Total War: WARHAMMER II

Total War: WARHAMMER II

Unit expanded.pack
44 Comments
Nabulio  [author] 1 Aug, 2022 @ 1:30pm 
I back uptade coming soon
Nabulio  [author] 28 Oct, 2021 @ 5:59pm 
yes, but the stat are unbalanced
Jetpotz 12 Oct, 2021 @ 9:11am 
Hi, is this compatible with SFO?
Nabulio  [author] 12 Aug, 2021 @ 10:46am 
mod fixed and now working
Nabulio  [author] 1 Aug, 2021 @ 10:51am 
The main mod is uptade now try it.
Nabulio  [author] 31 Jul, 2021 @ 7:19am 
I will not rebalance the missile unit for now take to much time my main priority is the HP and the shield.
Nabulio  [author] 31 Jul, 2021 @ 7:18am 
Unit expended could have some problem of HP balance who will need rework so just wait for the new version.
Nabulio  [author] 31 Jul, 2021 @ 7:16am 
The missile will stay vanilla for now put the new version of the mod with dlc problem fixe will be release for august 2, 2021 for the elite unit remaster. Note this mod is a bonus for elite unit remaster and disn't need uptade because the mod work fine.
Nabulio  [author] 31 Jul, 2021 @ 7:14am 
I decided to fixe my mod but don't expect every think will come back. I am working only in hp right now infini regiment reknow will take time to reput. I had idea for beastmen I will use the same system as tombking regiment reknow. Put some ukeep for regiment.
GrimRose0w0[TTV] 29 Jul, 2021 @ 3:33pm 
That sucks. Can't imagine how taxing that has to be.
Nabulio  [author] 29 Jul, 2021 @ 3:32pm 
So for now you can continue to play but without the new unit and beastmen can recrute infini army this is the problem I can't uptade new patch make uptade for old mod broken.
Nabulio  [author] 29 Jul, 2021 @ 3:31pm 
my mod broken dude I can't uptade it crash no matter what I do I had no choice put redo every think with the new patch. I lost all my work. for the elite unit remaster.
GrimRose0w0[TTV] 28 Jul, 2021 @ 4:39pm 
It's gonna be a sad day to see so many mods lost in the tide of W3 because some people won't want to recreate. I think I need comfort food now.
Nabulio  [author] 28 Jul, 2021 @ 2:53pm 
note this mod is a bonus for elite unit remaster so the game can be unbalanced without the elite unit remaster.
Nabulio  [author] 28 Jul, 2021 @ 2:51pm 
No sorry but you don't need a uptade to make it work with the new dlc. But I will uptade the main mod Elite unit remaster soon. I decided to replay the game before warhammer III come back.
MR.F 18 Jul, 2021 @ 3:24pm 
Greetings, are you planning to update in the next following days ? :)
GrimRose0w0[TTV] 17 Jul, 2021 @ 4:04pm 
We are the Lezardmen, fear our aggressive frog like croaking
illosophy 9 Jul, 2021 @ 5:14am 
Yeah i dont blame you for waiting
Nabulio  [author] 5 Jul, 2021 @ 1:35pm 
Coming soon for late 2021 so
Nabulio  [author] 5 Jul, 2021 @ 1:35pm 
Right now I waiting for warhammer III to uptade my mod because I know a lot think going change like beasmen, magic ect...
Nabulio  [author] 4 Jul, 2021 @ 7:25am 
you need elite unit remaster and skink submod for unit expanded.pack is a bonus
Nabulio  [author] 4 Jul, 2021 @ 7:24am 
no need to install the list of mod I put in the description they are already in my mod
Nabulio  [author] 4 Jul, 2021 @ 7:24am 
you only need my mod
Nabulio  [author] 3 Jul, 2021 @ 2:30pm 
you don't need to instal other mod
Nabulio  [author] 3 Jul, 2021 @ 2:30pm 
no no no
AFLD 18 Jun, 2021 @ 8:14am 
Forgive me if this is a dumb question, but are the unit mods packaged with this, or must they be subscribed to separately? For example LOW mods, thunder lizard, etc
Nabulio  [author] 30 May, 2021 @ 1:52pm 
I added new lezard man unit for sotex only if you when use it download the Skink submod for unit expended.pack
Hans 30 May, 2021 @ 7:42am 
There are some cool units for the lizard men :D
Arcanadon, troglodons, Culchans and the coatl. And the Inxi-Huinzi ;D
Nabulio  [author] 30 May, 2021 @ 7:31am 
https://forums.totalwar.com/discussion/259570/lizardmen-new-updated-missing-characters-and-units I when had new unit like that. Also Sauron hate skint and camelon.
Nabulio  [author] 30 May, 2021 @ 7:23am 
I had plan to boost the lezardman. I do not promise to use this mod or add all of the unit but I will boost the lezardman with some new unit who are little différent vanilla. I don't like all the unit of the lezardman régiment of reknow like the temple guard clone with différent stat and feather in head insta of the skull.
Nabulio  [author] 30 May, 2021 @ 7:18am 
Aslo I had problem with sauron who disn't when skint and camelon more stronger them saurus
Nabulio  [author] 30 May, 2021 @ 7:00am 
I think I know why it do that. I could be a key of the imperial unit who are same of the lezard men regiment of reknow unit.
Nabulio  [author] 30 May, 2021 @ 6:59am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1294563752 . This mod you mind, I could try to work on him to had in the expended some of the unit and fixe the problem.
NINA rojozangre 29 May, 2021 @ 10:05pm 
Hello
The MOD comes into conflict with the MODs "Regiments of Renown - Lizardmen (vanilla version)" "Imperial Banner (Submod)" ---- causes the game to crash at startup and exit the game...🔴
- there could be a solution with the MOD Regiments of Renown - Lizardmen (vanilla version):steamsad:...


Outside of that the MOD works fine :steamhappy:
Nabulio  [author] 29 May, 2021 @ 10:13am 
Enjoy the new wood elves and tomb king unit :)
Nabulio  [author] 29 May, 2021 @ 9:27am 
I am working in other think right now, SFO compatible version need HP rework of the SFO unit to my mod.
Nabulio  [author] 29 May, 2021 @ 9:26am 
The SFO compatible version could come during the summer
Hans 18 May, 2021 @ 10:17am 
Okay thx for the Quick Answer :D
I Like Mods like these which brings much new Content to all races. And its not longer needed to use 100 different Mods to include everything. So just keep going, maybe you will use Other mods to add Units for other Factions too like the Tomb Kings and so on :)
Nabulio  [author] 18 May, 2021 @ 8:52am 
In paper the mod working but balance no. I will need to create a new version of the mod for SFO.
Nabulio  [author] 18 May, 2021 @ 8:52am 
the mod in paper compatible but the stats balance aren't XD. The SFO give some boost to some unit(more ability) and also some of the SFO unit had more HP.
Nabulio  [author] 18 May, 2021 @ 8:42am 
SFO add to much think so it will take time to make him 100% compatible with my mod. It is possible but will take some time.
Nabulio  [author] 18 May, 2021 @ 8:35am 
but for the regiment of reknow vanilla other think :)
Nabulio  [author] 18 May, 2021 @ 8:34am 
This mod should normaly work with SFO if you take only the expanded and not the elite unit remaster.
Hans 17 May, 2021 @ 2:15pm 
Really cool but now we need an SFO Version :D