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That being said, nice city aesthetically. Functionally, not so much. The 81-tile mod requirement breaks a vanilla load up. Several areas are outside the usual selected 25 tile playing field. Significant power outage issue once the simulation does start, and cannot be solved for certain areas for the city as they are outside the vanilla boundaries, and cannot be connected up via wire/power plant placement.
Simulation takes several minutes to actually start up. Camera pans fine, graphics smooth, but the sim simply takes a long time to actually start, and until then you cannot even click on buildings to check names/stats/ect.
Hi,you cannot use this savegame without DLC, because they are used. All declared DLCs are required.
Also, thanks a lot for your comment. I'm glad that you like it.
Hello. I don’t understand mistakes in this game at all. Try running on a vanilla theme (no mods at all). I would like to help, but I don’t know how. Everything works for me like a regular savegame.
To do with the first problem, I suspect that it might have to do with different Map Themes, but let me know if you think otherwise.
After I cleared the park area, it was very smooth, and it could even run 3 times faster. Thank you for your guidance.
Good guess. I'm not sure if the game is designed for such large parks, and probably the problem is precisely this.
Got most parks to 5 star and working on industry areas too. Fun save game but the lag is bad. I'm wondering if it might be the extremely large national parks that cover massive areas of the map - just a guess.
vanilla savegame in my understanding - without the need for mods. DLC are released by the developer and are part of the game.