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For each block you'll need to find the following:
The line <ForceMagnitude> controls the forward thrust.
The line <SlowdownFactor> controls the breaking/ reverse thrust. "Usually a single digit value."
But if this is for a server, you'll need to make the changes and upload it as its own mod, which is fine. You can either make it private or public with credit to the original mod. If you do so, I'd put in the name and header of the mod that its for your server so players know its been altered.
If you're looking to have me put a custom pack together I unfortunately dont have the time at the moment.
Is there a preferred method of contact for someone interested in a custom server pack using your files?
Sincerely,
Cmdr Beaver
Let me ask some of the server admins I know and see if they have a solution.
You can find me in the Keen discord.
If it's while loading a world, try uninstalling the mod, reinstalling from steam before opening the game and then load the world.
If you try that and it doesn't work, there might be a conflict with your world and the changes that the game can't overlook.
Let me know and we'll go from there with troubleshooting.
The only blocks that had the opposite were the Inertial dampeners which both run in reverse and are placed backwards compared to regular thrusters.
01:56:17.9685 [INFO] Keen: Workshop item with id 2494017078 download finished. Result: k_EResultFail
01:56:17.9685 [INFO] Keen: Workshop item with id 2494017078 download finished. Result: k_EResultFail
01:56:17.9685 [INFO] Keen: Error during downloading: Fail
01:56:17.9685 [INFO] Keen: Mod failed: Id = 2494017078, title = 'NiteOwl Naval Theme Prop Pack'
01:56:17.9685 [INFO] Keen: Failed to download mod: Id = 2494017078, title = 'NiteOwl Naval Theme Prop Pack'
01:56:17.9685 [DEBUG] Keen: Downloading mods failed
01:56:17.9685 [INFO] Keen: Downloading world mods - END
01:56:17.9765 [INFO] Keen: Exception while loading world: Value cannot be null.
Parameter name: source
Yes and no, originally I made all the items Antennas mostly cause I was new to modding SE and had no clue what to do. Later was experimenting with making the sensor and actual sensor.
I have a rather large update to this mod I'm still working on that will set the decoration back to just being a standard block and making the functional block the sensor.
TextGeneration.Format_DoorMyCubeBlockDefinition def)
TextGeneration.GenerateBlockText(MyCubeBlockDefinition def)
TextGeneration.UpdateWithDef(MyCubeBlockDefinition def)
Part of it was cut off
<Id>
<TypeId>Door</TypeId>
on the decor version is tripping buildinfo up, its not liking its being a door but defined as a radioantenna
You're right, i misspoke. did not mean all; got ahead of myself. yes, the advance radar is the only one with the very awkward offsetted mounting point. maybe cover the entire 3x2 mounting area with 6 mount points? though not sure how easy that would be implemented or if it will even solve the problem.
there are some that are 1x1 blocks that has an additional mount point, outside its bounding box (eg Communications Dish). but that doesn't seem to affect much in terms of building. so i guess no need to fix that isn't broken
As far as the mounting points being offset, I'm unable to recreate this issue. Most are 1x1 size so unless the mounting area is not under the model I'm not sure if I'm see what you're seeing. There is one block "Advance Radar that is an odd shape, so using the mirror function won't work in all 3 directions, only two. Its an SE thing with even number sized blocks.
also, while using build info, all rotating capable blocks have their mounting points completely offset from the actual model. this makes placing them down a bit awkward .
And if I get it published, your mod will be a requirement. Kind of necessary if the fat bastard of a ship is to even stay hovering in atmosphere.
I tend to adjust the current mods out there for personal use so I have *some* skill fiddling with values for balance but that's not good for a sever which I'm planning on opening soonish. I'm up for an in game convo if you're interested in seeing the scales I personally work with. Been away for awhile, but I'm an old vet builder from the beta game days
As for the dameners, no I don't currently have a massive capital ship version. But on could be added. Was recently thinking about the same thing. Ran into an issue where the ship was larger than expected and it was taking 20 of my dampeners in each direction to assist with full thrust breaking....