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Keep up the amazing work! I also recorded it for my youtube channel because of how fun it was.
You can find it in my Workshop Items or search 'Terraquest - Hunt of the Seven (enchanced by Heliodoros)'
it would be fun if you could add more biomes and themes for the next few hardmode bosses
The jungle pylon can't be placed because of the sign, and even if it could, there aren't enough NPCs nearby for it to work
The bed in the jungle waterfall cave can't be used
Can't jump out of the first pit in Boneyard Catacombs (the one you have to go down then back up later)
You must not know about this: Cracked dungeon bricks can be broken by shooting them. Anything involving actuating them can be skipped because of that
Boneyard Catacomb only gives one of each crystal instead of 4 of each
The Wall of Flesh's eyes and mouth are really high up, far off screen. It CAN be hit, but it really sucks
One of the best maps I think. Will check out sequel, too.
I can no longer say that Terraquest part 2 is discontinued. It may be released, it may not be. We'll see.
In other words, if it isn't completed I'll release it in a demo state. Perhaps for Terraquest's 3rd anniversary? We'll see what happens.
Best, Shrek
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE
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It seemed somewhat easy at some parts, but fun (died a few times though)
The only difficult parts are:
Final Dungeon (the parkour was pain, fell in lava), and first fight against King Slime (any teleport right on top of you is instant game over).
Against WoF, the eye spawns very high up for some reason. I don't know why, maybe some update broke it. Bee-gun was somewhat good enough for it, so it didn't make it impossible.
One thing that didn't make sense is why when I log out and back in, map would refill chest, reset levers, ect.
Maybe steam was being weird there.