Space Engineers

Space Engineers

NiteOwl Naval Theme Prop Pack
142 Comments
MTGraves  [author] 24 Jun @ 7:27am 
@Ryunoske - Hmm, I'll have to take a look and the code.
Ryunoske 24 Jun @ 1:35am 
And Long Range Radar Dome has 2x1 mount area near edge of its 3x3 base of model
MTGraves  [author] 21 Jun @ 9:20pm 
@Zyrack BloodThorn - If you want to change the stats of the thrusters, you do that from the sbc file in the data folder of the mod.

For each block you'll need to find the following:
The line <ForceMagnitude> controls the forward thrust.
The line <SlowdownFactor> controls the breaking/ reverse thrust. "Usually a single digit value."

But if this is for a server, you'll need to make the changes and upload it as its own mod, which is fine. You can either make it private or public with credit to the original mod. If you do so, I'd put in the name and header of the mod that its for your server so players know its been altered.
Zyrack BloodThorn 21 Jun @ 7:28pm 
@MTGraves, Is there a config to restrict the speed and acceleration for the thrusters? (Im old and blind. Ive looked but cant see one.) My server has a 400m/s speed limit however the thruster pack wants soooo bad to go past that speed limit that it often with become unstable and cause the ship to act erratic. we are currently controlling this by lifting our fingers off the "Go" button. LOL was just curious is there was a better way.
MTGraves  [author] 5 Jun @ 10:30am 
@Commander Beaver - Here is fine. If you're looking to use existing files in a custom mod pack for your server, this is ok as long as credit for the content is given.

If you're looking to have me put a custom pack together I unfortunately dont have the time at the moment.
Commander Beaver 5 Jun @ 3:34am 
Dear MTGraves,

Is there a preferred method of contact for someone interested in a custom server pack using your files?

Sincerely,
Cmdr Beaver
Zyrack BloodThorn 13 May @ 5:51pm 
With many...MANY hours working with @MTGraves, troubleshooting and trying to determine why I was having issues with the Mod and the crashing of my server. We were able to determine the issue was with a previously removed MOD on MY server that had hidden files. This was (i presume) to be causing a communications issue with steam during the download/update. Long story short, This MOD works perfectly and like his other Mods, is absolutely amazing. Thank you MTGraves for all your help, advice and patience working with me to resolve my issue!
OniNoHanzo 12 May @ 3:35pm 
love the new skin for the thrust pod!
slipcasedrock2 12 May @ 10:58am 
Updated !? awesome thank you.
MTGraves  [author] 12 May @ 10:02am 
@Cannon Fodder - Those mod packs are not dependent on each other. they are all stand alone mods.

Let me ask some of the server admins I know and see if they have a solution.

You can find me in the Keen discord.
Zyrack BloodThorn 11 May @ 10:41pm 
@MtGraves It is when attempting to download the mod itself onto the Dedicated Server. (Qonzer). I have removed the mod from the server in its entirety and it still attempts to download. With that said, I also had to uninstall the Niteowl Rebel and Alliance Thruster pack. After uninstall all 3 the server starts again. Are the thruster packs dependent on the naval pack by chance? I would love to pick your brain in my discord if you have the time. I don't want to flood your page here. Prior to todays naval update all 3 worked like a champ and I absolutely LOVE all 3 so Id relly like to figure this one out.
MTGraves  [author] 11 May @ 10:30pm 
@Cannon Fodder - Definitely looks like it's on the game side. When you get that "failed error" is it when you are loading a world or downloading the mod from Steam?

If it's while loading a world, try uninstalling the mod, reinstalling from steam before opening the game and then load the world.

If you try that and it doesn't work, there might be a conflict with your world and the changes that the game can't overlook.

Let me know and we'll go from there with troubleshooting.
MTGraves  [author] 11 May @ 10:27pm 
@Sensational Being - All thrusters have had their OP forward thrust decreased and their stopping power increased for breaking.

The only blocks that had the opposite were the Inertial dampeners which both run in reverse and are placed backwards compared to regular thrusters.
Zyrack BloodThorn 11 May @ 7:38pm 
Unable to install the update for unknown reasons. Maybe the size?

01:56:17.9685 [INFO] Keen: Workshop item with id 2494017078 download finished. Result: k_EResultFail
01:56:17.9685 [INFO] Keen: Workshop item with id 2494017078 download finished. Result: k_EResultFail
01:56:17.9685 [INFO] Keen: Error during downloading: Fail
01:56:17.9685 [INFO] Keen: Mod failed: Id = 2494017078, title = 'NiteOwl Naval Theme Prop Pack'
01:56:17.9685 [INFO] Keen: Failed to download mod: Id = 2494017078, title = 'NiteOwl Naval Theme Prop Pack'
01:56:17.9685 [DEBUG] Keen: Downloading mods failed
01:56:17.9685 [INFO] Keen: Downloading world mods - END
01:56:17.9765 [INFO] Keen: Exception while loading world: Value cannot be null.
Parameter name: source
Sensational Being 11 May @ 2:40pm 
I still have to test the changes, but I don't understand the premise of increasing the thrust and reducing the stopping power. It sounds like the opposite of what you say you want.
DMMWolf 2 May @ 11:01am 
I think there may be a few things with detector type objects that are WC. But I am not an expert in modding nor WC so dont quote me on that
MTGraves  [author] 27 Apr @ 8:34am 
@Kris Michael Dreeurr - There are no weapons in this mod. Is there a particular reason why you'd need it to be WC compatible?
Spartan S-1450 27 Apr @ 12:22am 
is it possible to update the mod to be weapon core compat? if it isn't already?
MTGraves  [author] 14 Mar @ 7:13am 
@DMMWolf - I'm sorry, I never got a notification of your comment, my apologies for the really late response.

Yes and no, originally I made all the items Antennas mostly cause I was new to modding SE and had no clue what to do. Later was experimenting with making the sensor and actual sensor.

I have a rather large update to this mod I'm still working on that will set the decoration back to just being a standard block and making the functional block the sensor.
DMMWolf 15 Nov, 2024 @ 3:31am 
So, the rotating sensor that throws up that warning. In the decorations list it acts like a sensor (vanilla ranges), and in the functional lists it acts like an antenna. Is that intentional?
NuclearRacc00n 21 Oct, 2024 @ 6:16am 
Oh alright, thank you ^^
MTGraves  [author] 20 Oct, 2024 @ 10:19am 
@NuclearRacc00n - Oh ok. Yeah that issue was already brought to my attention and had been resolved I just need to finish the update for this pack so I can publish the fix along with other fixes and adding LODs back in. Sorry for the delay.
NuclearRacc00n 20 Oct, 2024 @ 4:32am 
Equipped defid=MyObjectBuilder_Door/NO_Advanced_Rotating_Radar_Dish - Unable to cast object of type 'Sandbox Definitions MyRadioAntennaDefinition to type Sandbox De

TextGeneration.Format_DoorMyCubeBlockDefinition def)
TextGeneration.GenerateBlockText(MyCubeBlockDefinition def)
TextGeneration.UpdateWithDef(MyCubeBlockDefinition def)

Part of it was cut off
MTGraves  [author] 19 Oct, 2024 @ 10:51pm 
@NuclearRacc00n - Whats the issue you're running into? I just finished running tests and didn't come across any issues.
NuclearRacc00n 19 Oct, 2024 @ 8:28am 
The new update is causing an error with the spinning props
DarkXeRoX 28 Sep, 2024 @ 12:42pm 
Cheers, bit of a minor issue just caused a bit of a panic among some of me community members ;)
MTGraves  [author] 27 Sep, 2024 @ 5:54pm 
@DarkXeRoX - Thanks, this has already been addressed a few weeks ago and the fix will be included in the next update as soon as I can get it out.
DarkXeRoX 27 Sep, 2024 @ 12:20pm 
<Definition xsi:type="MyObjectBuilder_RadioAntennaDefinition">

<Id>
<TypeId>Door</TypeId>

on the decor version is tripping buildinfo up, its not liking its being a door but defined as a radioantenna
MTGraves  [author] 23 Aug, 2024 @ 5:22am 
@KarlThorsten89 - The flat side is the back. Thrust and breaking are the same, just like thrusters if you point them against the direction you'r moving they act like breaking thrusters. So like an arrow the block should point > to the direction you want to have breaking power. The shinny hex texture is the front. So "Nothing side" |> "Breaking/ Thrust side." Hope that makes sense.
KarlThorsten89 22 Aug, 2024 @ 6:23pm 
I just remembered to ask more speficially - which direction on the Inertial Dampener provides thrust, or rather, breaking power? I still can't figure out which way it should face to provide 'thrust' in a specific direction - but I am guessing the flat-most side has no thrust?
TheRebornAce 4 Aug, 2024 @ 6:40pm 
Thanks for the reply. Sounds good. Looking forward to the new animated blocks.

You're right, i misspoke. did not mean all; got ahead of myself. yes, the advance radar is the only one with the very awkward offsetted mounting point. maybe cover the entire 3x2 mounting area with 6 mount points? though not sure how easy that would be implemented or if it will even solve the problem.

there are some that are 1x1 blocks that has an additional mount point, outside its bounding box (eg Communications Dish). but that doesn't seem to affect much in terms of building. so i guess no need to fix that isn't broken
MTGraves  [author] 4 Aug, 2024 @ 5:21pm 
@TheRebornAce - Ok I found the issue with the red text while using the mod Build-Info. I will push an update soon to correct that along with finally adding the animated Fire Control towers.

As far as the mounting points being offset, I'm unable to recreate this issue. Most are 1x1 size so unless the mounting area is not under the model I'm not sure if I'm see what you're seeing. There is one block "Advance Radar that is an odd shape, so using the mirror function won't work in all 3 directions, only two. Its an SE thing with even number sized blocks.
MTGraves  [author] 4 Aug, 2024 @ 4:50pm 
@TheRebornAce - Let me look into this. Thanks for the heads up.
TheRebornAce 4 Aug, 2024 @ 4:36pm 
not game breaking but there for the rotating antenna props (not the ones that actually can broadcast) are displaying red text definition errors on screen. i am running this mod alone with build info. thought you would want to know.

also, while using build info, all rotating capable blocks have their mounting points completely offset from the actual model. this makes placing them down a bit awkward .
MTGraves  [author] 4 Nov, 2023 @ 12:09am 
@KarlThorsten89 - The dampener have increased Atmo force as well, so the will indeed help with keeping large ships off the ground as long as you have sufficient power.
KarlThorsten89 3 Nov, 2023 @ 8:59pm 
Got it, thank you for the information. I'll place a few more in each direction for my big ship designs.
And if I get it published, your mod will be a requirement. Kind of necessary if the fat bastard of a ship is to even stay hovering in atmosphere.
MTGraves  [author] 3 Nov, 2023 @ 6:13pm 
@KarlThorsten89 - Only one direction unfortunately, they use the same code as thrusters with the forward thrust set extremely low and the reverse thrust or breaking thrust turned up high.
KarlThorsten89 2 Nov, 2023 @ 8:07pm 
The dampeners, do they provide speed reduction in all directions, or only a specific direction?
Ka of Fate 29 Oct, 2023 @ 3:29pm 
The Antennas that can transmit seem to be borked. All the functional ones default to 1 meter broadcast range if adjusted, and will not fix.
BIV 24 Sep, 2023 @ 3:33am 
The aesthetics alone make this a great mod, all those antenna and dishes would make the deck of any capitol ship look like a hub of data input and ouput. Having the thrusters in there also makes it look more like a DLC, imo. Some very nice design work in there, thank you for you time and effort.
NightWolf 5 Apr, 2023 @ 12:46pm 
Could you possibly make a version without any thrusters or thrusters that are just decorative? I absolutely LOVE the decorations in this mod but I am not a fan of the op thrusters. Ty for reading this!
Oneill_SFA 9 Jan, 2023 @ 2:20pm 
If you were game for making capital ship blocks in general that'd be awesome tbh. My most recent build is already approaching 250,000,000 tons(or whatever SE calculates mass as), almost 600m long. She's a beast. There are a few huge blocks, reactors and thrusters, but again they're mostly so OP its cheaty. a big ship shouldn't go 0-100 in a second, shouldn't turn on a dime, and the modders for the larger blocks tend to scale up those values too. For this imo you should still need four or five in each direction for a ship around the above size, but much bigger to fill the space we have in capital ships.

I tend to adjust the current mods out there for personal use so I have *some* skill fiddling with values for balance but that's not good for a sever which I'm planning on opening soonish. I'm up for an in game convo if you're interested in seeing the scales I personally work with. Been away for awhile, but I'm an old vet builder from the beta game days
Oneill_SFA 9 Jan, 2023 @ 2:20pm 
ah, I can see why you didn't do that then. They're good looking blocks even so and I'm using them for deco for sure.
MTGraves  [author] 9 Jan, 2023 @ 11:15am 
@Oneill_SFA - The pipes are purely decorative at this time. I was planning on making them conveyors but then the devs brought out a DLC with Pipe conveyors.

As for the dameners, no I don't currently have a massive capital ship version. But on could be added. Was recently thinking about the same thing. Ran into an issue where the ship was larger than expected and it was taking 20 of my dampeners in each direction to assist with full thrust breaking....
Oneill_SFA 8 Jan, 2023 @ 3:25pm 
oh, and is there a capital ship version of the inertial dampeners planned by chance? Something larger, expensive, and more powerful so I don't need a ton to slow down bigger ships and four or five will work instead? Im actually having some issues overall finding really MASSIVE blocks for the big bois; especially things that arent overpowered af. I miss the scale of the Titan, and the huge reactors, and stuff like that. Big ships need big parts, eh?
Oneill_SFA 8 Jan, 2023 @ 3:20pm 
Are the pipes intended to be conveyors? If so it doesn't seem to be working. If not that would be an awesome addition
MTGraves  [author] 2 Jan, 2023 @ 12:00pm 
Just a heads up for anyone that wants to just have these items alone. Dropped 2 Stand Alone mods, one for the 3 Inertial Dampeners and one for the Maneuvering Thruster.
NightWolf 28 Dec, 2022 @ 2:45pm 
No problem, thanks for replying :)
MTGraves  [author] 28 Dec, 2022 @ 2:27pm 
@NightTerror2067 - Hmmm. I'll look into it, there may have been a reason for it or I may have just not made it big enough lol. if it needs to be changed I'll update it! Thanks
NightWolf 25 Dec, 2022 @ 4:49pm 
Hey there Graves, just wanted to let you know this modpack is so great for improving my ships, but there was one thing I kinda didn't like. The capital thruster flames aren't very proportional to their size. I actually cant really see the flame, but it would be really nice if you could make it bigger. Not sure if it's just me or if it can't be changed, just wanted to let you know :)