also for some wwise tut, i think it will be useful for you
https://www.reddit.com/r/killingfloor/comments/8og19z/need_help_about_change_weapon_sound/
This is tut i made based on TWI wwise project, im bad at english though , hope you can understand it
https://www.dropbox.com/s/oz0n14y7a2vhv4y/KF2%20soundmod%20tut.zip?dl=0
This is tut i made to make your own wwise project if TWI project is still complicate for you
https://www.dropbox.com/s/vknnkdfzztmpwjn/Custom%20WW%20Project.zip?dl=0

and you should try join and ask on KF2 discord modding channel, there are many guys that know many things about mods, you can ask them sound mod too
KF2 Modification server https://discord.gg/rzNpaD3
The Law 25 May, 2021 @ 8:46pm 
Sure! I won't complain about some guidance haha
nEC  [author] 25 May, 2021 @ 8:43pm 
if you want to continous making sound mod
nEC  [author] 25 May, 2021 @ 8:30pm 
i will gather sum information for you and my guide i made before(kinda hard to read though, and there are many more things change but im too lazy to update it)

The Law 25 May, 2021 @ 8:11pm 
Oooh I get it. Yeah, its a very time-consuming thing to do, specially if one wants to replace many sounds. Before I thank you one final time, is there any important detail I should know in regards to the files? Like the length of them or if I leave an empty space there'll be problems..?
nEC  [author] 25 May, 2021 @ 8:08pm 
yep, that is one reason why soundmod is hard,
i tried to ask twi to upload wwise project that already contains original sounds in it , so we can just replace the sounds we want but they said it has something with copyright so they cant
The Law 25 May, 2021 @ 7:59pm 
Oh I had the sounds extracted already, so that means I basically need to listen carefully and re-add them manually to their previous positions?
nEC  [author] 25 May, 2021 @ 7:53pm 
- you need to extract the *weapon you want to mod*.bnk file and after some convertion you have .wav files (tons of .wav files)
- now you have to listen all of these files to identity them to know which is reload/fire/echo sound, this part will took a lot of time (you can use kf2 sdk to check some sounds)
- then rename all these reload, handling sounds you found to match all the "sound fx" in twi wwiseproject , example : https://imgur.com/a/7mEDqWt
nEC  [author] 25 May, 2021 @ 7:42pm 
this is kinda hard to tell, i dont know where to start so i will sum up what you need to do , if you dont understand any part you can ask me about that part so i can explain in more detail
The Law 25 May, 2021 @ 7:11pm 
Appreciate it! I'm following this guide as a reference but I'm trying to replace weapon sounds. The Main question is how can I import the original weapon sound files into wwise? I only want to replace the shooting sounds of the gun, not the reloading ones
nEC  [author] 25 May, 2021 @ 6:03pm 
we can discuss here, cause incase you want to look for the comments in the past and I think steam chat doesn't hold old chat for long
The Law 25 May, 2021 @ 4:37pm 
Thanks for turning the game inside out with your mods! I have a few questions regarding sound modding .. Would you mind If I add you to ask, or would it be okay to discuss it here?
nEC  [author] 16 May, 2021 @ 7:06am 
Thank you ^^
Lankycide 16 May, 2021 @ 5:24am 
Heck yeah, sound mods! One of the weakpoints in KF2 in my opinion, the lackluster gun sounds for most weapons. Loving your work, good sir. :)