RimWorld

RimWorld

Star Crafters Armory
383 Comments
Cannis 22 Jul @ 6:23am 
1.6 waiting!
Enlonwhite 19 Jul @ 6:43am 
I think its more will this update to act as vacuum sealed suits for space?
Mr.F.B.I 14 Jul @ 2:48am 
nvm it already works with 1.6 but would still love an update great mod!
Mr.F.B.I 13 Jul @ 1:14am 
Hope it comes to 1.6 soon this mod really fuels my autism
Mr. Bob 11 Jul @ 7:59am 
1.6?
Security Cam #7 14 Jun @ 10:28am 
1.6 ain't even officially out yet lol. Give them time.
Hyeenu 14 Jun @ 3:17am 
@UshioNoa REAL, I'm BEGGING for a 1.6 update. It's got so much potential to the next biggest hit on the Workshop! I could totally make a Battlecruiser base for my Gravship!
UshioNoa 14 Jun @ 2:20am 
1.6?
Hyeenu 11 Apr @ 11:24pm 
I'm praying for this mod to come back and be developed further, especially with the recent additions of both a Siege Tank and Vulture. It'd be just what the Rimworld needs! It makes me so sad to have seen it come out, use it, and then have it be left on the shelf, especially with the removal of the Firebat armour that came with the Flamethrowers.
Drankara 17 Mar @ 3:53pm 
Theres a couple of lines you can add to the stat offsets of the armors to make them exo capable in terms of SOS2.
<HypoxiaResistance MayRequire="kentington.saveourship2">1</HypoxiaResistance>
<DecompressionResistance MayRequire="kentington.saveourship2">1</DecompressionResistance>
<VacuumSpeedMultiplier MayRequire="kentington.saveourship2">4</VacuumSpeedMultiplier>
but if you have SOS2 you can just look at the thingdef_misc apparel space.
Chazz Hazzard 2 Jan @ 5:20pm 
any advice on making this compatible with SOS2?
Emptymug 22 Nov, 2024 @ 12:48pm 
Just a heads up everyone, this mod doesn't currently work with SOS2:steamsad:
Silentbyte 1 Oct, 2024 @ 6:40am 
According to CE's list of supported mods, this mod is compatible with CE (They usually make the patches themselves)
Tree 9 Aug, 2024 @ 11:27pm 
character editor :lunar2019piginablanket:
meatloaf 7 Jul, 2024 @ 12:21am 
what's this CE patch mod that I'm hearing about?
Ranger Dimitri 5 Jun, 2024 @ 10:12am 
Hoping there can be a ghost armor and helmet's for that as well at somepoint. While yeah the marines are the mainstay of Terran forces, it is nice to have other units represented. Plus even got the ghost's main rifle, so it only makes sense to add the armor next. Maybe have it give a boost to psy-sensitivity since Ghost Operatives are Psionic's as well?
ПΛПО Dragoon 5 Jun, 2024 @ 9:49am 
Thats because the mod maker didn't make the CE patch. Someone else did, so in this mods base form it's not compatible.
sleepingpiranha 5 Jun, 2024 @ 9:39am 
I see that it says it's not compatible with CE, but reading through CE's patches, this mod is there.
ozfresh 23 May, 2024 @ 5:22pm 
Is this compatable with save our ship 2? Does it actually act airtight and pressurized?
Yolth 23 Apr, 2024 @ 7:46pm 
Is it possible to change the sound of the gauss rifle to match the SC2 counterpart? The current sound just doesn't really sound that great.
Highmount 21 Apr, 2024 @ 8:23am 
I hope this mode is compatible with Muzzle Flash.
If that happens, it will be more dynamic...
Industrial_Idiot 6 Apr, 2024 @ 4:44pm 
The sleeper has awakened!
AKRI  [author] 5 Apr, 2024 @ 6:33pm 
@Dredd I'm currently working on another mod, but when I eventually return to this one I'll definitely use it
Dredd 5 Apr, 2024 @ 1:01pm 
Mod Author, if you use the enable oversized weapon mod you can make the weapons more adequate to their actual size :)
AKRI  [author] 5 Apr, 2024 @ 12:28pm 
I fixed the mod, should work with both 1.4 and 1.5.
BLAZEPK 13 Feb, 2024 @ 5:06am 
@Zaljerem Absolutely Required! It's finally playable, thank you.
Hyeenu 9 Feb, 2024 @ 12:23am 
@BLAZEPK It really is a shame, I loved playing with this mod.
BLAZEPK 7 Feb, 2024 @ 10:05pm 
It's a shame that the only StarCraft mod was buggy and abandoned.
IronMedic 13 Jan, 2024 @ 12:43pm 
Where is the firebat?
Black Wolf 27 Nov, 2023 @ 9:26am 
When the warehouse search engines search for "armor" and when I scroll down, the warehouse interface disappears.
Dragon of Desire 18 Nov, 2023 @ 5:04pm 
Lekoda 12 Nov, 2023 @ 5:29am 
Why is copy in package id?
Burki from Turki 14 Oct, 2023 @ 12:34am 
when fix mod plsss ?? 😭😭😭
Ranger Dimitri 13 Oct, 2023 @ 3:54pm 
For some reason I can't craft the Pressurized Power Suit or it's Helmet, nor can I make CMC-300 Powersuit or it's helmet(s) as well. I can still make the Medic Shield and Armor as well as the Gun's at least. Hopefully there can be effort's made to ensure it work's properly sometime. Maybe add in some Hostile Environment Suit's (aka Ghost Armor?) at some point as well?
MDD 11 Oct, 2023 @ 5:18am 
For those who have sound issue with gauss rifle: go to mod folder/defs/sounddefs/sounddefs.xml
Edit following lines:
<li Class="AudioGrain_Folder">
<clipfolderPath>Weapons/Shot_CGAUSS</clipfolderPath>
to
<li Class="AudioGrain_Clip">
<clipPath>Weapons/Shot_CGAUSS</clipPath>
Highmount 24 Jul, 2023 @ 8:40am 
Why don't you leave this file as it is and update it to a new file?

If it weren't for this error, I'd really enjoy it.
Mr. Bob 21 Jul, 2023 @ 8:48am 
getting errors on this mod (hope this gets a continuation or such)
hashwagon 8 Jul, 2023 @ 2:08pm 
To the comment earlier: Yes, there is a CMC-600 armor in the mod files which appears to be a Firebat. It's not in use which might be why the author is interested in finding some C# help.
Bambaryła 24 Jun, 2023 @ 3:25am 
Hi, you might want to replace ToxicSensitivity with ToxicResistance :)

also the mod is compaitble with combat extended :)
Mr. Bob 19 Apr, 2023 @ 4:18pm 
Update
Hyeenu 13 Mar, 2023 @ 9:41pm 
@HYDRA yeah the Firebat armour existed but was removed. I'm hoping we can get an update however, and get it returned!
arch-druid paeluna foxglove 28 Feb, 2023 @ 6:41am 
love the mod, however cmc power armor spawns with no stats visible and crashed my game
HYDRA 23 Feb, 2023 @ 2:38am 
So its been a very long time but I could have swore this mod had flamer armor that went with the flame gauntlets right??? I just need to know I'm not going crazy here
Sen'val 5 Feb, 2023 @ 2:27pm 
@AKRI Have you tried uploading the patch as it's own mod, then mark this one as obsolete? I have heard from some people on another game's Workshop they've had to do that.
AKRI  [author] 3 Feb, 2023 @ 4:07pm 
Sorry, each time I try to upload the fixes Steam tells me "Review pending" and nothing happens
John Li 1 Feb, 2023 @ 1:13am 
I say this because I can't draw or program, and there are too few online tutorials about Ringworld. I guess it would take a long time for me to complete the mod or I will give up this idea in the future. I think anyone with programming 20 art 20 or super rich can make this thing faster than me.
John Li 1 Feb, 2023 @ 1:13am 
I have some advices. For example you can add cooperation mode commander in the rimworld. Then you can use each commander to make a science line about each commander skill. Or you can find some modes like "The Ultimate mode of Erls", "Alien worlds", "United Earth Uirectorate [Fourth race]", "New three races", and "Scion Custom Race(Mod)". Some of those not have good model or operate in SC2, but their idea is good. After the mod you can find some intresting game in the Game Lobby and make them to be an events in the Rimworld. For example, Interstellar Tavern. You can add some the battle events in the interstellar or the events in the cooperation mode and the way of playing in pvp. You can just make a event for it.
Sen'val 30 Jan, 2023 @ 5:42am 
@KingsMan_ There's a fix you can apply manually, you'll need to go in and edit the file's XMLs changing the following lines,

<ToxicSensitivity>-0.4</ToxicSensitivity>
in the XML needs to be changed to something else like
<ToxicEnvironmentResistance>0.4</ToxicEnvironmentResistance>

The 0.4 may be 0.6 so use ctrl+f to find <ToxicSensitivity> and replace it with the <ToxicEnvironmentResistance> line, making sure to keep the numbers equal.
KingsMan_ 30 Jan, 2023 @ 4:40am 
If you wear this mod's clothes, the equipment tab will be broken. Recipes do not appear on the workbench, and there seem to be many errors. As a StarCraft fan, I hope these problems can be resolved.