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foreach (var chosenThingDef in DefDatabase<ThingDef>.AllDefs.Where(d =>
HandlesThingDef(d) && d.tradeability.TraderCanSell()))
{
to
foreach (var chosenThingDef in DefDatabase<ThingDef>.AllDefs.Where(d =>
HandlesThingDef(d)))
{
as `d.tradeability.TraderCanSell()` might be deprecated (just spitballing)
If someone know and want to update it, send me a message and i send the source code.
I hired Taranchuck to create it years ago in RimWorld 1.3.
I have here the source code, i already tried CHAT GPT to help me update it but i failed.
I already contacted Mlie i asked him at his official discord, now i'm waiting for the update.
Try to write @Mlie, he is resurrecting mods
https://steamhost.cn/steamcommunity_com/id/Mlie
I dont know how to program in C#, we need help from someone who know, to update de mod...
best way to do this is to go into the save file and change the ticks to depart to 1, go into the save and you should get the notification it has departed and then save. do not load up the save again or it will return. removing the mod should now be fine and it won't break the comms console
And to everyone: make a backup of your save before adding the mod, if the mod generate bugs in your save, remove the mod and reload the old saved backup.
So if you are a programmer i allow you to edit the mod as you wish to fix it, thank you.
Can a filter be added to hide those?
Maybe you need to configure in the mod options in-game.
Slider settings of mod options refined now you can type the number in boxes for more precision.
Soon the mod will be updated to 1.3 and refined.
But before this, i want to collect information about what more i can ask to change in the mod to make it better.
So who also uses this mod, what changes you also think will make this mod better?
Say here in the comments please!