RimWorld

RimWorld

DIY Humans
81 Comments
dijaeles1005 30 Jul, 2024 @ 3:30pm 
Pls, continue the mod, i would like to play it with the new version
CordialVillain 3 Mar, 2024 @ 12:12pm 
I think this may win the competition for worst war-crime.
Itsuko 18 Oct, 2023 @ 7:38am 
what about making it compatible with corpse children, where the newly sewn together human is a corpse child
Slam_Hamwich 3 Jul, 2023 @ 10:04pm 
what's the forbidden mod?
Ruffles 26 May, 2023 @ 2:14pm 
"the forbidden mod"
i know which mod y'talkin bout
ITS THE RI- *knock x3* oh shit its the fucking rimpolice i gotta go
Carnagion  [author] 16 Nov, 2022 @ 7:43am 
@Hans Hapsburg yes, this will. Give me some time though; I have to update all my mods and I'm also busy with other things. But eventually it will.
Soshmal 15 Nov, 2022 @ 12:32pm 
Will this be updated to the new game version?
DisKorruptd 17 Sep, 2022 @ 3:09pm 
Yo time to make a faction of rewound raiders!
Carnagion  [author] 29 Jun, 2022 @ 12:39am 
@Small creb do you have any mods that add or edit the way children work (CSL for example)? I don't think that's vanilla behaviour.

@ErisG96 no, there are no plans to make this mod work with alien races, at least for now. You are free to contribute to the project though.
Small Creb 28 Jun, 2022 @ 3:13pm 
I don't think this was intended but I'm pretty sure because of the fact that it sets their age to 0 it makes them count as a child which makes them have smaller body size but move way slower. I've tried aging them with dev mode but they still count as a child even though they are 21.
ErisG96 21 May, 2022 @ 8:31pm 
Are there any plans to make this mod able to create alien races? feles, seren, elves, ect. I've created a few humans in previous runs but this time my colony is all aliens
kitsuneneo 18 Apr, 2022 @ 11:14am 
does it work with evolved organs redux and qee
Nashi 16 Feb, 2022 @ 1:31am 
I cannot create a human, "missing materials" but everything's green, I double checked I have everything I need. Internet don't talk about it so I cannot figure how to solve my problem
vaahtis1 23 Jan, 2022 @ 1:14am 
I have the same issue with OriverObloodO but i think i narrowed it down to the simple thing that the mod does not recognize body parts in my freezer/stockpile meat and leather shows green light but body parts red
Carnagion  [author] 10 Jan, 2022 @ 8:14am 
@underlyingmysteries not something I'd be willing to solve unfortunately. I'm not familiar with RimWorld's rendering code and trying to learn it would take ages.
Daunmi 3 Jan, 2022 @ 8:06pm 
"Or maybe you're looking for new ways to commit war crimes in-game? "

Well, I AM playing Rimworld, so I guess that's a given...
underlyingmysteries 21 Dec, 2021 @ 11:37pm 
Not sure if this issue has been brought up before, but running this mod alongside the Angels and Devils race mod causes those two races to have no faces. I confirmed this a while back by removing this mod from my load order. When I did so, their faces returned. It's strange that these mods would have some sort of conflict... I'm hoping that there is some sort of fix for it. If anyone knows anything, all tips are appreciated.
Carnagion  [author] 27 Sep, 2021 @ 12:56am 
@0river0blood0 I need screenshots (and error logs if there are any). You can DM me at Carnagion#5942 on Discord.
0river0blood0 26 Sep, 2021 @ 10:55am 
I've tried everything to make this work in my medieval overhaul run, but no matter what resources I spawn in with, it always says it lacks materials at the butcher's table.
Poor ♥♥♥♥♥♥♥ Infantry 23 Sep, 2021 @ 2:02am 
Awesome, I planned to have a run with one sole mad scientist, now I'll name him Dr. Frankenstein.
Rince 5 Sep, 2021 @ 8:13am 
thanks
Carnagion  [author] 5 Sep, 2021 @ 3:30am 
@R1NZ4 no, tongues are not required.
Rince 4 Sep, 2021 @ 8:33am 
what about tongue bodypart? Is its necesary?
0river0blood0 29 Aug, 2021 @ 8:17pm 
Scratch my comment about the butcher's block. Turns out it was a bug with the scenario I picked (I think).
0river0blood0 29 Aug, 2021 @ 6:58pm 
@Professor Cookie
That would be awesome!
ProfessorCookie 29 Aug, 2021 @ 9:33am 
Would be fun if the humans being crafted, was son/daughter to the one crafting them
0river0blood0 27 Aug, 2021 @ 8:47pm 
@Carnagion
Hey thanks again for the human leather change but there's one more issue I discovered when used with Medieval Overhaul. The overhaul removes the butcher's table and replaces it with the butcher's block and when I checked the work tab for butcher's block there's no option to create people. Only butcher and make kibble.
ShiningKakera 27 Aug, 2021 @ 2:03am 
Answered my own question, Questionable Ethics doesn't add harvestable brains.
ShiningKakera 27 Aug, 2021 @ 1:35am 
Does it absolutely require Harvest Everything? Questionable Ethics also allows the harvesting (and growing) of every body part.
Carnagion  [author] 26 Aug, 2021 @ 11:19pm 
To everyone who requested it: the mod now works with 1.3.

@0river0blood I've patched it to remove the human leather requirement when Medieval Overhaul is active. Enjoy
0river0blood0 25 Aug, 2021 @ 5:33am 
Sweeeet. Thanks man!
Carnagion  [author] 25 Aug, 2021 @ 4:18am 
@0river0blood0 I'll add a patch for Medieval Overhaul so that it takes just leather instead of human leather.
As for the update, I'm currently testing it and I should be able to release it by the end of this week (or even earlier if everything goes well).
0river0blood0 24 Aug, 2021 @ 4:51pm 
@Carnagion|
Any news for an update? This mod is perfect for my giant themed blood cult and I need it in my life. Also, can you make a setting where the leather requirement is optional? In Lala's Medieval Overhaul you can only get static "leather" right now. Thanks :)
Carnagion  [author] 12 Aug, 2021 @ 12:26am 
@Magikarp glad to hear it. I'm hoping to be able to release an update sometime this weekend.
Magikarp 11 Aug, 2021 @ 10:27pm 
Looking forward to the update, one of those mods I didn't know I needed until I saw it, good work.
Death-Seven 28 Jul, 2021 @ 2:00pm 
Thx
Nizate 28 Jul, 2021 @ 11:28am 
Death-Seven, depending on the mods you have installed it can be either the butcher block or the autopsy table if you have that mod.
Death-Seven 28 Jul, 2021 @ 7:17am 
It could be that i am just blind AF but where would you construct the pawn?
Carnagion  [author] 27 Jul, 2021 @ 10:38pm 
@TKup yes, I will update it to 1.3 over the next few days/weeks.
TKup 27 Jul, 2021 @ 4:39pm 
Any plans to update to 1.3?
EvilNecroid 3 Jul, 2021 @ 12:52pm 
could u stitch together a pawn from super bionic parts to create a super human that instantly goes mad and kills every1? lol
Carnagion  [author] 9 Jun, 2021 @ 10:48pm 
@melelconquistador that would be a lot more complicated than the recipe used by this mod. I chose to keep it simple.
If you have Harvest Organs Post Mortem, you can just take organs from the corpse instead.
Bhaer 9 Jun, 2021 @ 8:08pm 
YEAH A frankenstein's monster MOD!
melelconquistador 9 Jun, 2021 @ 4:55pm 
What with this frankenstein logic can't I replace some parts on a existing fresh corpse and have a reanimated pawn?
Kazeel_Amataka 8 Jun, 2021 @ 7:36pm 
best part of this is if the end result isn't to your liking, just cut em up again and start over
Salty Slothy 7 Jun, 2021 @ 7:00am 
wow, just when i thought the rim couldn't get darker.
Kazeel_Amataka 6 Jun, 2021 @ 10:57am 
nvm, I'm an idiot
Kazeel_Amataka 6 Jun, 2021 @ 10:56am 
It says the body requires arms and legs, eyes and ears but in vanilla we can't harvest those. We'll have to use artificial parts, I assume?
Mythos 5 Jun, 2021 @ 10:04pm 
Ok so now we need a Blade Runner modpack, with these DIY humans being replicants that go into a murderous rampage after a few quadrums