Left 4 Dead 2

Left 4 Dead 2

Sacrifice-Passing Continuity
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Update: 29 Aug, 2024 @ 3:24am

* Fixed issue with VScript Survivor Manager blocking finale positions from holding playable L4D1 survivors in place, resulting in being able to move and be hurt/killed in the outro cutscene.

Update: 26 May, 2024 @ 8:44pm

* Added my fransis friend's data_random_4.cfg from the discussion.

Update: 28 Jan, 2024 @ 1:53am

* Cleanup of old faulty code checks, resulting in swapped mutations failing to teleport the survivors to building.

Update: 18 Jan, 2024 @ 5:49am

* Fixed survivor start teleporting issues with VScript Survivor Manager in The Passing map 1.

Update: 14 Aug, 2023 @ 10:08pm

* Fixed issues with VScript Survivor Manager causing odd character changes and teleports.

Update: 17 Jun, 2023 @ 10:25pm

* Updated settings.cfg system to update with new settings automatically.

Update: 28 May, 2023 @ 9:30pm

* oops i fucked something up, fix

Update: 28 May, 2023 @ 9:23pm

* Clean-up of minor stuff in the code.

Update: 10 Nov, 2022 @ 9:24pm

* Removed erroneous clamping restriction from 1 to 64 on the settings that affected all numbers, breaking DataFileMode = 0 and such.

Update: 7 Nov, 2022 @ 8:13pm

* Removed unneeded scriptedmode_addon.nut file.