Left 4 Dead 2

Left 4 Dead 2

Sacrifice-Passing Continuity
175 Comments
Shadowysn  [author] 3 Jul @ 11:01pm 
@Aureolis
Yeah I'm not dumb, that can be an entire mod standing by itself.
Just didn't find enough motivation to figure out how to start building that mod.
Aurelíos 2 Jul @ 9:41am 
Save inventory... while changing campaigns... interesting idea..
Gojira 9 Mar @ 10:33pm 
Hey could you make it so ellis doesn't talk to himself or coach, nick, and rochelle, since if one of the l4d1 characters are dead and one of the l4d2 characters try to have a conversation with the dead one, it will sound like they are talking to themselves... so are you able to fix that?
Axel 18 Jan @ 3:55am 
My mod, The Sacrifice Rebirth, still up. With it, you can save Bill without needing cheats.
Reversepolius 14 Jan @ 7:36am 
you know it would be cool if the boxes from the passing covering up bills corpse were there in the sacrifice for continuity purposes also why not add some dead commons to explain the blood
Shadowysn  [author] 14 Jan @ 7:32am 
@Reversepolius
It would technically be possible with scripting considering you can re-use the same entity for a survivor's dead body that is defibbable, the only issue is Bill's body is a static prop baked into the bsp and there's no easy way to remove it so the body will still be there even if Bill gets revived.
Reversepolius 14 Jan @ 7:29am 
considering bills corpse is a prop i don't know how you would do it
guppy 14 Jan @ 7:27am 
someone needs to make a mod where you can revive bill will a defib lol
Reversepolius 14 Jan @ 7:18am 
imagine bill just getting up after you refilled the generator to get to the car imagine that interaction.
Shadowysn  [author] 14 Jan @ 7:14am 
@Sackyboy
@Reversepolius
Bill was never intended to be defibbable, so I followed suit, neither can any of the L4D1 survivors be brought back. They stay dead.
It's a bit nonsensical to be able to use defibs on what are intended to be story-related deaths.
Reversepolius 14 Jan @ 2:51am 
i believe them remaining dead is the point sadly.
Sackyboy 14 Jan @ 12:44am 
is it possible to use the defib on the dead l4d1 survivors? (other than bill since im aware he is 100% a prop)
Reversepolius 30 Dec, 2024 @ 12:24pm 
ohh yeah i think so
Night™ | aotr.gg 30 Dec, 2024 @ 10:27am 
Is that other mod still available?
Shadowysn  [author] 30 Dec, 2024 @ 9:49am 
@NightSideProductions Official
@Reversepolius
There is another addon that alters how The Sacrifice plays out to allow everyone to live.
This mod doesn't do anything with The Sacrifice and keeps it as is, so you always have to sacrifice someone by default. Editing The Sacrifice is out-of-scope of this mod which should only deal with the continuity link between both Sacrifice and Passing.
Reversepolius 29 Dec, 2024 @ 10:14pm 
unless your referring to the endings i dunno what your on about
Night™ | aotr.gg 29 Dec, 2024 @ 9:11pm 
What happened to the ability to get back on the Bridge after jumping off? I know there was a way to do that with a version of this mod, or another mod that may have been pulled.
lvl 100 crime lord 6 Nov, 2024 @ 3:08pm 
This mod is actually so cool I love it keep up the good work man. :)
Reversepolius 5 Nov, 2024 @ 5:41pm 
Only real con is that it doesn't work too well with other sacrifice mods that have vscripts
Reversepolius 5 Nov, 2024 @ 5:37pm 
it also keeps whoever died indirectly aswell so their corpse will also be down there also if you lose aka if everyone dies you can actually start up the passing and everyone will be dead near the generator
Reversepolius 5 Nov, 2024 @ 5:35pm 
Well after a survivor sacrifices themselves a posed corpse will be near the generator including their weapons that they died with the only con is that some remodels are broken with these corpses cause they have different bones (There are also other endings to the sacrifice if you choose to fill up the generator with gas)
Sackyboy 5 Nov, 2024 @ 9:16am 
ok whats the pros and cons of this
Reversepolius 24 Oct, 2024 @ 9:30pm 
uh yeah dude it's pretty sweet
Sackyboy 24 Oct, 2024 @ 5:18am 
so, does this make it so whoever YOU choose to die in the sacrifice, actually the one dead in the passing???
Reversepolius 18 Oct, 2024 @ 4:45pm 
btw how about some corpses around the box to make the blood make sense
Reversepolius 18 Oct, 2024 @ 4:43pm 
oh alright then sorry
Shadowysn  [author] 18 Oct, 2024 @ 7:49am 
@Reversepolius
If only it were as simple as 'remove his corpse from the map'.
It's baked in as a static non-changing prop for the map, no amount of scripting can remove it.
The only way this can be done is editing the model file itself which does not take effect for other people in multiplayer.
Reversepolius 18 Oct, 2024 @ 2:13am 
Hello i may have a solution to the whole "bill boxes" what if you just removed his corpse from the map and then re-add the corpse prop back into place and do whatever you did with the others to make it invisible and what not :health:
JaHu 29 Aug, 2024 @ 10:52am 
nvm got it fixed, just had to extract the cfg from the addon entirely, and put it in the ems where the actual passing continuity folder is, thank u for the explanation. Your mod is one of the most revolutional i seen on the workshop along with the rebirth. Those mods made my inner Bill soul happy :D :health:
Shadowysn  [author] 29 Aug, 2024 @ 4:25am 
@The Hobo
The Sacrifice Rebirth mod made by waxeton puts a modified settings.cfg file of this mod in itself that overrides the main EMS file and folder.
It forces the sacrificial poses to always be used.
I haven't tried if manually creating the settings file will work, but since addons have priority over system files I don't think it'll work.
JaHu 28 Aug, 2024 @ 7:51am 
ummm... the settings.cfg isn't there when i downloaded it, and ever since i redownloaded that mod, the dead survivors don't appear as ragdolls, only in sacrificial poses. Is there any way to fix this problem?
Lore3921 14 Aug, 2024 @ 8:37am 
When i first started using this i had the Semi beta Louis mod, the corpse was broken, the head arms and hands were in the torso. it was SO funny. but that aside this is a VERY VERY VERRY good mod! :steamthumbsup:
Nova 10 Aug, 2024 @ 2:16pm 
:steamthumbsup:
YXMLIN4ME 31 Jul, 2024 @ 3:02pm 
@AloyGaming123 It's because Bill's model is actually a part of the map, and it can be removed but will get rid of his dead body upon his sacrifice, so it uses a script that spawns those boxes whenever there's another survivor that sacrificed themselves.
AloyGaming123 28 Jul, 2024 @ 5:00pm 
why is bill's corpse covered by a box?
Cletus 19 Jul, 2024 @ 11:29pm 
ok thx for the quick response
Shadowysn  [author] 19 Jul, 2024 @ 11:24pm 
@Your Host Cletus™
Your progress is saved as permanent info any time you complete (or fail) The Sacrifice finale, so it doesn't matter how you load into The Passing.
Any time The Passing is loaded, the mod will take effect.
Cletus 19 Jul, 2024 @ 11:21pm 
so a technical question, so lets say i played the sacrifice and saved all 4 survivors, do i need to stay in the lobby then select the passing for the mod to take effect or can i leave the lobby and then start a new lobby?
Habciak 30 Jun, 2024 @ 2:01pm 
we have 16/16 jerry cans and nothing happends
Linky 9 Jun, 2024 @ 2:10pm 
@Shadowsyn
Ok... that I did not know. My apologies for inadvertently reopening an old wound.
Shadowysn  [author] 8 Jun, 2024 @ 8:59pm 
@Linky
That is done with the use of another Sacrifice mod changing the ending.
Altering the ending is out of the scope of this mod.
Since me and the author had a fallout I don't have it linked in the description out of wanting to distance myself from the events, but I'll still link it in comments for people asking.
Linky 8 Jun, 2024 @ 6:37pm 
I haven't kept up with the updates as much as I once did when this came out, but unless there's something else I don't know about, or even something related to VScript, is there still a way to have the entire L4D1 crew survive? I still remember when fueling the generators could be done; maybe its RNG, yet I know jack shit.
Shadowysn  [author] 12 May, 2024 @ 9:02pm 
TL;DR It's a mess caused by 3 different systems of the game where I don't have anything on the script I can use to fix it.
Shadowysn  [author] 12 May, 2024 @ 8:53pm 
@my fransis friend
@Box-Chan
The ID numbers of custom models bones is not the most consistent thing, but the way the mod spawns the bodies is via static unmoving ragdolls which also come with another skeleton of bones for handling physics, which adds yet another layer of incompatibility of custom models.
And then with L4D2 being L4D2, these custom models and their ragdolls often won't properly load or unload after a game session without restarts, causing more issues.
It's not fixable since I can't access bone data from VScript.
Box-Chan 12 May, 2024 @ 8:44pm 
Though now Louis' body was weird (I meant 0 back to 1 but I saw what 2 did)
Box-Chan 12 May, 2024 @ 7:39pm 
Started working again though..! Not sure if its because I tweaked the settings and set sacrifice poses to 1 for a bit then back to 2
nigel 28 Apr, 2024 @ 10:22pm 
and bills body was covered in boxes even though i sacrificed bill.
Box-Chan 28 Apr, 2024 @ 8:39am 
Zoey's sacrificed body is completely bugged for me, no matter what I disable
nigel 20 Apr, 2024 @ 7:32am 
notepad++ worked, thanks