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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2956141878
Haven't tested depth yet so that'll be interesting to find out but aside from a few janky missing recipes, random test items in the shop from 1 to 5, most weapons and ammunition from the Saber Mods still work just fine.
I will however say that there are some console errors (I've yet to crash cause of them.) and you might need to start a campaign with the mod running in order to get items in the shops. Otherwise you'll have to pray to the Honkmother for a drop in a wreck.
I didnt see your mod before, so i started working on a revive of OG mod.
Well, if you wanna collab and contribute, i will be honored to.
I kinda need extra hands...
Heres the revived mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2830528928
im not a fan of separate mod only for translation reasons, i would like it to have it from the box
image here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2789174624
Is this intended, or are you supposed to be able to craft an Armet Mod 1 using an Armet Mod 0 with Red Paint?
And is it also intended for the white version of the powered helms to not have an Armet Mod 1? Or that the dark orange version only comes with an assault collar instead of a light/visor guard?