The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Faster Animations
138 comentarios
Veeyu  [autor] 25 JUN a las 0:01 
This doesn't speed up the game timer. I should look into adding support for it, though, thanks for that
Glakken 24 JUN a las 23:31 
Does this mod also speed up the timer accordingly like time machine or is just the animations that are sped up?
Veeyu  [autor] 21 JUN a las 18:57 
That's due to no hostiles, so this would effect the red flies from red chests, too. So long as the room is cleared and you can go to and fro. If you want the fly to start spawning again you can toggle it using the mcm config ingame (for niche use such as midas touch)
mata 16 JUN a las 10:50 
with this installed, the flies from chunky poops just dissappear when they're destroyed (specifically eternal flies from reworked monsters mod, i havent tested without)
Revalopod 15 JUN a las 20:59 
Maybe don't use ableist slurs, thanks.
mata 15 JUN a las 15:19 
@SaintTrish all the guy did was just ask for a preview which most mods have nowadays, the fuck are you so mad for retard?
Phlegm 1 JUN a las 17:34 
Bro needs a detailed description, video, audio book, braille text, morse code and tutorial video to figure out what this mod does :lilimsob: thanks for the mod :luv:
SaintTrish 26 MAY a las 17:29 
@Batabii cry about it you absolute soy. Just use the mod or stfu, like what is wrong with you? Actually a life issue there that surely reflects on you
Veeyu  [autor] 11 ABR a las 4:34 
There are no plans for a preview at this time.,
Batabii • Deltarune 9 ABR a las 13:58 
saying "faster" without any sort of animation gives us no info whatsoever.
Veeyu  [autor] 9 ABR a las 1:40 
There's not much to see, its slot entities as you know them but faster
Batabii • Deltarune 8 ABR a las 18:46 
where the hell is the preview
Veeyu  [autor] 18 MAR a las 8:06 
Removed error reporting coming from a now removed callback on line 278, now only calls when using AB+
Veeyu  [autor] 11 MAR a las 8:25 
The mod has been updated to no longer print errors if you run it with Repentogon, let me know if anyone has any problems. It should now be fully compatible with Rep, AB+, Rep+ and Repentogon.
pasajero 4 MAR a las 4:21 
Increasing our ADHD :dip:
Veeyu  [autor] 2 DIC 2024 a las 11:10 
Time machine is its own mod, this mod was made before time machine. You can use time machine plus or this mod but its a bad idea to use both
Busybody64 2 DIC 2024 a las 10:00 
Is this needed with time machine plus?
Veeyu  [autor] 28 NOV 2024 a las 15:10 
I've uploaded a patch and changed the way the mod kills flies as a compatibility patch, however no hostiles shouldn't have been active in the first place. I've also added support for the hell game. As always after any update please let me know if there are any bugs.
Veeyu  [autor] 28 NOV 2024 a las 13:45 
I also spawned in enemies that spawn flies such as a swarmer and various mulligans without any crashes. If you're playing with mods that add enemies, please disable no hostiles
Veeyu  [autor] 28 NOV 2024 a las 13:42 
I'm currently not getting any crashes spawning flies with the console. If you're experiencing crashes turn no hostiles off and tell me what mod is causing the conflict. I'm not getting any console errors either. All of this is testing on Rep+
Cannelle 28 NOV 2024 a las 6:29 
doesn't work, error
Veeyu  [autor] 26 OCT 2024 a las 2:48 
If you summon something with the console the room doesn't close. If the room is closed, no hostiles turns off. Causing a crash with the console won't be patched.
Neighborsbear 24 OCT 2024 a las 19:14 
You can find out by summoning fly from the console in a purely vanilla state with the corresponding mode.
It disappears immediately upon summoning.
A monster that intentionally summons a fly will cause the game to crash when the fly is summoned.
Neighborsbear 24 OCT 2024 a las 19:12 
The same holds true even when repentogon is removed.
Neighborsbear 24 OCT 2024 a las 19:11 
This is true even in situations where there is only that mode.
Veeyu  [autor] 24 OCT 2024 a las 18:55 
Are you using any mods that add extra husk monsters? No hostiles should be automatically off in closed rooms
Neighborsbear 24 OCT 2024 a las 4:46 
There is an error summoning fly(13.0.0).
In the case of husk monsters related to fly, the game will crash if you try to summon fly.
User 5 OCT 2024 a las 10:26 
great mod, thanks
Veeyu  [autor] 29 SEP 2024 a las 0:47 
Odd! I'll investigate and push an update soon, thanks for the report.
糸目立雅 28 SEP 2024 a las 23:53 
everything is good,except for hell game,I only installed it and repentogon,and this is report:
Rebirth/mods/(rep) faster
animations 2499964071/main.lua:129:in function at line 127 (x416)
Veeyu  [autor] 7 ABR 2024 a las 22:42 
It's the same premise yes but works with the shell game and blood donation based things, I made it as a personal project and it grew over time- this mod pre-dates time machine.
Kiwi_Asparagus 3 ABR 2024 a las 10:24 
and the slow blood and no hostiles
Kiwi_Asparagus 3 ABR 2024 a las 10:24 
is this the same as the time machine mod but it works with a few other things?
Veeyu  [autor] 7 ENE 2024 a las 11:09 
Slow blood and no hostiles now default to true
Le SMACK 22 OCT 2023 a las 10:23 
eve WoB doesnt seem affected
Wubbi 30 JUL 2023 a las 6:35 
nice!
Veeyu  [autor] 28 JUN 2023 a las 18:49 
Haven't quite found a way yet unfortunately
Veeyu  [autor] 28 JUN 2023 a las 18:49 
"An option to disable everything when the player is Tainted Maggy / Enable or Disable individual changes (difficult :<)"
Alcoholism drives in my family 25 JUN 2023 a las 14:34 
you should add a list to ignore certain items
Veeyu  [autor] 29 ABR 2023 a las 6:43 
haven't had many issues reported so just keeping it the way it is. Does it work with mcmp?? If mcmp required completely different code to run it would be a pretty annoying mod to push as the new main config menu
Dutch 25 ABR 2023 a las 0:20 
@Veeyu22 assuming the user doesn't try and utilize both MCMP & MCMC editions simultaneously it shouldn't be an issue, were you considering using the same modpage for the potential port over?
Veeyu  [autor] 17 FEB 2023 a las 21:24 
Does the mod not work with MCMPure? I'm in a bit of a pickle here since if I decided to port my code over to pure it would break for everyone using MCMC
Revalopod 15 FEB 2023 a las 4:11 
That's because it doesn't work anymore
Dutch 15 FEB 2023 a las 4:05 
Been digging through each of my mods, looks like a buncha folks are moving from MCM-Continued over to MCMPure :/
Veeyu  [autor] 6 FEB 2023 a las 18:44 
I have tested it with 0.1 speed and you can evade them without issue- by nature the only way for this process to be really fast is for this to happen, and is why no hostiles exists in the first place.

I understand it's still difficult though in certain instances
V0rp 3 FEB 2023 a las 9:33 
btw i am aware of the option to disable hostile enemies but that just makes the game easier without fixing the issue
V0rp 3 FEB 2023 a las 9:33 
flies should be spawned a bit further from the machine instead of on top of isaac (which means unavoidable damage if he has low speed)
maracuyá 28 ENE 2023 a las 6:19 
I've found that minimAPI and good trip in conjunction seem to break the game in most cases. For me, uninstalling minimAPI fixes most of those
Veeyu  [autor] 2 ENE 2023 a las 13:23 
Mod works fine with goodtrip. Goodtrip comments is full of conflicts, try disabling animated items if you have it, but I have no conflicts with just them and config menu on my end.
Sharpless49 29 DIC 2022 a las 22:16 
conflicts with goodtrip